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another monday history-in-your-game thread :) 03-24-2003
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<blockquote data-quote="seasong" data-source="post: 794828" data-attributes="member: 5137"><p>Deep in the northern tundra, a forgotten city lies in ruin, its stones cracked and frozen, its streets icy reminders of the death that comes to all civilizations.</p><p></p><p>But the city is not wholly lost. Its labrinthine sewers, built up for the thousand years that it lived, extend deep into the earth, and were once designed to tap hot springs and bottled geysers to provide water pressure and cleansing power despite the flatlands. And amidst those springs and heated, underwater tunnels, a civilization of kuo-toa has developed, thriving on domesticated, blind eels and special "eel pits" caged off from the cooler waters preferred by the kuo-toa.</p><p></p><p>It would not have mattered, but a very special slave girl was recently stolen by them, and sold to their king's first general. She is a king's daughter, held captive by a choker necklace of <em>charming</em> and a limited range artifact of <em>water breathing</em>. Although deeply valued, she is about to bring a world of hurt into the shadowed waters.</p><p></p><p>Her father has found her with powerful divination magics, but knows only that she is "below the north, where a dead city lives". He needs adventurers to find where that is, so he can move his army in and recover his lost daughter.</p></blockquote><p></p>
[QUOTE="seasong, post: 794828, member: 5137"] Deep in the northern tundra, a forgotten city lies in ruin, its stones cracked and frozen, its streets icy reminders of the death that comes to all civilizations. But the city is not wholly lost. Its labrinthine sewers, built up for the thousand years that it lived, extend deep into the earth, and were once designed to tap hot springs and bottled geysers to provide water pressure and cleansing power despite the flatlands. And amidst those springs and heated, underwater tunnels, a civilization of kuo-toa has developed, thriving on domesticated, blind eels and special "eel pits" caged off from the cooler waters preferred by the kuo-toa. It would not have mattered, but a very special slave girl was recently stolen by them, and sold to their king's first general. She is a king's daughter, held captive by a choker necklace of [i]charming[/i] and a limited range artifact of [i]water breathing[/i]. Although deeply valued, she is about to bring a world of hurt into the shadowed waters. Her father has found her with powerful divination magics, but knows only that she is "below the north, where a dead city lives". He needs adventurers to find where that is, so he can move his army in and recover his lost daughter. [/QUOTE]
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another monday history-in-your-game thread :) 03-24-2003
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