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another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4870100" data-attributes="member: 5143"><p>I agree that this is true about 1e previous editions. During the latter half of 2e(Combat and Tactics), the books all specified the effects of abilities based on where you were standing on a grid compared to your enemies. There was increasing complexity in combat based on the kind of weapon you were using, the action you were taking, and what abilities you took with your proficiencies.</p><p></p><p>When we were playing 1e, we put the minis on a board, but they were mostly there for visualizing distance and position. Which we only used to figure out if we could move up to an enemy in one round or two..and if the magic missile was in range. But we also used it to determine if we were "behind" a creature in order to get the bonuses. It was much easier than keeping track of things in our head and the books recommended it.</p><p></p><p>However, we were all bored of having so few options. Tired of having the game be an exercise in rolling attack and damage rolls. We happily accepted Combat and Tactics when it came out.</p><p></p><p>When 3e came out, the entire rulebook had information on position on a battle mat. Nearly every power talked about how close you needed to be to someone in tactical distances. Creatures had abilities like cones and bursts that were defined by the squares they took up on a battle map. Creatures were defined by the squares they took up. All abilities from the ground up assumed the use of a battle map. Of course, distances were listed in real world units to avoid converting back and forth and for legacy purposes. Powers were explained in plain english to avoid confusing people.</p><p></p><p>And, by everything you've said and other people have said, this was the biggest edition of D&D ever.</p><p></p><p>But what they learned from 3e was that, since everyone was using a battle map anyways, we were doing MORE converting by constantly converting distances into squares and squares back to distances. They also learned that when you list abilities in plain english it causes MORE arguments due to misunderstanding of the language(something they learned from the early days of MTG as well). So, they fixed these two issues.</p><p></p><p>Other than that...4e isn't a major departure or "odd man out". It's just another step in the inevitable shift towards the way most people were playing the game.</p><p></p><p>I also keep seeing the phrase "it is proven and agreed that most people did not use minis". I disagree that this has been proven or agreed. I saw a survey done with some gamers that showed the majority of them DID use minis which keeps being thrown around with the statement, "Yeah, but the way the question was asked means the answer is most likely wrong."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4870100, member: 5143"] I agree that this is true about 1e previous editions. During the latter half of 2e(Combat and Tactics), the books all specified the effects of abilities based on where you were standing on a grid compared to your enemies. There was increasing complexity in combat based on the kind of weapon you were using, the action you were taking, and what abilities you took with your proficiencies. When we were playing 1e, we put the minis on a board, but they were mostly there for visualizing distance and position. Which we only used to figure out if we could move up to an enemy in one round or two..and if the magic missile was in range. But we also used it to determine if we were "behind" a creature in order to get the bonuses. It was much easier than keeping track of things in our head and the books recommended it. However, we were all bored of having so few options. Tired of having the game be an exercise in rolling attack and damage rolls. We happily accepted Combat and Tactics when it came out. When 3e came out, the entire rulebook had information on position on a battle mat. Nearly every power talked about how close you needed to be to someone in tactical distances. Creatures had abilities like cones and bursts that were defined by the squares they took up on a battle map. Creatures were defined by the squares they took up. All abilities from the ground up assumed the use of a battle map. Of course, distances were listed in real world units to avoid converting back and forth and for legacy purposes. Powers were explained in plain english to avoid confusing people. And, by everything you've said and other people have said, this was the biggest edition of D&D ever. But what they learned from 3e was that, since everyone was using a battle map anyways, we were doing MORE converting by constantly converting distances into squares and squares back to distances. They also learned that when you list abilities in plain english it causes MORE arguments due to misunderstanding of the language(something they learned from the early days of MTG as well). So, they fixed these two issues. Other than that...4e isn't a major departure or "odd man out". It's just another step in the inevitable shift towards the way most people were playing the game. I also keep seeing the phrase "it is proven and agreed that most people did not use minis". I disagree that this has been proven or agreed. I saw a survey done with some gamers that showed the majority of them DID use minis which keeps being thrown around with the statement, "Yeah, but the way the question was asked means the answer is most likely wrong." [/QUOTE]
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another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)
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