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Anthropomorphic Animals in Greyhawk
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<blockquote data-quote="SteelDraco" data-source="post: 3252513" data-attributes="member: 359"><p>My homebrew has a region that turns people who stay there without magical protection into furries. It's one of several areas that are just a little too close to one of the other planes, and the influence of that plane affects everyone in the region. It's similar in execution to both the idea of coterminus planes from Eberron, and the Taint mechanics from Oriental Adventures. Just passing through the region (say, a few days), and you'll have slight animal features. Stay there a couple of weeks, however, and you're going to end up a wyldling.</p><p></p><p>The means of controlling this metamorphosis is strictly controlled by the fey, and the druids of the region that work for them. It's a fun little area, and I'm kinda disappointed that I never got a chance to play around with it more.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3252513, member: 359"] My homebrew has a region that turns people who stay there without magical protection into furries. It's one of several areas that are just a little too close to one of the other planes, and the influence of that plane affects everyone in the region. It's similar in execution to both the idea of coterminus planes from Eberron, and the Taint mechanics from Oriental Adventures. Just passing through the region (say, a few days), and you'll have slight animal features. Stay there a couple of weeks, however, and you're going to end up a wyldling. The means of controlling this metamorphosis is strictly controlled by the fey, and the druids of the region that work for them. It's a fun little area, and I'm kinda disappointed that I never got a chance to play around with it more. [/QUOTE]
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