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General Tabletop Discussion
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Anticlimactic Boss Fights
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<blockquote data-quote="pukunui" data-source="post: 9002375" data-attributes="member: 54629"><p>Yeah, I think the fight lasted close to a full 10 rounds, and it was mostly just the warlock sniping at the beholder while the cleric maintained concentration on <em>dawn </em>from within the darkness. The barbarian couldn't do much because he was frightened and slowed by the beholder and couldn't make the saves until close to the very end.</p><p></p><p>I didn't include this in the OP because it wasn't particularly relevant to the point I was trying to make, but it was worth playing the fight out till the end because the barbarian <em>did </em>eventually manage to shake off the beholder's fear and slow effects. He then chucked a <em>necklace of fireballs </em>bead that killed the beholder. This was important because he happened to be possessed by the ghost of a paladin who had been killed by the beholder and needed to strike the killing blow in order to find rest, and prior to this point in the fight, it wasn't looking like the barbarian was going to be able to land that killing blow because only the warlock was doing damage and the beholder was 30 feet up in the air.</p><p></p><p>In the end, that moment made up for the slog of the preceding few rounds.</p><p></p><p></p><p>That reminds me of the first time I ran <em>Legacy of the Crystal Shard</em>. The PCs were facing off against the ice witch in Icingdeath's glacial lair, and when she animated Icingdeath's skeleton, the bard cast <em>Tasha's hideous laughter </em>on it. I couldn't find anywhere that said that skeletons were immune to that kind of spell, so it spent most of the fight prone on the floor silently shaking with mirth. In retrospect, it's quite funny, but I remember being rather annoyed by it at the time.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9002375, member: 54629"] Yeah, I think the fight lasted close to a full 10 rounds, and it was mostly just the warlock sniping at the beholder while the cleric maintained concentration on [I]dawn [/I]from within the darkness. The barbarian couldn't do much because he was frightened and slowed by the beholder and couldn't make the saves until close to the very end. I didn't include this in the OP because it wasn't particularly relevant to the point I was trying to make, but it was worth playing the fight out till the end because the barbarian [I]did [/I]eventually manage to shake off the beholder's fear and slow effects. He then chucked a [I]necklace of fireballs [/I]bead that killed the beholder. This was important because he happened to be possessed by the ghost of a paladin who had been killed by the beholder and needed to strike the killing blow in order to find rest, and prior to this point in the fight, it wasn't looking like the barbarian was going to be able to land that killing blow because only the warlock was doing damage and the beholder was 30 feet up in the air. In the end, that moment made up for the slog of the preceding few rounds. That reminds me of the first time I ran [I]Legacy of the Crystal Shard[/I]. The PCs were facing off against the ice witch in Icingdeath's glacial lair, and when she animated Icingdeath's skeleton, the bard cast [I]Tasha's hideous laughter [/I]on it. I couldn't find anywhere that said that skeletons were immune to that kind of spell, so it spent most of the fight prone on the floor silently shaking with mirth. In retrospect, it's quite funny, but I remember being rather annoyed by it at the time. [/QUOTE]
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