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Anticlimactic Boss Fights
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<blockquote data-quote="Flamestrike" data-source="post: 9004411" data-attributes="member: 6788736"><p>My only concern is if you handwave away 'target a creature you can see' for the beholder, then your PCs are going to want the same treatment in return.</p><p></p><p>Here is a list of spells with that targeting restriction:</p><p></p><p><a href="https://homebrewery.naturalcrit.com/share/Hk7zwD4Gxr" target="_blank">Spells that require sight:</a></p><p></p><p>In addition, attacks of opportunity, the Dodge action and tons of monster and PC special abilities require a 'target you can see'.</p><p></p><p>That's why there are more elegant solutions for mine. Having the Death Tyrant use its TK ray to grab a pillar and toss it at a PC works just fine. </p><p></p><p>DC 17 Dex save (same as the eye ray DC) for 35 (10d6) bludgeoning damage (on par with its other ray damage) and be pushed 20' away, save for half (and no push). Targets one random PC in the darkness.</p><p></p><p>Give them disadvantage on the Dex save if they can't see the Beholder (via Devils sight).</p><p></p><p>It could also disintegrate the roof above them, causing it to become unstable and rubble to fall on the PC's, dealing 21 (6d6) bludgeoning damage, Dex save DC 17 for half damage, targets everyone in a 20 x 20 space.</p><p></p><p>Those damage figures are on par with it's eye ray damage, and the saves are the same. It's also thematically appropriate, and it doesnt lead to the PCs crying foul. In addition, there is still a benefit to the PCs (in that they're only taking damage, and not being subject to the other ray effects).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 9004411, member: 6788736"] My only concern is if you handwave away 'target a creature you can see' for the beholder, then your PCs are going to want the same treatment in return. Here is a list of spells with that targeting restriction: [URL="https://homebrewery.naturalcrit.com/share/Hk7zwD4Gxr"]Spells that require sight:[/URL] In addition, attacks of opportunity, the Dodge action and tons of monster and PC special abilities require a 'target you can see'. That's why there are more elegant solutions for mine. Having the Death Tyrant use its TK ray to grab a pillar and toss it at a PC works just fine. DC 17 Dex save (same as the eye ray DC) for 35 (10d6) bludgeoning damage (on par with its other ray damage) and be pushed 20' away, save for half (and no push). Targets one random PC in the darkness. Give them disadvantage on the Dex save if they can't see the Beholder (via Devils sight). It could also disintegrate the roof above them, causing it to become unstable and rubble to fall on the PC's, dealing 21 (6d6) bludgeoning damage, Dex save DC 17 for half damage, targets everyone in a 20 x 20 space. Those damage figures are on par with it's eye ray damage, and the saves are the same. It's also thematically appropriate, and it doesnt lead to the PCs crying foul. In addition, there is still a benefit to the PCs (in that they're only taking damage, and not being subject to the other ray effects). [/QUOTE]
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