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Playing the Game
Story Hour
Any authors ever grow bored writing their story hours?
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<blockquote data-quote="peteyfrogboy" data-source="post: 1170614" data-attributes="member: 5677"><p>I'm still finding my legs as far as writing my story hour goes, but I've started to get a feel for how I like to write. Here's what I've noticed so far:</p><p></p><p>* I tend to do a lot of scene changes where I'll skip some boring bit of plot advancement and just have someone sum it up at the beginning of the next scene.</p><p></p><p>* I take rough notes at the end of each session and try to write down the basic structure of each combat while it's fresh in my mind. Even still, I like to get the story hour updated as soon as I can after playing so I don't forget too much.</p><p></p><p>* As far as combat goes, I'll often compress several successive rounds of the same thing into a single action (e.g. the pathetic miss-fest between Nevroth and Rittoro). I try to keep everything in the right order and properly attributed. I haven't had a whole lot of combats to write, since it's a city based campaign and not every situation requires wholesale slaughter.</p><p></p><p>* My biggest stumbling block so far has been writing up modules. I don't much enjoy parroting other people's work. Often I'll read the text from the module verbatim during the game, but rewrite it for the story hour</p><p></p><p>* Sometimes I'll change the attribution of some minor bits of conversation or rewrite dialogue entirely. I try to keep major discoveries or ideas attached to the right people, but I bounce other things around to give everybody equal time.</p></blockquote><p></p>
[QUOTE="peteyfrogboy, post: 1170614, member: 5677"] I'm still finding my legs as far as writing my story hour goes, but I've started to get a feel for how I like to write. Here's what I've noticed so far: * I tend to do a lot of scene changes where I'll skip some boring bit of plot advancement and just have someone sum it up at the beginning of the next scene. * I take rough notes at the end of each session and try to write down the basic structure of each combat while it's fresh in my mind. Even still, I like to get the story hour updated as soon as I can after playing so I don't forget too much. * As far as combat goes, I'll often compress several successive rounds of the same thing into a single action (e.g. the pathetic miss-fest between Nevroth and Rittoro). I try to keep everything in the right order and properly attributed. I haven't had a whole lot of combats to write, since it's a city based campaign and not every situation requires wholesale slaughter. * My biggest stumbling block so far has been writing up modules. I don't much enjoy parroting other people's work. Often I'll read the text from the module verbatim during the game, but rewrite it for the story hour * Sometimes I'll change the attribution of some minor bits of conversation or rewrite dialogue entirely. I try to keep major discoveries or ideas attached to the right people, but I bounce other things around to give everybody equal time. [/QUOTE]
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Story Hour
Any authors ever grow bored writing their story hours?
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