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Story Hour
Any authors ever grow bored writing their story hours?
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<blockquote data-quote="Capellan" data-source="post: 1171047" data-attributes="member: 6294"><p>Do I get Bored? No. Hopelessly behind due to over-commitment? Yes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I write three SH's (Because I'm an idiot: kids, don't try this at home), and each has a different tone / millieu, which helps to keep them fresh. I concur with drnuncheon's suggestions for making the process more fun - those are all good ideas.</p><p></p><p>Above all, don't be afraid to be brief, especially with combat. While brevity is something that I also need to work on, it's generally something I manage quite well with combats. Generally, I only recount any details of the fight if it was significant (either to the characters, to the plot, or just because it was unusually tough). For example, if your PCs tend to use the same tactics in a lot of fights, then it's sufficient to say that's what happened:</p><p></p><p>"The group were attacked by another band of blue-spotted nurgleflodders. By now, they had developed an efficient routine in such battles, and quickly defeated the creatures."</p><p></p><p>This gives you lots more time to focus on finding the 'voice' of your PCs. One of the best ways to do this, btw, is to focus on a certain aspect of the character, be it class, race or personality, and try to convey that in the story. For instance, if you have one dwarf in a party of elves, focus on his race, and use that to shape his dialogue. Maybe he mutters through his beard, a lot, or punctuates his dialogue with oaths to dwarven gods, etc.</p></blockquote><p></p>
[QUOTE="Capellan, post: 1171047, member: 6294"] Do I get Bored? No. Hopelessly behind due to over-commitment? Yes :) I write three SH's (Because I'm an idiot: kids, don't try this at home), and each has a different tone / millieu, which helps to keep them fresh. I concur with drnuncheon's suggestions for making the process more fun - those are all good ideas. Above all, don't be afraid to be brief, especially with combat. While brevity is something that I also need to work on, it's generally something I manage quite well with combats. Generally, I only recount any details of the fight if it was significant (either to the characters, to the plot, or just because it was unusually tough). For example, if your PCs tend to use the same tactics in a lot of fights, then it's sufficient to say that's what happened: "The group were attacked by another band of blue-spotted nurgleflodders. By now, they had developed an efficient routine in such battles, and quickly defeated the creatures." This gives you lots more time to focus on finding the 'voice' of your PCs. One of the best ways to do this, btw, is to focus on a certain aspect of the character, be it class, race or personality, and try to convey that in the story. For instance, if you have one dwarf in a party of elves, focus on his race, and use that to shape his dialogue. Maybe he mutters through his beard, a lot, or punctuates his dialogue with oaths to dwarven gods, etc. [/QUOTE]
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Any authors ever grow bored writing their story hours?
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