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Any D20 games in which magic has bad side effects?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 222551" data-attributes="member: 710"><p>Our group has developed a - not yet finished, but a first playtest was made - D20 Shadowrun system.</p><p></p><p>Forget the old D&D Magics with 9 (10) levels of spells, instead we use 20. </p><p>A level 5 Manabolt causes 5d6 points of damage at the target, and causes you drain. </p><p>If you are of caster level 5 or higher, you suffer 5 points of subdual damage. If you have less than 5 levels, you suffer 1d6 or more points of real damage. </p><p>Addionally, we allowed spellcasters to have some power points (so that they don`t need better hit dice), but they gain only a few power points (1 at first level). </p><p></p><p>The first playtest showed as, that a mage was like in the Shadowrunbooks: After the fight, he is wery fatigued - My shaman had 9 hitpoints, and 8 points of subdual damage. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>So, it was far better than the original system, in which no mage worth his salt would ever suffer Drain. (Because, if you suffer drain in D20, you gain damage penalties to all rolls, and that makes someone extremely fast extremely useles.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 222551, member: 710"] Our group has developed a - not yet finished, but a first playtest was made - D20 Shadowrun system. Forget the old D&D Magics with 9 (10) levels of spells, instead we use 20. A level 5 Manabolt causes 5d6 points of damage at the target, and causes you drain. If you are of caster level 5 or higher, you suffer 5 points of subdual damage. If you have less than 5 levels, you suffer 1d6 or more points of real damage. Addionally, we allowed spellcasters to have some power points (so that they don`t need better hit dice), but they gain only a few power points (1 at first level). The first playtest showed as, that a mage was like in the Shadowrunbooks: After the fight, he is wery fatigued - My shaman had 9 hitpoints, and 8 points of subdual damage. :) So, it was far better than the original system, in which no mage worth his salt would ever suffer Drain. (Because, if you suffer drain in D20, you gain damage penalties to all rolls, and that makes someone extremely fast extremely useles.. :) ) [/QUOTE]
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Any D20 games in which magic has bad side effects?
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