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<blockquote data-quote="CubicsRube" data-source="post: 7370087" data-attributes="member: 6848185"><p>Oh and last thing to add, as ive been posting far too much on this topic - theres a cost to everything.</p><p></p><p>If a player wants to do something for a big effect and you think its plausible they can do it, then you can say "sure, but if it goes badly the the consequences are going ti be equally dire!" And lay it out for them.</p><p></p><p>High risk, high reward.</p><p></p><p>A range was stuck on the mast of a flying pirate ship with kegs of gunpowder ready to blow. He couldnt get off, but he had set fire to them anyway. He knew he risked death, but he did it any way. He knew that he had one shot for his flying animal companion to grab him before the ship exploded, and failure of the roll would mean death.</p><p></p><p>In this campaign, several players have been a roll away from instead death about a half dozen times all up. Theyve been very lucky so far! (Fortunately characters are quick to make in dw)</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7370087, member: 6848185"] Oh and last thing to add, as ive been posting far too much on this topic - theres a cost to everything. If a player wants to do something for a big effect and you think its plausible they can do it, then you can say "sure, but if it goes badly the the consequences are going ti be equally dire!" And lay it out for them. High risk, high reward. A range was stuck on the mast of a flying pirate ship with kegs of gunpowder ready to blow. He couldnt get off, but he had set fire to them anyway. He knew he risked death, but he did it any way. He knew that he had one shot for his flying animal companion to grab him before the ship exploded, and failure of the roll would mean death. In this campaign, several players have been a roll away from instead death about a half dozen times all up. Theyve been very lucky so far! (Fortunately characters are quick to make in dw) [/QUOTE]
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