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Any good eldritch knight guides?
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<blockquote data-quote="mellored" data-source="post: 6906948" data-attributes="member: 6801209"><p>Well it depends on what you want. Offense, defense, spells, and how much.</p><p></p><p>If you're more interested in damage, use a 2-handed eldrich knight. The big weapon damage is multiplied with multi-attack, plus you can just hold your weapon in 1 hand to cast a spell.</p><p></p><p>If you want more spells, tome warlocks can pick up shillelagh at level 3, which allows you to use Cha with booming blade, which is less damage but gives you access to saving throw spells like suggestion. Plus some nice defensive spells like armor of agathy and darkness with devils sight, rituals, and a lot more slots to use. Though warlocks still need armor from somewhere. Plus a good ranged damage as well.</p><p></p><p>Bladelocks do a bit more damage than tome, usually with a polearm master, but can't put as much into Cha which hurts their spell options. Still need to dip for armor though.</p><p></p><p>Paladins are just gishy by nature with good melee attacks and support/defensive spells that can be turned to offense with smites. </p><p></p><p>Paladin/tomelock is probably the most well-rounded build but takes a few levels to get going.</p><p></p><p></p><p>Some clerics also work. Though are obviously heavily on the support side.</p></blockquote><p></p>
[QUOTE="mellored, post: 6906948, member: 6801209"] Well it depends on what you want. Offense, defense, spells, and how much. If you're more interested in damage, use a 2-handed eldrich knight. The big weapon damage is multiplied with multi-attack, plus you can just hold your weapon in 1 hand to cast a spell. If you want more spells, tome warlocks can pick up shillelagh at level 3, which allows you to use Cha with booming blade, which is less damage but gives you access to saving throw spells like suggestion. Plus some nice defensive spells like armor of agathy and darkness with devils sight, rituals, and a lot more slots to use. Though warlocks still need armor from somewhere. Plus a good ranged damage as well. Bladelocks do a bit more damage than tome, usually with a polearm master, but can't put as much into Cha which hurts their spell options. Still need to dip for armor though. Paladins are just gishy by nature with good melee attacks and support/defensive spells that can be turned to offense with smites. Paladin/tomelock is probably the most well-rounded build but takes a few levels to get going. Some clerics also work. Though are obviously heavily on the support side. [/QUOTE]
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