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Any good sources for time travel adventures?
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<blockquote data-quote="hbarsquared" data-source="post: 7399368" data-attributes="member: 4550"><p>So, +1,000,000 to Chrono Trigger.</p><p></p><p>Chrono Cross was also great - just different.</p><p></p><p>As for a campaign, haven't done it myself (though have read Anvil adventure and the Dragonlance Legends books). But I thnk one of the keys to maintain continuity is to take thr Chrono Trigger track:</p><p></p><p>Portals to specific periods, synced with the present. So if you spend 10 days in 500AD, 10 days pass in the present. You cannot undo and rewind.</p><p></p><p>Keep the eras separated by enough years such that paradoxes aren't as much an issue.</p><p></p><p>The fun part to time travel is making changes that propogate into the present. Plan for this to happen, and even roll with player ideas.</p><p></p><p>If the PCs try something drastic that might cause a paradox, use it as a story hook. Don't outright invalidate it, but describe how theirs a twist in the present or the PC doesnçt know what they thought they did.</p><p></p><p>Their ancestor isn't actually related to them.</p><p></p><p>The town is rebuilt, but different.</p><p></p><p>The villain rises again, but with a different plan.</p><p></p><p>Remember, Fun > Realism</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 7399368, member: 4550"] So, +1,000,000 to Chrono Trigger. Chrono Cross was also great - just different. As for a campaign, haven't done it myself (though have read Anvil adventure and the Dragonlance Legends books). But I thnk one of the keys to maintain continuity is to take thr Chrono Trigger track: Portals to specific periods, synced with the present. So if you spend 10 days in 500AD, 10 days pass in the present. You cannot undo and rewind. Keep the eras separated by enough years such that paradoxes aren't as much an issue. The fun part to time travel is making changes that propogate into the present. Plan for this to happen, and even roll with player ideas. If the PCs try something drastic that might cause a paradox, use it as a story hook. Don't outright invalidate it, but describe how theirs a twist in the present or the PC doesnçt know what they thought they did. Their ancestor isn't actually related to them. The town is rebuilt, but different. The villain rises again, but with a different plan. Remember, Fun > Realism [/QUOTE]
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Any good sources for time travel adventures?
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