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Any interest in a systemless, "shared world" environment?
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<blockquote data-quote="Uzri'el" data-source="post: 7044930" data-attributes="member: 6747516"><p>To save you time when you are creating your homebrew setting, and helping out those with, let's say, 'novice-level' cartographical skills. You can spend your time on creating your module, fleshing out "City1," with all the buildings, NPCs, etc., and then just drop it into the pre-made world. I suppose if I need to explain, I have missed the mark.</p><p></p><p>Again, would this serve you better as a full-fledged Campaign Setting? I'm here for your guys' input in order to make this resource useful for as many as possible.</p><p></p><p>The 'shared world' concept is me thinking GMs can share their content with others, whoever that may be. That way, if someone else makes a "City2" module, he can reference your "City1" content and build verisimilitude in the Campaign Setting -- your <em>shared</em> setting.</p><p></p><p>For example: If the author of "City2" uses a futuristic setting, he can refer to the ruins of your Medieval "City1," the remnants of a long-forgotten civilization. Or whatever, I'm just spit-balling...</p><p></p><p>I could have explained this better, and perhaps actually thought about how you could all share your content --maybe a special area on the site for collaborations and downloads?</p><p></p><p>Plus, if everyone is sharing content, you get new, fresh material for free.</p><p></p><p></p><p></p><p>Of course, that is your choice -- I'm not suggesting this will suit everyone's particular needs. It's just a resource like any other. I was just hoping some could find value in it. Regarding "just [using] vanilla Forgotten Realms" ... I go back to it not being associated with any rule set or game genre -- you would essentially be doing the same thing (saving yourself the effort), just with Aster's map, and anyone else using a different rule set can also use it, without the need for conversion.</p><p></p><p>I don't know; maybe this is all a bit too "outside the box" -- I was just thinking that half of the gamers out there brew their own Campaign Settings, and most of the rest use the Forgotten Realms. In addition, many homebrewers consider the Realms as a sort of "default" that they can use to build their own worlds. I only want to give another option, that's all.</p></blockquote><p></p>
[QUOTE="Uzri'el, post: 7044930, member: 6747516"] To save you time when you are creating your homebrew setting, and helping out those with, let's say, 'novice-level' cartographical skills. You can spend your time on creating your module, fleshing out "City1," with all the buildings, NPCs, etc., and then just drop it into the pre-made world. I suppose if I need to explain, I have missed the mark. Again, would this serve you better as a full-fledged Campaign Setting? I'm here for your guys' input in order to make this resource useful for as many as possible. The 'shared world' concept is me thinking GMs can share their content with others, whoever that may be. That way, if someone else makes a "City2" module, he can reference your "City1" content and build verisimilitude in the Campaign Setting -- your [I]shared[/I] setting. For example: If the author of "City2" uses a futuristic setting, he can refer to the ruins of your Medieval "City1," the remnants of a long-forgotten civilization. Or whatever, I'm just spit-balling... I could have explained this better, and perhaps actually thought about how you could all share your content --maybe a special area on the site for collaborations and downloads? Plus, if everyone is sharing content, you get new, fresh material for free. Of course, that is your choice -- I'm not suggesting this will suit everyone's particular needs. It's just a resource like any other. I was just hoping some could find value in it. Regarding "just [using] vanilla Forgotten Realms" ... I go back to it not being associated with any rule set or game genre -- you would essentially be doing the same thing (saving yourself the effort), just with Aster's map, and anyone else using a different rule set can also use it, without the need for conversion. I don't know; maybe this is all a bit too "outside the box" -- I was just thinking that half of the gamers out there brew their own Campaign Settings, and most of the rest use the Forgotten Realms. In addition, many homebrewers consider the Realms as a sort of "default" that they can use to build their own worlds. I only want to give another option, that's all. [/QUOTE]
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