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Any Land (Mountain) Druid players/DM’s of players out there?
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<blockquote data-quote="schnee" data-source="post: 7309566" data-attributes="member: 16728"><p>I'm playing a Mountain Druid right now. It's awesomely fun.</p><p></p><p>It sounds like you're using Elemental Evil Companion or Xanathar's Guide in your game. Good. Those are full of amazing elemental spells that give a Druid a LOT more flexibility and depth. Basically, you're a controller and support caster that has some seriously sweet skill buffs and stealth from wild shape.</p><p></p><p>Need to track something? Become a Wolf, boom, instant advantage on your Survival skill check.</p><p>Need to do recon on a bandit fort? Pass Without Trace, become a badger, boom, dig under walls and into buildings to scout.</p><p>Need to go somewhere fast? Longstrider, become a horse, boom, 70' travel speed.</p><p>Need to get everyone out of a pit? Borrow a rope and grappling hook, become a cat, boom, Climb speed. Get to the top, tie off the rope, and let it down.</p><p></p><p>You need to do your homework on your wild shapes. Look for ones with unique traits, like some snakes having Blindsight. Think of those as 'spells' to add new capabilities out of combat.</p><p></p><p>As far as the spells, Mountain is excellent. Spike Growth has stopped a few mass combats cold for us already. Lightning Bolt is serious. And, Meld With Stone: you can literally stick your entire party inside a rock wall one by one to camp overnight - it's a ritual! Add in the cool stuff in Xanathar's like Thunderclap, Earthbind, Earth Tremor, Erupting Earth, Transmute Rock, etc. and you can be really effective and flavorful in combat to go with the normal Druid utility.</p><p></p><p>The only thing I can say is it's very homework intensive. Once you get your minion-mancy Conjure spells, you risk angering your DM and other players big-time. You need to figure out the creatures you want to summon ahead of time, and get all your stats ready or else you will slow combat to a crawl and get the spells banned. I recommend buying 4 pairs of d20s in clearly different colors (I bought red/yellow/blue/white) and a dice tray, so you can - say - summon 4 wolves and resolve all their attacks with Pack Tactics advantage in one throw. (Just read off the highest number off of each pair.)</p></blockquote><p></p>
[QUOTE="schnee, post: 7309566, member: 16728"] I'm playing a Mountain Druid right now. It's awesomely fun. It sounds like you're using Elemental Evil Companion or Xanathar's Guide in your game. Good. Those are full of amazing elemental spells that give a Druid a LOT more flexibility and depth. Basically, you're a controller and support caster that has some seriously sweet skill buffs and stealth from wild shape. Need to track something? Become a Wolf, boom, instant advantage on your Survival skill check. Need to do recon on a bandit fort? Pass Without Trace, become a badger, boom, dig under walls and into buildings to scout. Need to go somewhere fast? Longstrider, become a horse, boom, 70' travel speed. Need to get everyone out of a pit? Borrow a rope and grappling hook, become a cat, boom, Climb speed. Get to the top, tie off the rope, and let it down. You need to do your homework on your wild shapes. Look for ones with unique traits, like some snakes having Blindsight. Think of those as 'spells' to add new capabilities out of combat. As far as the spells, Mountain is excellent. Spike Growth has stopped a few mass combats cold for us already. Lightning Bolt is serious. And, Meld With Stone: you can literally stick your entire party inside a rock wall one by one to camp overnight - it's a ritual! Add in the cool stuff in Xanathar's like Thunderclap, Earthbind, Earth Tremor, Erupting Earth, Transmute Rock, etc. and you can be really effective and flavorful in combat to go with the normal Druid utility. The only thing I can say is it's very homework intensive. Once you get your minion-mancy Conjure spells, you risk angering your DM and other players big-time. You need to figure out the creatures you want to summon ahead of time, and get all your stats ready or else you will slow combat to a crawl and get the spells banned. I recommend buying 4 pairs of d20s in clearly different colors (I bought red/yellow/blue/white) and a dice tray, so you can - say - summon 4 wolves and resolve all their attacks with Pack Tactics advantage in one throw. (Just read off the highest number off of each pair.) [/QUOTE]
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Any Land (Mountain) Druid players/DM’s of players out there?
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