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Any tips for DMing PHB2 release day adventure?
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<blockquote data-quote="Belares" data-source="post: 4721890" data-attributes="member: 2782"><p>I ran the game last night at our gameshop and it took forever! We started at around 5pm and there were some interuptions but we didnt even finish the first mill room fight and still stopped at 11pm. The other 2 tables got through the skill challenge and first encounter and stopped there. We have played 4E for a bit and that adventure took way longer than the scheduled 2 or 3 hours they wanted it to run in.</p><p></p><p>There are some issues with the characters that has been discussed. The big issue last night that everyone agreed was that there was too much missing(rolling to hit) in combat. Now I had to agree as far as DMing as I was on the average needing to hit the player's AC with a 15+ (due mostly to all the -2 to hit that was thrown out all the time by powers). The players werent any better as they missed so much. The HPs of everyone i thought were fine just needed more damage output from everyone. </p><p></p><p>The skill challenge was fine but (and i thought this was a huge problem) the DCs was 16 and NO ONE could really fail if they worked in tandem. I think we had one guy use a skill that he didnt need to roll (becausee they had a skill of 15+) and he rolled a 17 on the dice. I even gave a couple of people -2 due to certain reactions like the Barbarian used intimidate (LOL) to tell her everything was ok and to stop running away from the group.</p><p></p><p>Overall the adventure I think is good but the mechanics needs some reworking (or maybe different classes). Also I agree that having a warforged, Drow, Tiefling and a Dragonborn chasing a scared little girl around and convincing her that the "other" monsters are the bad guys is crazy. I think if everyone had been playing the characters from level 1 or so that it would have ran faster too.</p></blockquote><p></p>
[QUOTE="Belares, post: 4721890, member: 2782"] I ran the game last night at our gameshop and it took forever! We started at around 5pm and there were some interuptions but we didnt even finish the first mill room fight and still stopped at 11pm. The other 2 tables got through the skill challenge and first encounter and stopped there. We have played 4E for a bit and that adventure took way longer than the scheduled 2 or 3 hours they wanted it to run in. There are some issues with the characters that has been discussed. The big issue last night that everyone agreed was that there was too much missing(rolling to hit) in combat. Now I had to agree as far as DMing as I was on the average needing to hit the player's AC with a 15+ (due mostly to all the -2 to hit that was thrown out all the time by powers). The players werent any better as they missed so much. The HPs of everyone i thought were fine just needed more damage output from everyone. The skill challenge was fine but (and i thought this was a huge problem) the DCs was 16 and NO ONE could really fail if they worked in tandem. I think we had one guy use a skill that he didnt need to roll (becausee they had a skill of 15+) and he rolled a 17 on the dice. I even gave a couple of people -2 due to certain reactions like the Barbarian used intimidate (LOL) to tell her everything was ok and to stop running away from the group. Overall the adventure I think is good but the mechanics needs some reworking (or maybe different classes). Also I agree that having a warforged, Drow, Tiefling and a Dragonborn chasing a scared little girl around and convincing her that the "other" monsters are the bad guys is crazy. I think if everyone had been playing the characters from level 1 or so that it would have ran faster too. [/QUOTE]
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Any tips for DMing PHB2 release day adventure?
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