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Any tips for DMing PHB2 release day adventure?
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<blockquote data-quote="Smeelbo" data-source="post: 4727049" data-attributes="member: 81898"><p><strong>Did Gregory Marks actually get paid!? Did his EDITOR?</strong></p><p></p><p>My experience was similar to the posts here. The characters were overly complex, poorly built, riddled with mistakes, and the players never really mastered more than a subset of their powers in the time allowed. There were over a dozen triggered abilities in the group, and they made use of less than a quarter of these. I could not unzip the RAR on the corrected sheets, so I corrected the sheets myself by hand.</p><p> </p><p>I do not see what was gained by having paragon characters as opposed to mid-heroic. The choice of races was poor, but the choice of classes worked well enough in my experience. But then I wrote up a group guide with numerous suggestions on how the characters worked and how they might work together.</p><p> </p><p>The combats were long, sloggy, although <em>Jack</em> worked well as a recurring villain in the first three encounters <em>(see my options in the Wizard's thread).</em> The skill challenge went quickly, and again, the threat of <em>Jack</em> lurking in the background added much needed tension. The mill did not explode, but only because of my option to suppress the explosive grain dust within two squares of the entrance, where most of the action was.</p><p> </p><p>The adventure was very poorly written, and I hope never to see <em>Gregory Marks</em> name on any product <em>Hasbro</em> hopes to sell me. I wish I knew who <em>Marks</em>' editor was, so I could avoid him too.</p><p> </p><p>Yes, the minis were very nice, thank you, but I'm expecting to put another 16 hours of prep for the next <em>Game Day</em>.</p><p> </p><p>I'd like to thank all the posters who pointed out the numerous mistakes and made suggestions and corrections.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4727049, member: 81898"] [b]Did Gregory Marks actually get paid!? Did his EDITOR?[/b] My experience was similar to the posts here. The characters were overly complex, poorly built, riddled with mistakes, and the players never really mastered more than a subset of their powers in the time allowed. There were over a dozen triggered abilities in the group, and they made use of less than a quarter of these. I could not unzip the RAR on the corrected sheets, so I corrected the sheets myself by hand. I do not see what was gained by having paragon characters as opposed to mid-heroic. The choice of races was poor, but the choice of classes worked well enough in my experience. But then I wrote up a group guide with numerous suggestions on how the characters worked and how they might work together. The combats were long, sloggy, although [I]Jack[/I] worked well as a recurring villain in the first three encounters [I](see my options in the Wizard's thread).[/I] The skill challenge went quickly, and again, the threat of [I]Jack[/I] lurking in the background added much needed tension. The mill did not explode, but only because of my option to suppress the explosive grain dust within two squares of the entrance, where most of the action was. The adventure was very poorly written, and I hope never to see [I]Gregory Marks[/I] name on any product [I]Hasbro[/I] hopes to sell me. I wish I knew who [I]Marks[/I]' editor was, so I could avoid him too. Yes, the minis were very nice, thank you, but I'm expecting to put another 16 hours of prep for the next [I]Game Day[/I]. I'd like to thank all the posters who pointed out the numerous mistakes and made suggestions and corrections. [B]Smeelbo[/B] [/QUOTE]
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Any tips for DMing PHB2 release day adventure?
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