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Anybody gonna run the 4e Steading of the Hill Giant Chief from DDI as a PBP here?
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<blockquote data-quote="Scotley" data-source="post: 5754808" data-attributes="member: 11520"><p>[sblock=4e Hill Giant]</p><p>Large natural humanoid (earth, giant)</p><p>Level 13 Brute XP 800HP 159; Bloodied 79 Initiative +5 </p><p>AC 25, Fortitude 27, Reflex 23, Will 25 Perception+7 </p><p>Speed 8 </p><p> </p><p>Standard Actions Greatclub (weapon) At-Will</p><p></p><p>Attack: Melee 2 (one creature); +18 vs. AC</p><p></p><p>Hit: 3d10 + 11 damage.</p><p></p><p> Hurl Rock (weapon) At-Will</p><p></p><p>Attack: Ranged 10 (one creature); +18 vs. AC</p><p></p><p>Hit: 2d10 + 8 damage.</p><p></p><p> Sweeping Club (weapon) Encounter</p><p></p><p>Attack: Melee 2 (one or two creatures); +18 vs. AC</p><p></p><p>Hit: 3d10 + 11 damage, and the giant pushes the target up to 2 squares and knocks it prone.</p><p></p><p>Str 21 (+11) Dex 8 (+5) Wis 12 (+7)</p><p>Con 19 (+10) Int 7 (+4) Cha 9 (+5)</p><p></p><p>Alignment chaotic evil Languages Giant</p><p>Equipment: rock x5, greatclub .</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Hill Giant 3.5e]</p><p></p><p>Size/Type:</p><p></p><p>Large Giant</p><p></p><p></p><p></p><p>Hit Dice:</p><p></p><p>12d8+48 (102 hp)</p><p></p><p></p><p></p><p>Initiative:</p><p></p><p>-1</p><p></p><p></p><p></p><p>Speed:</p><p></p><p>30 ft. in hide armor (6 squares); base speed 40 ft.</p><p></p><p></p><p></p><p>Armor Class:</p><p></p><p>20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20</p><p></p><p></p><p></p><p>Base Attack/Grapple:</p><p></p><p>+9/+20</p><p></p><p></p><p></p><p>Attack:</p><p></p><p>Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7)</p><p></p><p></p><p></p><p>Full Attack:</p><p></p><p>Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)</p><p></p><p></p><p></p><p>Space/Reach:</p><p></p><p>10 ft./10 ft.</p><p></p><p></p><p></p><p>Special Attacks:</p><p></p><p>Rock throwing</p><p></p><p></p><p></p><p>Special Qualities:</p><p></p><p>Low-light vision, rock catching</p><p></p><p></p><p></p><p>Saves:</p><p></p><p>Fort +12, Ref +3, Will +4</p><p></p><p></p><p></p><p>Abilities:</p><p></p><p>Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7</p><p></p><p></p><p></p><p>Skills:</p><p></p><p>Climb +7, Jump +7, Listen +3, Spot +6</p><p></p><p></p><p></p><p>Feats:</p><p></p><p>Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)</p><p></p><p></p><p></p><p>Environment:</p><p></p><p>Temperate hills</p><p></p><p></p><p></p><p>Organization:</p><p></p><p>Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)</p><p></p><p></p><p></p><p>Challenge Rating:</p><p></p><p>7</p><p></p><p></p><p></p><p>Treasure:</p><p></p><p>Standard</p><p></p><p></p><p></p><p>Alignment:</p><p></p><p>Often chaotic evil</p><p></p><p></p><p></p><p>Advancement:</p><p></p><p>By character class</p><p></p><p></p><p></p><p>Level Adjustment:</p><p></p><p>+4</p><p>[/sblock]</p><p></p><p>Looks like another significant bump in power to me. Plus, in 4e they have lots of other Hill Giants like Shaman's (Controller) and Hunters, Rock Throwers and even Slingers (Artillery), as well as Avalanchers and Battle-chiefs (Skirmishers). The Challenge rating went from 7 (3.5) to 11 to 14 (4e) for the standard types. There is even a Chthonic Apostle at level 24.</p></blockquote><p></p>
[QUOTE="Scotley, post: 5754808, member: 11520"] [sblock=4e Hill Giant] Large natural humanoid (earth, giant) Level 13 Brute XP 800HP 159; Bloodied 79 Initiative +5 AC 25, Fortitude 27, Reflex 23, Will 25 Perception+7 Speed 8 Standard Actions Greatclub (weapon) At-Will Attack: Melee 2 (one creature); +18 vs. AC Hit: 3d10 + 11 damage. Hurl Rock (weapon) At-Will Attack: Ranged 10 (one creature); +18 vs. AC Hit: 2d10 + 8 damage. Sweeping Club (weapon) Encounter Attack: Melee 2 (one or two creatures); +18 vs. AC Hit: 3d10 + 11 damage, and the giant pushes the target up to 2 squares and knocks it prone. Str 21 (+11) Dex 8 (+5) Wis 12 (+7) Con 19 (+10) Int 7 (+4) Cha 9 (+5) Alignment chaotic evil Languages Giant Equipment: rock x5, greatclub . [/sblock] [sblock=Hill Giant 3.5e] Size/Type: Large Giant Hit Dice: 12d8+48 (102 hp) Initiative: -1 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 Base Attack/Grapple: +9/+20 Attack: Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7) Full Attack: Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Low-light vision, rock catching Saves: Fort +12, Ref +3, Will +4 Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 Skills: Climb +7, Jump +7, Listen +3, Spot +6 Feats: Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub) Environment: Temperate hills Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) Challenge Rating: 7 Treasure: Standard Alignment: Often chaotic evil Advancement: By character class Level Adjustment: +4 [/sblock] Looks like another significant bump in power to me. Plus, in 4e they have lots of other Hill Giants like Shaman's (Controller) and Hunters, Rock Throwers and even Slingers (Artillery), as well as Avalanchers and Battle-chiefs (Skirmishers). The Challenge rating went from 7 (3.5) to 11 to 14 (4e) for the standard types. There is even a Chthonic Apostle at level 24. [/QUOTE]
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Anybody gonna run the 4e Steading of the Hill Giant Chief from DDI as a PBP here?
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