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Anybody tired of god-o-centric d&d worlds
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<blockquote data-quote="RisnDevil" data-source="post: 2425649" data-attributes="member: 15160"><p>One thing I am not quite clear on....</p><p></p><p>Do you wish to just get rid of gods, or do you want to ALSO get rid of ALL divine casters? </p><p></p><p>If you don't want to get rid of ALL divine casters, then which do you wish to get rid of? </p><p></p><p>Cleric? </p><p>Paladin? </p><p>Druid? </p><p>(If you are using any other books.....Favored Soul? Shugenja? Healer?)</p><p></p><p>If you ONLY wish to get rid of the gods, then do you HAVE to get rid of divine magic? What about Druids whose divine magic comes from the land, NOT divine beings? Also, I think with some tweaking, the Healer would be a great class, as they don't need to worship a deity to REALLY do their stuff.</p><p></p><p>BUT, if you wish to get rid of ALL divine casters, then there are a couple of things you can do. First, if you want something that COULD one day be a plot element, you could make wands of "divine" healing magic that are semi-common, that no one knows how to create, yet somehow "mystically" recharge themselves, albeit it at a VERY slow rate.....</p><p></p><p>Also, I would make natural healing more effective. You could make it where each day they recover their CON modifier in hit points, and one half of the remaining damage is converted to subdual. Also increase the rate at which you recover subdual hit point damage (for this example, we will say it is the same as your CON modifier.) </p><p> MEANING: Eric is a 1st level fighter with an 18 CON. In a fight he takes 10 points of damage. When he rests that night, he recovers 4 hit points. Of the remaining 6, 3 is converted to subdual. Since he did not already have this damage, it stays for that night. The next day he takes 5 point of damage (for a total now of 8 points of damage). When he rests that night, he heals 4 points of regular damage and 4 points of subdual damage. Then, half of the remaining 4 points of damage become subdual. Lather, rinse, repeat. (Sorry the explanation was so long <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> )</p><p></p><p>I don't know if any of that helped, but that is all I have time to put out right now.</p></blockquote><p></p>
[QUOTE="RisnDevil, post: 2425649, member: 15160"] One thing I am not quite clear on.... Do you wish to just get rid of gods, or do you want to ALSO get rid of ALL divine casters? If you don't want to get rid of ALL divine casters, then which do you wish to get rid of? Cleric? Paladin? Druid? (If you are using any other books.....Favored Soul? Shugenja? Healer?) If you ONLY wish to get rid of the gods, then do you HAVE to get rid of divine magic? What about Druids whose divine magic comes from the land, NOT divine beings? Also, I think with some tweaking, the Healer would be a great class, as they don't need to worship a deity to REALLY do their stuff. BUT, if you wish to get rid of ALL divine casters, then there are a couple of things you can do. First, if you want something that COULD one day be a plot element, you could make wands of "divine" healing magic that are semi-common, that no one knows how to create, yet somehow "mystically" recharge themselves, albeit it at a VERY slow rate..... Also, I would make natural healing more effective. You could make it where each day they recover their CON modifier in hit points, and one half of the remaining damage is converted to subdual. Also increase the rate at which you recover subdual hit point damage (for this example, we will say it is the same as your CON modifier.) MEANING: Eric is a 1st level fighter with an 18 CON. In a fight he takes 10 points of damage. When he rests that night, he recovers 4 hit points. Of the remaining 6, 3 is converted to subdual. Since he did not already have this damage, it stays for that night. The next day he takes 5 point of damage (for a total now of 8 points of damage). When he rests that night, he heals 4 points of regular damage and 4 points of subdual damage. Then, half of the remaining 4 points of damage become subdual. Lather, rinse, repeat. (Sorry the explanation was so long :heh: ) I don't know if any of that helped, but that is all I have time to put out right now. [/QUOTE]
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