Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anybody tired of god-o-centric d&d worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 2428670" data-attributes="member: 14506"><p>My concept is to have all divine casters removed or give the classes like ranger and paladin other abilities in the place of their spellcasting. Mostly though it is a creative exercize in what ifs? I would like to come up with a campaign world with no gods and therefore no preistly powers. Yes clerics can be explained away as white magicians or mystics or something but that doesnt do them justice.</p><p></p><p>I think right now I favor this:</p><p>Give the wizard and sorcerer access to all divine spells at no cost is an interesting option. Like someone said why would there need to be a reason to balance them against anything else? Also, just removing divine spells completely from the game would be a mistake because it turns the game into: one fight then run away and heal for days and then go, repeat. That would alter the intent of four encounters per day dramatically and in turn lowering the amount of action the pc’s could get themselves into before down time.</p><p></p><p></p><p>The other points:</p><p>Use alchemy to create non-magical potions that can heal and make them very cheap. I get a visual of those bear hats where you can put a beer on either side of your head and each has a straw that comes down to your mouth. Craft points and all those rules from unearthed arcana would be welcome to using this.</p><p></p><p>So using feats that healed, the feats would have to be highly effective. Fast healing 1, anybody? And they would have to be good enough to warrant their high cost.</p><p></p><p>Arcana Evolved: I know well. It is a good game but not for this.</p><p></p><p>Ebberon: I only know fleetingly. It sounds pretty interesting. No gods there, just faith?</p><p></p><p>Limited damage conversion: Interesting I think if I didn’t want to keep the divine spells in I would probably do something like this.</p><p></p><p>Regenerating healing wands: yeah could work, they would be very rare and super expensive.</p><p></p><p>It is no wonder why fantasy worlds are wrought with terrible vile gods and otherworldly benevolent benefactors, they make interesting villains and allies. But what if they granted no powers...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2428670, member: 14506"] My concept is to have all divine casters removed or give the classes like ranger and paladin other abilities in the place of their spellcasting. Mostly though it is a creative exercize in what ifs? I would like to come up with a campaign world with no gods and therefore no preistly powers. Yes clerics can be explained away as white magicians or mystics or something but that doesnt do them justice. I think right now I favor this: Give the wizard and sorcerer access to all divine spells at no cost is an interesting option. Like someone said why would there need to be a reason to balance them against anything else? Also, just removing divine spells completely from the game would be a mistake because it turns the game into: one fight then run away and heal for days and then go, repeat. That would alter the intent of four encounters per day dramatically and in turn lowering the amount of action the pc’s could get themselves into before down time. The other points: Use alchemy to create non-magical potions that can heal and make them very cheap. I get a visual of those bear hats where you can put a beer on either side of your head and each has a straw that comes down to your mouth. Craft points and all those rules from unearthed arcana would be welcome to using this. So using feats that healed, the feats would have to be highly effective. Fast healing 1, anybody? And they would have to be good enough to warrant their high cost. Arcana Evolved: I know well. It is a good game but not for this. Ebberon: I only know fleetingly. It sounds pretty interesting. No gods there, just faith? Limited damage conversion: Interesting I think if I didn’t want to keep the divine spells in I would probably do something like this. Regenerating healing wands: yeah could work, they would be very rare and super expensive. It is no wonder why fantasy worlds are wrought with terrible vile gods and otherworldly benevolent benefactors, they make interesting villains and allies. But what if they granted no powers... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anybody tired of god-o-centric d&d worlds
Top