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Anyone check out Radiance RPG yet?
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<blockquote data-quote="Quickleaf" data-source="post: 6025836" data-attributes="member: 20323"><p>I just got to read over the Radiance Player's Guide, and I really like it! Chapter 13, in particular, is inspired, and the write ups of the gods is really well done. I almost got a Heroquest/Runequest vibe from some of the flavor.</p><p></p><p>I noticed many editing errors, small stuff like "right" instead of "ring" under Ophelia's Ring, but also some glaring mistakes like "concealment" instead of "cover" under the description of Covered.</p><p></p><p>However, I'm skeptical about these of vitality points as both hit points and activation points for special abilities...the more injured a character gets, the more likely they'll need to draw on special abilities to save their butts, but the fewer vitality points they'll have available to do so. That's the core design right? I'd need to see how it plays at the table, but I wonder if it leads to a disconnect between fiction and mechanics for some players? ("My barbarian cleaves, so now he's one step closer to unconsciousness?!?").</p><p></p><p>Overall, it's a magnificent effort, and very well put together. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I may end up running my next campaign with these rules instead of 4e or D&D Next...</p><p></p><p>When does the GM's Guide come out?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6025836, member: 20323"] I just got to read over the Radiance Player's Guide, and I really like it! Chapter 13, in particular, is inspired, and the write ups of the gods is really well done. I almost got a Heroquest/Runequest vibe from some of the flavor. I noticed many editing errors, small stuff like "right" instead of "ring" under Ophelia's Ring, but also some glaring mistakes like "concealment" instead of "cover" under the description of Covered. However, I'm skeptical about these of vitality points as both hit points and activation points for special abilities...the more injured a character gets, the more likely they'll need to draw on special abilities to save their butts, but the fewer vitality points they'll have available to do so. That's the core design right? I'd need to see how it plays at the table, but I wonder if it leads to a disconnect between fiction and mechanics for some players? ("My barbarian cleaves, so now he's one step closer to unconsciousness?!?"). Overall, it's a magnificent effort, and very well put together. :) I may end up running my next campaign with these rules instead of 4e or D&D Next... When does the GM's Guide come out? [/QUOTE]
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Anyone check out Radiance RPG yet?
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