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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6029069" data-attributes="member: 55778"><p>I used the +1/2 rubric because</p><p>-- It gave a familiar experience numerically. Creatures have saves, hit points, etc that feel similar to D&D and other d20 games. </p><p>-- Also, I wanted to mute the power curve of high versus low level for a grittier feel rather than a heroes feel. I still has a heroic feel overall, but not as much as it would otherwise.</p><p></p><p>The background is for pure flavor. As it sits in the "Theme" area, and the themes do suggest various backgrounds, a player could write in one of those backgrounds there.</p><p></p><p>As the pub date for the Masters Guide grows close, I'm so debating a way to mark monster abilities to indicate which ones are active combat options. Maybe even just a line of some kind separating them might be make running monsters quicker. And yes, for PCs, a way to separate out active versus passive would be nice nice abilities are generally one or the other, not both. Great observation!</p><p></p><p>In terms of running high level PCs, honestly, I suggest printing out pages of the PDF: the race page, 2 class pages, theme page, and deity page. Then highlight one's abilities and put a red dot (or whatever) by the action options. That's what our group does <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6029069, member: 55778"] I used the +1/2 rubric because -- It gave a familiar experience numerically. Creatures have saves, hit points, etc that feel similar to D&D and other d20 games. -- Also, I wanted to mute the power curve of high versus low level for a grittier feel rather than a heroes feel. I still has a heroic feel overall, but not as much as it would otherwise. The background is for pure flavor. As it sits in the "Theme" area, and the themes do suggest various backgrounds, a player could write in one of those backgrounds there. As the pub date for the Masters Guide grows close, I'm so debating a way to mark monster abilities to indicate which ones are active combat options. Maybe even just a line of some kind separating them might be make running monsters quicker. And yes, for PCs, a way to separate out active versus passive would be nice nice abilities are generally one or the other, not both. Great observation! In terms of running high level PCs, honestly, I suggest printing out pages of the PDF: the race page, 2 class pages, theme page, and deity page. Then highlight one's abilities and put a red dot (or whatever) by the action options. That's what our group does :-). [/QUOTE]
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Anyone check out Radiance RPG yet?
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