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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6030979" data-attributes="member: 55778"><p>The biggest reward: Combats go much faster and remain fairly quick even as PCs level up.</p><p></p><p>And if you've liked E6 and such (which I totally get, with such fond memories of low-level campaigns!), then level 8 is a great spot to stop in Radiance, because anyone gets advanced tier abilities. </p><p></p><p>That said, I'd suggest level 10 as a stopping point. Every PC will be ONE advanced tier ability at 9th level as their crowning achievement, and will have 2 levels to play with it before retiring, giving them time to enjoy it and shine in a final adventure.</p><p></p><p>Another tidbit that is a boon for GMs: TOWNIES. Visit the townie section starting on page 259. They will save you many hours of prep AND they are fairly potent as NPCs. A 10th level PC should rightly fear a half-dozen townies, which helps keep the game fun and a little gritty even at the higher level. This differs from 3.5 and PF, where the bulk of NPCs pose no threat and offer no benefits to higher level PCs. </p><p></p><p>Finally, magic items play much less of a role in Radiance than in other fantasy d20 games. Yes, the magic item section is quite large, but in practice PCs don't have enough money or opportunities to get them. Very few folks will be selling magic items or upgrading them or such, even at 10th level.</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6030979, member: 55778"] The biggest reward: Combats go much faster and remain fairly quick even as PCs level up. And if you've liked E6 and such (which I totally get, with such fond memories of low-level campaigns!), then level 8 is a great spot to stop in Radiance, because anyone gets advanced tier abilities. That said, I'd suggest level 10 as a stopping point. Every PC will be ONE advanced tier ability at 9th level as their crowning achievement, and will have 2 levels to play with it before retiring, giving them time to enjoy it and shine in a final adventure. Another tidbit that is a boon for GMs: TOWNIES. Visit the townie section starting on page 259. They will save you many hours of prep AND they are fairly potent as NPCs. A 10th level PC should rightly fear a half-dozen townies, which helps keep the game fun and a little gritty even at the higher level. This differs from 3.5 and PF, where the bulk of NPCs pose no threat and offer no benefits to higher level PCs. Finally, magic items play much less of a role in Radiance than in other fantasy d20 games. Yes, the magic item section is quite large, but in practice PCs don't have enough money or opportunities to get them. Very few folks will be selling magic items or upgrading them or such, even at 10th level. [/QUOTE]
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Anyone check out Radiance RPG yet?
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