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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6063025" data-attributes="member: 55778"><p>I'm a fan of hand-waving too, at least as a GM! If you find there's more than you want, it's fairly easy to cut out elements like themes and deities and just replace them with a generic set of "action points". You can also leave out electrotech and even magic items until you want to introduce them. While those don't shrink the rules per say, that make it easier for newbies to not feel overwhelmed.</p><p></p><p>The GM's guide says more about building encounters. See page 31 of that book. Also I've attempted to post the image here.</p><p></p><p>[ATTACH]55688[/ATTACH]</p><p></p><p>We're still working on the level 5-7 adventure. The next one would be an intro levels 1-4. Yeah, I should have started with the lower level adventure first, but mid levels are so much fun! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>The GM's guide has two-dozen encounter areas (pages 182 to 206). </p><p></p><p>For example, the vampire crypt on page 205 includes a complete map, descriptive text, and an "encounter matrix". The matrix lists typical creatures to be found at that site, the page they appear on, their level, and so forth. </p><p></p><p>For example, using page 205, you've got a lot to run a quick adventure. Say you have four 1-st level PCs, I'd set up 4 or 5 encounters, each with creatures from the matrix. May 4 skeletons (each lvl 1), 4 giant rats (each lvl 1), 2 kindred townies (each lvl 2), and 2 vampire spawn (lvl 4). That comes to 20 levels total, which is perfect to advance all the PCs to 2nd level.</p><p></p><p>Glad you are enjoying it! Feel free to share how it goes.</p><p></p><p>PS. Someone just emailed me with a list of typos. So if you have free time, sure, you might stop some new ones. I'll release an updated PDF sans typos after the holidays. It's amazing how multiple editorial passes and such fail to catch some of these buggers!</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6063025, member: 55778"] I'm a fan of hand-waving too, at least as a GM! If you find there's more than you want, it's fairly easy to cut out elements like themes and deities and just replace them with a generic set of "action points". You can also leave out electrotech and even magic items until you want to introduce them. While those don't shrink the rules per say, that make it easier for newbies to not feel overwhelmed. The GM's guide says more about building encounters. See page 31 of that book. Also I've attempted to post the image here. [ATTACH=CONFIG]55688._xfImport[/ATTACH] We're still working on the level 5-7 adventure. The next one would be an intro levels 1-4. Yeah, I should have started with the lower level adventure first, but mid levels are so much fun! :-) The GM's guide has two-dozen encounter areas (pages 182 to 206). For example, the vampire crypt on page 205 includes a complete map, descriptive text, and an "encounter matrix". The matrix lists typical creatures to be found at that site, the page they appear on, their level, and so forth. For example, using page 205, you've got a lot to run a quick adventure. Say you have four 1-st level PCs, I'd set up 4 or 5 encounters, each with creatures from the matrix. May 4 skeletons (each lvl 1), 4 giant rats (each lvl 1), 2 kindred townies (each lvl 2), and 2 vampire spawn (lvl 4). That comes to 20 levels total, which is perfect to advance all the PCs to 2nd level. Glad you are enjoying it! Feel free to share how it goes. PS. Someone just emailed me with a list of typos. So if you have free time, sure, you might stop some new ones. I'll release an updated PDF sans typos after the holidays. It's amazing how multiple editorial passes and such fail to catch some of these buggers! [/QUOTE]
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Anyone check out Radiance RPG yet?
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