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Anyone check out Radiance RPG yet?
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<blockquote data-quote="Robyo" data-source="post: 6176866" data-attributes="member: 6698143"><p>I honestly haven't played a shardmind yet, but it seems like an interesting concept: sentient crystal folk. Maybe they could have talent for psionics and powers that influence or are impacted by other crystals and gems. Perhaps they use crystals for powers like energy transference, or a type of scrying. They could have some earth-based elemental powers too. But that might be stepping on the Gan's toes.</p><p></p><p>I agree there are already quite a few reptilian types. I actually made my own version of Yuan-ti player race for the campaign I'm beginning. Using the (very helpful) rules in the Master's Guide, I've built quite a few races. But I don't usually do too much original game designing for them, more of just stealing powers from other races and shuffling them around. If there's a monster example in the Master's Guide monster section (changeling, for instance), I might lift one or two of those abilities as well. That's why it would be nice to have all the systems abilities in one master list. Though, I admit, if the players got a hold of it, it might invite some mad munchkinism.</p><p></p><p>A warlord-style prestige class makes a lot of sense. I'm intrigued to see how the Realms Lord and Templar turned out.</p><p></p><p>I am hopeful that, in addition to all the neat new stuff like races and classes, you include some more rules and advice for running the game. You've had some great ideas in the other books. Maybe some of the options and things that have come up on the various forums.</p></blockquote><p></p>
[QUOTE="Robyo, post: 6176866, member: 6698143"] I honestly haven't played a shardmind yet, but it seems like an interesting concept: sentient crystal folk. Maybe they could have talent for psionics and powers that influence or are impacted by other crystals and gems. Perhaps they use crystals for powers like energy transference, or a type of scrying. They could have some earth-based elemental powers too. But that might be stepping on the Gan's toes. I agree there are already quite a few reptilian types. I actually made my own version of Yuan-ti player race for the campaign I'm beginning. Using the (very helpful) rules in the Master's Guide, I've built quite a few races. But I don't usually do too much original game designing for them, more of just stealing powers from other races and shuffling them around. If there's a monster example in the Master's Guide monster section (changeling, for instance), I might lift one or two of those abilities as well. That's why it would be nice to have all the systems abilities in one master list. Though, I admit, if the players got a hold of it, it might invite some mad munchkinism. A warlord-style prestige class makes a lot of sense. I'm intrigued to see how the Realms Lord and Templar turned out. I am hopeful that, in addition to all the neat new stuff like races and classes, you include some more rules and advice for running the game. You've had some great ideas in the other books. Maybe some of the options and things that have come up on the various forums. [/QUOTE]
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Anyone check out Radiance RPG yet?
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