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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6328042" data-attributes="member: 55778"><p>And yet 3 more kits, all nonmagical as usual, acquired during downtime to help embed the PC in the world.</p><p></p><p></p><p><strong><u>Fine Craftsperson (Dex)</u></strong> </p><p>You spend your days creating fine wares.</p><p> <strong>Craft Speciality</strong>: Select 1 skill based on Dexterity, Intelligence or Wisdom such as Arcana, Literacy, Music, or Religion. You enjoy a +5 bonus on this skill, or a +10 bonus when crafting objects involving this skill, such as using Music to craft a musical instrument.</p><p> <strong>Crafter Skills</strong>: Boost Appraise, Craft, Insight, Mechanics, and Nobility checks by +2.</p><p> <strong>Expert Crafter</strong>: Boost Craft checks by +5, or by +10 1/day.</p><p> <strong>Upscale Shop</strong>: You own an upscale shop worth 2,000 gp (RPG, page 170) with 500 gp worth of appropriate goods within. </p><p></p><p></p><p><strong><u>Stalwart Veteran (Str)</u></strong> </p><p>You enlist to serve as a soldier and see battle.</p><p> <strong>Military Award</strong>: You have earned a minor military commendation, rank, or veteran’s benefit. Your award grants a +5 bonus on Warcraft checks and a stipend of 25 gp per month, which is sufficient for common lodging and meals when you have no other means. Your military unit owns a single plain property where you may reside for free. You must have at least occasional contact with your unit to collect the stipend and use the property. Your award recognizes your past accomplishments and you can never lose it, though lack of contact or criminal acts may result in suspension of benefits. Finally, a veteran is generally well-received by other soldiers. You may make a Warcraft check in lieu of a Diplomacy check to gain temporarily lodging or simple favors from soldiers and other veterans.</p><p> <strong>Soldier Skills</strong>: Boost Athletics, Craft, Endurance, Heal, Nobility, and Pilot checks by +3.</p><p> <strong>Steady Defenses</strong>: Boost Fortitude and Will by +1.</p><p> <strong>Weapons Mastery</strong>: You have 2 options. Either you become proficient with Medium armor and 1 weapon group of your choice, or you gain a +1 bonus on attacks and +2 damage when using 1 specific weapon with which you are already proficient.</p><p></p><p></p><p><strong><u>Urban Sophisticate (Cha)</u></strong> </p><p>You acclimate to city living and enjoy fine things.</p><p> <strong>Face About Town</strong>: You are known among the local populace. Whenever you encounter someone who lives within your area (5 square miles) or was born in that area, apply a modifier on all skill checks with him equal to +2d6-5. Thus, you will usually gain a small bonus, sometimes enjoy a large bonus, and occasionally suffer a small penalty due to a rivalry, bias, or rumormongering.</p><p> <strong>Friends</strong>: You gain a loose network of townie allies (each level 2) who live in your area (5 square miles). Their number equal ½ your level. You may substitute 3 townies for an alder. Determine their professions randomly. They are not followers, nor do they require upkeep. Instead, you enjoy a +5 bonus on all skill checks involving them. This stacks with Face About Town. Also, they each freely provide food and lodging for you + 1 ally for up to 1 week per month. If a friend dies or you cause him wound damage, you lose him, though another (typically an acquaintance) comes forward to replace him after 1 month assuming you remain in the same area.</p><p> <strong>Material Success</strong>: You gain 1,000 gp worth of non-weapon gear of your choice.</p><p> <strong>Street Savvy</strong>: Boost Streetwise by +5, or by +10 once daily.</p><p> <strong>Urban Skills</strong>: You enjoy a +2 bonus on Appraise, Craft, Diplomacy, Literacy, and Nobility checks.</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6328042, member: 55778"] And yet 3 more kits, all nonmagical as usual, acquired during downtime to help embed the PC in the world. [B][U]Fine Craftsperson (Dex)[/U][/B] You spend your days creating fine wares. [B]Craft Speciality[/B]: Select 1 skill based on Dexterity, Intelligence or Wisdom such as Arcana, Literacy, Music, or Religion. You enjoy a +5 bonus on this skill, or a +10 bonus when crafting objects involving this skill, such as using Music to craft a musical instrument. [B]Crafter Skills[/B]: Boost Appraise, Craft, Insight, Mechanics, and Nobility checks by +2. [B]Expert Crafter[/B]: Boost Craft checks by +5, or by +10 1/day. [B]Upscale Shop[/B]: You own an upscale shop worth 2,000 gp (RPG, page 170) with 500 gp worth of appropriate goods within. [B][U]Stalwart Veteran (Str)[/U][/B] You enlist to serve as a soldier and see battle. [B]Military Award[/B]: You have earned a minor military commendation, rank, or veteran’s benefit. Your award grants a +5 bonus on Warcraft checks and a stipend of 25 gp per month, which is sufficient for common lodging and meals when you have no other means. Your military unit owns a single plain property where you may reside for free. You must have at least occasional contact with your unit to collect the stipend and use the property. Your award recognizes your past accomplishments and you can never lose it, though lack of contact or criminal acts may result in suspension of benefits. Finally, a veteran is generally well-received by other soldiers. You may make a Warcraft check in lieu of a Diplomacy check to gain temporarily lodging or simple favors from soldiers and other veterans. [B]Soldier Skills[/B]: Boost Athletics, Craft, Endurance, Heal, Nobility, and Pilot checks by +3. [B]Steady Defenses[/B]: Boost Fortitude and Will by +1. [B]Weapons Mastery[/B]: You have 2 options. Either you become proficient with Medium armor and 1 weapon group of your choice, or you gain a +1 bonus on attacks and +2 damage when using 1 specific weapon with which you are already proficient. [B][U]Urban Sophisticate (Cha)[/U][/B] You acclimate to city living and enjoy fine things. [B]Face About Town[/B]: You are known among the local populace. Whenever you encounter someone who lives within your area (5 square miles) or was born in that area, apply a modifier on all skill checks with him equal to +2d6-5. Thus, you will usually gain a small bonus, sometimes enjoy a large bonus, and occasionally suffer a small penalty due to a rivalry, bias, or rumormongering. [B]Friends[/B]: You gain a loose network of townie allies (each level 2) who live in your area (5 square miles). Their number equal ½ your level. You may substitute 3 townies for an alder. Determine their professions randomly. They are not followers, nor do they require upkeep. Instead, you enjoy a +5 bonus on all skill checks involving them. This stacks with Face About Town. Also, they each freely provide food and lodging for you + 1 ally for up to 1 week per month. If a friend dies or you cause him wound damage, you lose him, though another (typically an acquaintance) comes forward to replace him after 1 month assuming you remain in the same area. [B]Material Success[/B]: You gain 1,000 gp worth of non-weapon gear of your choice. [B]Street Savvy[/B]: Boost Streetwise by +5, or by +10 once daily. [B]Urban Skills[/B]: You enjoy a +2 bonus on Appraise, Craft, Diplomacy, Literacy, and Nobility checks. [/QUOTE]
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