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Anyone else feel like the distinction between conjuration and evocation is really muddy?
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<blockquote data-quote="Kramodlog" data-source="post: 6576487" data-attributes="member: 55961"><p>Not to me. Thunder is just sound. Without air you do not have sound or thunder. Sound is an energy type in 3.x/PF (the fifth and arguably the most powerful). Cold iron, mithril and adamantine make sense as Earth "energy" damage. At leat intuitively. With some reflection, acid can. That being said, having a fix number of energy types brings positive points and negative ones. </p><p></p><p>During 2e's reign, a gold dragon had two breath weapons; fire and chlorine. What is chlorine damage? Acid or something else? How does a chlorine breath intereact with a troll's regeneration ability? Brass dragons breathed heat in 2e. If you are immuned to fire damage are you immuned to head damage? The Dragon of Tyr, a super powerful foe in the Dark Sun setting, breathed super heated sand. How does fire immunity interact with that breath weapon? That sort of list goes on. You see the need to have a few categories of energy type. It makes things clearer (but you limit creativity at the same time). But then you create new problems like what do you do with all this acidic damage? Acid was very present in D&D prior to 3.x. Ditching it entirely caused others problems. </p><p></p><p>At some point designers have to make arbitrary choices. Those can be unsatisfaying. I'm not sure why energy damage needed to be linked to elemental planes. Maybe someone else has that answer.</p></blockquote><p></p>
[QUOTE="Kramodlog, post: 6576487, member: 55961"] Not to me. Thunder is just sound. Without air you do not have sound or thunder. Sound is an energy type in 3.x/PF (the fifth and arguably the most powerful). Cold iron, mithril and adamantine make sense as Earth "energy" damage. At leat intuitively. With some reflection, acid can. That being said, having a fix number of energy types brings positive points and negative ones. During 2e's reign, a gold dragon had two breath weapons; fire and chlorine. What is chlorine damage? Acid or something else? How does a chlorine breath intereact with a troll's regeneration ability? Brass dragons breathed heat in 2e. If you are immuned to fire damage are you immuned to head damage? The Dragon of Tyr, a super powerful foe in the Dark Sun setting, breathed super heated sand. How does fire immunity interact with that breath weapon? That sort of list goes on. You see the need to have a few categories of energy type. It makes things clearer (but you limit creativity at the same time). But then you create new problems like what do you do with all this acidic damage? Acid was very present in D&D prior to 3.x. Ditching it entirely caused others problems. At some point designers have to make arbitrary choices. Those can be unsatisfaying. I'm not sure why energy damage needed to be linked to elemental planes. Maybe someone else has that answer. [/QUOTE]
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Community
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Anyone else feel like the distinction between conjuration and evocation is really muddy?
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