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Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="CapnZapp" data-source="post: 7382640" data-attributes="member: 12731"><p>The problem is the rogue <strong>must</strong> not take the type of damage a fighter can take.</p><p></p><p>It's a huge restricting factor. </p><p></p><p>Unless you like being the wet blanket that the Cleric needs to revivify after every other combat.</p><p></p><p>The rogue doesn't come near the alpha strike damage it needs to have in order to justify being such a glassy cannon.</p><p></p><p>Heck, the fighter easily outperforms in the alpha strike dept. just by Action Surge alone.</p><p></p><p>Move Action Surge from Fighter to Rogue and then maybe there would be a point. (Except you wouldn't be able to make two sneaks <strong><em><u>anyway</u></em></strong>, since both attacks happen on your turn. Aargh)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7382640, member: 12731"] The problem is the rogue [B]must[/B] not take the type of damage a fighter can take. It's a huge restricting factor. Unless you like being the wet blanket that the Cleric needs to revivify after every other combat. The rogue doesn't come near the alpha strike damage it needs to have in order to justify being such a glassy cannon. Heck, the fighter easily outperforms in the alpha strike dept. just by Action Surge alone. Move Action Surge from Fighter to Rogue and then maybe there would be a point. (Except you wouldn't be able to make two sneaks [B][I][U]anyway[/U][/I][/B], since both attacks happen on your turn. Aargh) [/QUOTE]
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Community
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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