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Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7389003" data-attributes="member: 6802951"><p>I don't really see it like that.</p><p>The Rogue isn't a tank, but it has 2nd-best AC and HP, and class abilities that allow it to avoid damage and/or reduce it effectively. Its generally the most squishy of the martials, but tougher than most of the casters. Not glass by any means.</p><p>Its offensive capabilities aren't as high as DPR-focused fighters for example, but are consistently good and certainly don't embarrass it in combat. Over the course of a day, it tends to edge out the casters in damage done. It doesn't have massive nova: its not a cannon. But when the wizards and sorcerors are down to cantrips, and the barbarian is out of rages, the rogue is still stabbing away consistently.</p><p></p><p>And what it loses in combat capability compared to fighters, it massively gains compared to them in out of combat capabilities.</p><p></p><p>Of course this isn't helpful to <em>your </em>game, which is high-combat, but concentrated into few encounters. The rogue isn't going to be able to catch up with the casters if the casters aren't going to run out of high-end spell slots, and the rogue's out of combat supremacy doesn't help if there isn't out of combat moments for it to shine. </p><p>Add to that that the rogue player prefers not to optimise, but the players that their performance is being compared to like to optimise a lot, and ts not surprising that there is a perceived discrepancy in performance.</p><p> Maybe rather than a dice pool, just tweak the Assassin's ability: Once per short rest, you can turn a successful normal sneak attack into an automatic critical hit. Or something similar.</p><p></p><p> Mostly because I don't regard the rogue as a combat-focused class. It can hold its own, but it is emphasised much more towards out of combat capabilities. The same character concept could be expressed by a dex-based fighter if combat focus over out of combat capability is the preference.</p><p></p><p> Oh. Absolutely.</p><p>But remember that this isn't a general fix for a general issue. Its intended to fix the issue with your player's rogue in your game, compared with your other players.</p><p>Its a houserule that isn't going to be applied to any other games outside yours, so its behaviour outside the idiosyncrasies of your game isn't a problem.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7389003, member: 6802951"] I don't really see it like that. The Rogue isn't a tank, but it has 2nd-best AC and HP, and class abilities that allow it to avoid damage and/or reduce it effectively. Its generally the most squishy of the martials, but tougher than most of the casters. Not glass by any means. Its offensive capabilities aren't as high as DPR-focused fighters for example, but are consistently good and certainly don't embarrass it in combat. Over the course of a day, it tends to edge out the casters in damage done. It doesn't have massive nova: its not a cannon. But when the wizards and sorcerors are down to cantrips, and the barbarian is out of rages, the rogue is still stabbing away consistently. And what it loses in combat capability compared to fighters, it massively gains compared to them in out of combat capabilities. Of course this isn't helpful to [I]your [/I]game, which is high-combat, but concentrated into few encounters. The rogue isn't going to be able to catch up with the casters if the casters aren't going to run out of high-end spell slots, and the rogue's out of combat supremacy doesn't help if there isn't out of combat moments for it to shine. Add to that that the rogue player prefers not to optimise, but the players that their performance is being compared to like to optimise a lot, and ts not surprising that there is a perceived discrepancy in performance. Maybe rather than a dice pool, just tweak the Assassin's ability: Once per short rest, you can turn a successful normal sneak attack into an automatic critical hit. Or something similar. Mostly because I don't regard the rogue as a combat-focused class. It can hold its own, but it is emphasised much more towards out of combat capabilities. The same character concept could be expressed by a dex-based fighter if combat focus over out of combat capability is the preference. Oh. Absolutely. But remember that this isn't a general fix for a general issue. Its intended to fix the issue with your player's rogue in your game, compared with your other players. Its a houserule that isn't going to be applied to any other games outside yours, so its behaviour outside the idiosyncrasies of your game isn't a problem. [/QUOTE]
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Community
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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