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Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7389351" data-attributes="member: 6778044"><p>That was exactly my point. Don't project YOUR experiences on others either. Not everybody has a combat heavy game. That's what the OP did, and I responded specifically to that projection.</p><p></p><p>I certainly won't disagree that the current design might not work well for all combat-heavy games. But there are many threads like this that make an assumption that there is something broken with the game, when the real point is that in that particular person's game, there's a problem. Every game is different. Saying, "hey, I find the rogue problematic in our combat-heavy game, and more specifically the way <em>we</em> play that game. Is anybody having the same problem? Any suggestions on how to adjust it?"</p><p></p><p>That's fine. But he ended with "Let's be honest - D&D is a combat heavy game." No, it's not. At least not always.</p><p></p><p>The time playing I think is important only because the focus on combat and other things has shifted quite a bit over the editions. If you started with 4e, then you're probably playing a fairly combat heavy game. But even then, not always.</p><p></p><p>So I totally agree with you, and presented my projection as a counter-projection to the original projection.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7389351, member: 6778044"] That was exactly my point. Don't project YOUR experiences on others either. Not everybody has a combat heavy game. That's what the OP did, and I responded specifically to that projection. I certainly won't disagree that the current design might not work well for all combat-heavy games. But there are many threads like this that make an assumption that there is something broken with the game, when the real point is that in that particular person's game, there's a problem. Every game is different. Saying, "hey, I find the rogue problematic in our combat-heavy game, and more specifically the way [I]we[/I] play that game. Is anybody having the same problem? Any suggestions on how to adjust it?" That's fine. But he ended with "Let's be honest - D&D is a combat heavy game." No, it's not. At least not always. The time playing I think is important only because the focus on combat and other things has shifted quite a bit over the editions. If you started with 4e, then you're probably playing a fairly combat heavy game. But even then, not always. So I totally agree with you, and presented my projection as a counter-projection to the original projection. [/QUOTE]
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Community
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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