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Anyone got a good Fighter/Mage build?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 2152708" data-attributes="member: 18549"><p>Here's an armourless fighter/mage build I put together for a game a while back. He started at 10th level, which made him a 7th level caster at that point. The concept was to put together a decent fighter/wizard without having to dip into spellsword to be able to wear armour. Taking some Craft feats helped out a lot.</p><p></p><p>Human Fighter2/Wizard6/Eldritch knight1</p><p></p><p>Feats: Weapon focus (quarterstaff), two-weapon fighting, luck of heroes (FR regional feat), scribe scroll, combat expertise, dodge, quick staff (CW), craft wondrous item, craft arms and armour, two-weapon defense</p><p></p><p>He fights with a +1/+1 holy/shock darkwood quarterstaff (the party cleric helped with the prerequisites for holy) Most of his items were crafted himself, which saved a ton of cash on character creation.</p><p>His armour comes from:</p><p>Bracers of armour +3 (+3 armour)</p><p>Luck of heroes (+1 luck)</p><p>Gloves of dexterity +4 (+2 unnamed)</p><p>Amulet of natural armour +2 (+2 natural armour)</p><p>Dex 17 (+3 unnamed)</p><p>Which gives him a total AC of 21 to start. </p><p></p><p>Then, when he fights with his staff, he gains a +1 shield bonus from two-weapon defense, which increases to +2 if he fights defensively, in addition to the normal bonus for fighting defensively. If he takes a -1 penalty to use combat expertise, he gains a +3 dodge bonus to AC. So his AC was generally at 25, since he usually took the penalty for combat expertise. +1 to his dodge target.</p><p></p><p>When he was fighting a really tough enemy, he'd cast Shield and Displacement, bringing his AC up to 28 (overlaps with TWD) and giving a 50% miss chance for most of the fight. He also had the option of switching between two-weapon fighting with the staff and using it as a two-handed weapon when he really wanted to dish out damage fast. Considering he also made himself a belt of giant strength, he wasn't too shabby in that department as well.</p><p></p><p>Importantly, he didn't lose that much by multiclassing, although his BAB was a little on the low side. But he was casting 4th level spells at 10th level, and would gain 9th level spells at level 20, which isn't too shabby for a multiclass wizard. IMO, the extra spell ability made up for the reduced BAB. Heroism, Haste, and of course Polymorph help a lot to close the gap. Besides just dishing out damage, he was able to contribute a lot of versatility to the party by leaving slots open for utility spells when the need arose, as well as having an arsenal of scrolls.</p><p></p><p>I had a lot of fun with this character, and then the DM suddenly dropped the campaign for some reason...oh well, maybe he'll live on in another campaign now.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2152708, member: 18549"] Here's an armourless fighter/mage build I put together for a game a while back. He started at 10th level, which made him a 7th level caster at that point. The concept was to put together a decent fighter/wizard without having to dip into spellsword to be able to wear armour. Taking some Craft feats helped out a lot. Human Fighter2/Wizard6/Eldritch knight1 Feats: Weapon focus (quarterstaff), two-weapon fighting, luck of heroes (FR regional feat), scribe scroll, combat expertise, dodge, quick staff (CW), craft wondrous item, craft arms and armour, two-weapon defense He fights with a +1/+1 holy/shock darkwood quarterstaff (the party cleric helped with the prerequisites for holy) Most of his items were crafted himself, which saved a ton of cash on character creation. His armour comes from: Bracers of armour +3 (+3 armour) Luck of heroes (+1 luck) Gloves of dexterity +4 (+2 unnamed) Amulet of natural armour +2 (+2 natural armour) Dex 17 (+3 unnamed) Which gives him a total AC of 21 to start. Then, when he fights with his staff, he gains a +1 shield bonus from two-weapon defense, which increases to +2 if he fights defensively, in addition to the normal bonus for fighting defensively. If he takes a -1 penalty to use combat expertise, he gains a +3 dodge bonus to AC. So his AC was generally at 25, since he usually took the penalty for combat expertise. +1 to his dodge target. When he was fighting a really tough enemy, he'd cast Shield and Displacement, bringing his AC up to 28 (overlaps with TWD) and giving a 50% miss chance for most of the fight. He also had the option of switching between two-weapon fighting with the staff and using it as a two-handed weapon when he really wanted to dish out damage fast. Considering he also made himself a belt of giant strength, he wasn't too shabby in that department as well. Importantly, he didn't lose that much by multiclassing, although his BAB was a little on the low side. But he was casting 4th level spells at 10th level, and would gain 9th level spells at level 20, which isn't too shabby for a multiclass wizard. IMO, the extra spell ability made up for the reduced BAB. Heroism, Haste, and of course Polymorph help a lot to close the gap. Besides just dishing out damage, he was able to contribute a lot of versatility to the party by leaving slots open for utility spells when the need arose, as well as having an arsenal of scrolls. I had a lot of fun with this character, and then the DM suddenly dropped the campaign for some reason...oh well, maybe he'll live on in another campaign now. [/QUOTE]
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