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Anyone got Into the Wyrd and Wild?
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<blockquote data-quote="Fenris-77" data-source="post: 9144978" data-attributes="member: 6993955"><p>The review does point to some issues with ItWW, but for me they don't really lessen my enjoyment or appreciation of the book very much. The organization is a little bit odd, for sure, and some bits can be hard to find until you're more familiar with the text. I don't have any issues with the prose personally.</p><p></p><p>Something I think that review misses is the basic fact that the book is a system agnostic toolkit rather than a rules set or a setting. The whole point is to take the bits you like and add them to whatever system you run your games in. It indexes OSR style games more directly, but things like 5E or Pathfinder are still possibilities. This is one reason there's no encounter table and also a reason why the references to skills are so vague. The monsters presented aren't supposed to be 'all' the monsters in a game they are are just possible additions to whatever bestiary is in use and a GM is free to cherry pick just the parts he wants. I've used the book quite a bit and have never used all the monsters all at once (or even close really). A similar approach explains the Rule of Gold. Different systems approach wilderness survival differently and a bunch of systems trivialize it to some extent, mostly via a combination of spells and abilities. I've used the exhaustion rules several times, but never quite as written as in each case I've folded them into other rules sets (B/X and Black Hack specifically). They are indeed punitive but they do what it says on the tin, and punitive approaches to resource management and survival are a staple of the OSR design space.</p><p></p><p>The reason I love the book as much as I do is how evocative it is. Both the art and the writing make me want to get things on to the table and into play. I have vanishingly few RPG books that have inspired me to get cracking on a game as much as this one. The bestiary, the mapping tools and the random table are all marvelous. And yes, the art, OMG the art.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9144978, member: 6993955"] The review does point to some issues with ItWW, but for me they don't really lessen my enjoyment or appreciation of the book very much. The organization is a little bit odd, for sure, and some bits can be hard to find until you're more familiar with the text. I don't have any issues with the prose personally. Something I think that review misses is the basic fact that the book is a system agnostic toolkit rather than a rules set or a setting. The whole point is to take the bits you like and add them to whatever system you run your games in. It indexes OSR style games more directly, but things like 5E or Pathfinder are still possibilities. This is one reason there's no encounter table and also a reason why the references to skills are so vague. The monsters presented aren't supposed to be 'all' the monsters in a game they are are just possible additions to whatever bestiary is in use and a GM is free to cherry pick just the parts he wants. I've used the book quite a bit and have never used all the monsters all at once (or even close really). A similar approach explains the Rule of Gold. Different systems approach wilderness survival differently and a bunch of systems trivialize it to some extent, mostly via a combination of spells and abilities. I've used the exhaustion rules several times, but never quite as written as in each case I've folded them into other rules sets (B/X and Black Hack specifically). They are indeed punitive but they do what it says on the tin, and punitive approaches to resource management and survival are a staple of the OSR design space. The reason I love the book as much as I do is how evocative it is. Both the art and the writing make me want to get things on to the table and into play. I have vanishingly few RPG books that have inspired me to get cracking on a game as much as this one. The bestiary, the mapping tools and the random table are all marvelous. And yes, the art, OMG the art. [/QUOTE]
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