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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone have house rules for multi-classing?
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<blockquote data-quote="Tuzenbach" data-source="post: 1736164" data-attributes="member: 16155"><p>You see, this is why you're a Mod...you never over-look the obvious!</p><p></p><p>Yes, I should have been more clear. OK, the concept behind being one class for 9 or 10 or 11 levels and then adding a 2nd class which would then cost around 10,000 exp. just to achieve 1st level in said class disgusts me. It's a big 'ole jip!</p><p></p><p>I mean, I can see how the system discourages a player from having levels in, like, 14 different classes, but who does that, really?</p><p></p><p>What if, upon the creation of a character, some sort of contract if written up between the DM & player which states exactly how many classes said character will ever be partaking in for the duration of the character's existence? What I mean is, it seems the current system, while allowing for freedom of change, also discourages it. That is, it's better spending 10,000 exp. becoming a 10th level Fighter than it is to becoming a 9th level Fighter/1st level Rogue.</p><p></p><p>What if you knew exactly what you wanted for the duration of the character's existence and signed something saying you'll stick by that no matter what? I'm thinking the cost for achieving the other class level when the time came (as per the contract) should be less than otherwise. This is to simulate the giving up of future freedoms pertaining to sporadic class additions. No sporadicisms, but a set path. It should be cheaper that way, no? I hope I haven't confused anyone!</p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 1736164, member: 16155"] You see, this is why you're a Mod...you never over-look the obvious! Yes, I should have been more clear. OK, the concept behind being one class for 9 or 10 or 11 levels and then adding a 2nd class which would then cost around 10,000 exp. just to achieve 1st level in said class disgusts me. It's a big 'ole jip! I mean, I can see how the system discourages a player from having levels in, like, 14 different classes, but who does that, really? What if, upon the creation of a character, some sort of contract if written up between the DM & player which states exactly how many classes said character will ever be partaking in for the duration of the character's existence? What I mean is, it seems the current system, while allowing for freedom of change, also discourages it. That is, it's better spending 10,000 exp. becoming a 10th level Fighter than it is to becoming a 9th level Fighter/1st level Rogue. What if you knew exactly what you wanted for the duration of the character's existence and signed something saying you'll stick by that no matter what? I'm thinking the cost for achieving the other class level when the time came (as per the contract) should be less than otherwise. This is to simulate the giving up of future freedoms pertaining to sporadic class additions. No sporadicisms, but a set path. It should be cheaper that way, no? I hope I haven't confused anyone! [/QUOTE]
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Anyone have house rules for multi-classing?
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