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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone have house rules for multi-classing?
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<blockquote data-quote="dvvega" data-source="post: 1736505" data-attributes="member: 524"><p>If you want to multi-class like 1st edition (non-human) then you're proposed agreement that at 10th level you will take 1 level of Rogue (at reduced cost) is not really faithful to the 1st edition multi-class system.</p><p></p><p>In 1st edition all classes were advanced together. Due to the different costs of levelling in each class some (Rogue and Druid) would advance faster than others (Paladin and Ranger).</p><p></p><p>Therefore you should be buying your levels as you go and spreading them evenly amongst your class choices. So you would start at 3rd level say with Fighter 1/Cleric 1/Rogue 1. Then when you advanced a level to 4th you could choose Rogue then Fighter then Cleric (which is the order that would occur in 1st edition) and the level balances are all there.</p><p></p><p>If you want to copy the dual-classed human concept then you must take into account that in 1st edition (and 2nd for that matter) you could not use any abilities from the previous class until your new class level passed the old class level. This would include feats, base saves, BAB, etc. Doing so would forfeit all experience gained on that particular adventure. In 3rd edition you gain those abilities and can use them immediately.</p><p></p><p>Mimicking this option you would have to pretend to be a 1st level character up until the bypass point. At his time you would suddenly gain all the abilities of both classes together, but not pay the experience for it and hence not be a balanced character. For example ... assume you went Figher 10 then Rogue 11. You would suddenly become a 21st level epic character but paid less than half the experience a normal character would to get there. The problem is that 3rd edition is extremely balanced (compared to other editions) in what is a challenge, what is fair, etc.</p><p></p><p>Of course the risk involved in the human version is that you get hit with a Fireball and you don't save most of the time because your base saves have gone back down to +0 +0 +2 or something. The minute you kick in your old class base saves you lose all experience gained for that adventure and essentially revert back to your previous class. So perhaps this BIG caveat could justify the cheap gaining of power once you've surpassed the previous class level.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1736505, member: 524"] If you want to multi-class like 1st edition (non-human) then you're proposed agreement that at 10th level you will take 1 level of Rogue (at reduced cost) is not really faithful to the 1st edition multi-class system. In 1st edition all classes were advanced together. Due to the different costs of levelling in each class some (Rogue and Druid) would advance faster than others (Paladin and Ranger). Therefore you should be buying your levels as you go and spreading them evenly amongst your class choices. So you would start at 3rd level say with Fighter 1/Cleric 1/Rogue 1. Then when you advanced a level to 4th you could choose Rogue then Fighter then Cleric (which is the order that would occur in 1st edition) and the level balances are all there. If you want to copy the dual-classed human concept then you must take into account that in 1st edition (and 2nd for that matter) you could not use any abilities from the previous class until your new class level passed the old class level. This would include feats, base saves, BAB, etc. Doing so would forfeit all experience gained on that particular adventure. In 3rd edition you gain those abilities and can use them immediately. Mimicking this option you would have to pretend to be a 1st level character up until the bypass point. At his time you would suddenly gain all the abilities of both classes together, but not pay the experience for it and hence not be a balanced character. For example ... assume you went Figher 10 then Rogue 11. You would suddenly become a 21st level epic character but paid less than half the experience a normal character would to get there. The problem is that 3rd edition is extremely balanced (compared to other editions) in what is a challenge, what is fair, etc. Of course the risk involved in the human version is that you get hit with a Fireball and you don't save most of the time because your base saves have gone back down to +0 +0 +2 or something. The minute you kick in your old class base saves you lose all experience gained for that adventure and essentially revert back to your previous class. So perhaps this BIG caveat could justify the cheap gaining of power once you've surpassed the previous class level. [/QUOTE]
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Anyone have house rules for multi-classing?
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