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Anyone Know Of Some Magical STD's
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<blockquote data-quote="Jester David" data-source="post: 7055993" data-attributes="member: 37579"><p>I did a book of diseases for the DMsGuild: </p><p><a href="http://www.dmsguild.com/product/173091/5MWD-Presents-Diseases--Poisons" target="_blank">http://www.dmsguild.com/product/173091/5MWD-Presents-Diseases--Poisons</a></p><p></p><p>One of them was this bad boy:</p><p></p><p><strong><u>Great Pox</u></strong></p><p>Also known as "reveler's bane", this disease is common</p><p>among prostitutes, sailors, and amorous adventures.</p><p>Despite rumours to the contrary, elves are not immune</p><p>to this disease. Elves and half-elves do not display</p><p>symptoms of great pox or suffer negative effects, but can</p><p>readily spread the disease to other races.</p><p>When a creature has sexual contact with an infected</p><p>creature they must succeed on a DC 15 Constitution</p><p>saving throw or become infected. If the infected creature</p><p>is symptomatic then this saving throw has disadvantage.</p><p>While there are many proposed methods of preventing</p><p>infection, none of these have any actual effect.</p><p>The disease lies dormant for a variable length of time,</p><p>and creatures can be asymptomatic for many weeks.</p><p>Symptoms of the reveler's bane appear after 2d6 weeks</p><p>but the infected creature is contagious after 2d4 days.</p><p>Symptoms include a rash across the hands and groin that</p><p>eventually becomes painless ulcers.</p><p>After each long rest, the infected creature takes 5</p><p>(2d4) poison damage and must make a DC 13</p><p>Constitution saving throw. On a failure the poison</p><p>damage increases by 2 (1d4). On a successful saving</p><p>throw the damage decreases by 2 (1d4). When a</p><p>successful saving throw reduces the damage below 1 the</p><p>creature symptoms go away, but the creature remain</p><p>infected and must continue to make saving throws at the</p><p>end of each long rest. After three consecutive failures,</p><p>symptoms return, and after three consecutive successes</p><p>the creature is cured.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7055993, member: 37579"] I did a book of diseases for the DMsGuild: [url]http://www.dmsguild.com/product/173091/5MWD-Presents-Diseases--Poisons[/url] One of them was this bad boy: [B][U]Great Pox[/U][/B] Also known as "reveler's bane", this disease is common among prostitutes, sailors, and amorous adventures. Despite rumours to the contrary, elves are not immune to this disease. Elves and half-elves do not display symptoms of great pox or suffer negative effects, but can readily spread the disease to other races. When a creature has sexual contact with an infected creature they must succeed on a DC 15 Constitution saving throw or become infected. If the infected creature is symptomatic then this saving throw has disadvantage. While there are many proposed methods of preventing infection, none of these have any actual effect. The disease lies dormant for a variable length of time, and creatures can be asymptomatic for many weeks. Symptoms of the reveler's bane appear after 2d6 weeks but the infected creature is contagious after 2d4 days. Symptoms include a rash across the hands and groin that eventually becomes painless ulcers. After each long rest, the infected creature takes 5 (2d4) poison damage and must make a DC 13 Constitution saving throw. On a failure the poison damage increases by 2 (1d4). On a successful saving throw the damage decreases by 2 (1d4). When a successful saving throw reduces the damage below 1 the creature symptoms go away, but the creature remain infected and must continue to make saving throws at the end of each long rest. After three consecutive failures, symptoms return, and after three consecutive successes the creature is cured. [/QUOTE]
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