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Anyone picked up True Sorcery?
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<blockquote data-quote="igavskoga" data-source="post: 2974156" data-attributes="member: 41188"><p><strong>Thoughts</strong></p><p></p><p>JS here gave a pretty good accounting of the spell and all the associated crunch, I'd just like to point out one thing I stressed in the very beginning of this thread.</p><p></p><p>Approach this system as if it were a Vancian fire and forget Sorceror and not only will you be quite frustrated half the time, you'll also miss most of the point. This system is vastly more subtle in play than mobile artillery. Recreating D&D spells is a good yardstick to get a feel for the system, but nothing more really.</p><p></p><p>Nasty killer stuff can be done (in some cases nastier), but just because it can be done doesn't mean that, tactically, its the best call to make. Most of the big boom spells are ones you'll want to take your time in casting and hold them in reserve (mostly because if you prep ahead of time you can take minutes or hours, instead of rounds -- this helps). They are not the type of thing you whip up on the spot. If you do, you're likely in trouble. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>If you cast well within your means you can cast much, much more often than the core casters. This means you'll never be stuck throwing darts and will always have a use for your magic -- no hoarding for the last possible minute, or sighing because you chose not to memorize Knock and the thief you hired bought it 10 minutes ago. You also have the ability to tailor the spell to the situation.</p><p></p><p>Do you need 100 feet? More? Less? Do you need a 20 foot burst? Maybe you're surrounded and a 20 foot emination would work better -- if so those 4 slots of Fireball aren't going to do a damn thing for you. Hopefully you memorized fly and haven't used it yet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Just some food for thought. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> As for Hellball having such a high DC, its merely an example of what is possible -- this system scales almost flawlessly well into epic level. </p><p></p><p>There is no spoon. Think outside the bun. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="igavskoga, post: 2974156, member: 41188"] [b]Thoughts[/b] JS here gave a pretty good accounting of the spell and all the associated crunch, I'd just like to point out one thing I stressed in the very beginning of this thread. Approach this system as if it were a Vancian fire and forget Sorceror and not only will you be quite frustrated half the time, you'll also miss most of the point. This system is vastly more subtle in play than mobile artillery. Recreating D&D spells is a good yardstick to get a feel for the system, but nothing more really. Nasty killer stuff can be done (in some cases nastier), but just because it can be done doesn't mean that, tactically, its the best call to make. Most of the big boom spells are ones you'll want to take your time in casting and hold them in reserve (mostly because if you prep ahead of time you can take minutes or hours, instead of rounds -- this helps). They are not the type of thing you whip up on the spot. If you do, you're likely in trouble. :D If you cast well within your means you can cast much, much more often than the core casters. This means you'll never be stuck throwing darts and will always have a use for your magic -- no hoarding for the last possible minute, or sighing because you chose not to memorize Knock and the thief you hired bought it 10 minutes ago. You also have the ability to tailor the spell to the situation. Do you need 100 feet? More? Less? Do you need a 20 foot burst? Maybe you're surrounded and a 20 foot emination would work better -- if so those 4 slots of Fireball aren't going to do a damn thing for you. Hopefully you memorized fly and haven't used it yet. ;) Just some food for thought. :) As for Hellball having such a high DC, its merely an example of what is possible -- this system scales almost flawlessly well into epic level. There is no spoon. Think outside the bun. :lol: [/QUOTE]
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Anyone picked up True Sorcery?
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