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Anyone picked up True Sorcery?
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<blockquote data-quote="CelticCavalier" data-source="post: 2974999" data-attributes="member: 42813"><p>I've picked up a couple of things from my reading. On the variant Casting Buffer, think of it like spell points, or mana. Instead of Drain dealing non-lethal damage directly to your hit points, it drains personal energy.</p><p></p><p>(Question - book says Con Mod plus 1d8 per level. Is that a one time add of the Con Mod, or is it 1d8+mod per level? Any thoughts?)</p><p></p><p>Spell energy is not used in casting, unless you opt to use it. In most cases, you'd keep it in reserve as a buffer against Drain (subtract current Spell Energy from Drain per spell), and only spend it on the big spells for that +10 Spellcraft bonus. The caster could keep whipping out small spells all day without using a single point of Spell Energy, as long as they have the hit points (or casting buffer points) to keep from going unconscious. Drain is the big limiting factor, not Spell Energy.</p><p></p><p>As for prepping spells, once you use it, it's gone. You're actually casting most of the spell during the prep time, holding it, and finishing it when you want to. Think of like cooking - you can either sit down & do everything at one time, or you can do most of the prep work now & cook it later. You're still spending the same amount of time - the only time saving is when you actually use it. And of course, once you cast the spell (or cook the meal), you'd have to start over again to repeat it.</p></blockquote><p></p>
[QUOTE="CelticCavalier, post: 2974999, member: 42813"] I've picked up a couple of things from my reading. On the variant Casting Buffer, think of it like spell points, or mana. Instead of Drain dealing non-lethal damage directly to your hit points, it drains personal energy. (Question - book says Con Mod plus 1d8 per level. Is that a one time add of the Con Mod, or is it 1d8+mod per level? Any thoughts?) Spell energy is not used in casting, unless you opt to use it. In most cases, you'd keep it in reserve as a buffer against Drain (subtract current Spell Energy from Drain per spell), and only spend it on the big spells for that +10 Spellcraft bonus. The caster could keep whipping out small spells all day without using a single point of Spell Energy, as long as they have the hit points (or casting buffer points) to keep from going unconscious. Drain is the big limiting factor, not Spell Energy. As for prepping spells, once you use it, it's gone. You're actually casting most of the spell during the prep time, holding it, and finishing it when you want to. Think of like cooking - you can either sit down & do everything at one time, or you can do most of the prep work now & cook it later. You're still spending the same amount of time - the only time saving is when you actually use it. And of course, once you cast the spell (or cook the meal), you'd have to start over again to repeat it. [/QUOTE]
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Anyone picked up True Sorcery?
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