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Anyone played Masks of Nyarlathotep?
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<blockquote data-quote="SteveC" data-source="post: 9313059" data-attributes="member: 9053"><p>I think that <strong>Masks </strong>is an amazing read and would make a fantastic adaptation as a mini-series or something similar where everyone would pick up on all the clues and you could deal with the combats. If you are looking for a great campaign to run, I suggest <strong>Shadows</strong>. I ran through it with an author character who picked up combat skills over the course of the adventure.</p><p></p><p>I remember actually surviving seeing the best-known big bad at the end of the campaign, and the GM took out the sanity loss die and tossed it down in front of the group, since if I took enough sanity loss to go insane I wouldn't make it off the island we were on. It came up a "1". That allowed me to run and escape the adventure I had made it all the way through. I was the only survivor from scenario one.</p><p></p><p>To that note, I think that Masks has everything that <em>sounds </em>like it should be a better game, though. In practice, all the combat and some random deadly stuff makes it too difficult for my blood. As an example, there's one scene where you come across an art gallery with scary paintings. As you go through the gallery looking at things the GM is encouraged to not let you know about sanity loss. So every character who went in ... went insane and was lost. That sort of soured us on London.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9313059, member: 9053"] I think that [B]Masks [/B]is an amazing read and would make a fantastic adaptation as a mini-series or something similar where everyone would pick up on all the clues and you could deal with the combats. If you are looking for a great campaign to run, I suggest [B]Shadows[/B]. I ran through it with an author character who picked up combat skills over the course of the adventure. I remember actually surviving seeing the best-known big bad at the end of the campaign, and the GM took out the sanity loss die and tossed it down in front of the group, since if I took enough sanity loss to go insane I wouldn't make it off the island we were on. It came up a "1". That allowed me to run and escape the adventure I had made it all the way through. I was the only survivor from scenario one. To that note, I think that Masks has everything that [I]sounds [/I]like it should be a better game, though. In practice, all the combat and some random deadly stuff makes it too difficult for my blood. As an example, there's one scene where you come across an art gallery with scary paintings. As you go through the gallery looking at things the GM is encouraged to not let you know about sanity loss. So every character who went in ... went insane and was lost. That sort of soured us on London. [/QUOTE]
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Anyone played Masks of Nyarlathotep?
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