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anyone playing b5 d20? Opinions on psi system?
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<blockquote data-quote="JBowtie" data-source="post: 2796423" data-attributes="member: 1810"><p>The d20 version captures the feel of the show extremely well. There's a lot of good support material and the season books do a great job of providing RPG hooks for every episode.</p><p></p><p>Before commenting further, I should point out that there is a second edition scheduled for February. I don't know what they're changing, but Mongoose has said it will not invalidate your first edition supplements.</p><p></p><p>The Psi system is adequate. Characters with higher P-ratings get fewer skill/hit points. All powers require a Telepathy (skill) check and most have a P-rating as a prerequisite. Personally I feel that Steve Kenson's system in the Psychic's Handbook (or the variation presented in True20) has slightly better mechanics. If you run a telepath game the Psi Corps supplement is invaluable.</p><p></p><p>The main flaw, which I expect to see addressed in the 2nd edition, is the ship combat rules (appears to be a modified version of the Dragonstar rules). I suspect that Mongoose will be incorporating a few changes based on feedback, the existence of D20 Modern/Future, and their experience with the B5 minis game.</p><p></p><p>Finally, I don't have the Vorlon/Shadows supplement; IIRC there are some stats given in later season books, at least for their ships. Characters probably shouldn't be trying hand-to-hand with said races unless they're technomages, and even without seeing the Technomage supplement I would still advise against it. I also seem to recall seeing something that said Vorlons should be treated as P15 with regards to psi.</p></blockquote><p></p>
[QUOTE="JBowtie, post: 2796423, member: 1810"] The d20 version captures the feel of the show extremely well. There's a lot of good support material and the season books do a great job of providing RPG hooks for every episode. Before commenting further, I should point out that there is a second edition scheduled for February. I don't know what they're changing, but Mongoose has said it will not invalidate your first edition supplements. The Psi system is adequate. Characters with higher P-ratings get fewer skill/hit points. All powers require a Telepathy (skill) check and most have a P-rating as a prerequisite. Personally I feel that Steve Kenson's system in the Psychic's Handbook (or the variation presented in True20) has slightly better mechanics. If you run a telepath game the Psi Corps supplement is invaluable. The main flaw, which I expect to see addressed in the 2nd edition, is the ship combat rules (appears to be a modified version of the Dragonstar rules). I suspect that Mongoose will be incorporating a few changes based on feedback, the existence of D20 Modern/Future, and their experience with the B5 minis game. Finally, I don't have the Vorlon/Shadows supplement; IIRC there are some stats given in later season books, at least for their ships. Characters probably shouldn't be trying hand-to-hand with said races unless they're technomages, and even without seeing the Technomage supplement I would still advise against it. I also seem to recall seeing something that said Vorlons should be treated as P15 with regards to psi. [/QUOTE]
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anyone playing b5 d20? Opinions on psi system?
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