Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Anyone tried Narrative Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 2736786" data-attributes="member: 812"><p>My comments:</p><p></p><p>People are making a lot of assumptions about this system that are untrue. It does NOT negate the value of magic items, feats, abilities or smart choices. It can be run as detailed as you like (each round is still six seconds, though you could easily alter that), with as much richness in action description as you like.</p><p></p><p>The biggest difference I've found is that it's less rigorous with respect to positioning. Since you aren't moving items around on a grid, there's no way to trigger or restrict/allow events (like attacks of opportunity or charges or whatnot) based on the precise relative position of elements. This is neither good nor bad, just different. Suitable for some types of events, not so much for others. Note that you can STILL charge, trip, whatever, and there can be outcomes from those actions, it's just not as rigorously enforced.</p><p></p><p>But I'm hearing a lot of concern based on assumptions that are incorrect. Thought I'd point that out.</p><p></p><p>People who thrive on very carefully-optimized character builds will not like this so much, since it alters a couple of basic assumptions about game play. People who are a little more relaxed shouldn't have any problems -- magic items still give an advantage, feats like Cleave or Mobility etc still impact combat. The impacts aren't quite the same as they are in grid-based combat, but there's enough there to keep all but the most intense munchkins happy.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2736786, member: 812"] My comments: People are making a lot of assumptions about this system that are untrue. It does NOT negate the value of magic items, feats, abilities or smart choices. It can be run as detailed as you like (each round is still six seconds, though you could easily alter that), with as much richness in action description as you like. The biggest difference I've found is that it's less rigorous with respect to positioning. Since you aren't moving items around on a grid, there's no way to trigger or restrict/allow events (like attacks of opportunity or charges or whatnot) based on the precise relative position of elements. This is neither good nor bad, just different. Suitable for some types of events, not so much for others. Note that you can STILL charge, trip, whatever, and there can be outcomes from those actions, it's just not as rigorously enforced. But I'm hearing a lot of concern based on assumptions that are incorrect. Thought I'd point that out. People who thrive on very carefully-optimized character builds will not like this so much, since it alters a couple of basic assumptions about game play. People who are a little more relaxed shouldn't have any problems -- magic items still give an advantage, feats like Cleave or Mobility etc still impact combat. The impacts aren't quite the same as they are in grid-based combat, but there's enough there to keep all but the most intense munchkins happy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone tried Narrative Combat?
Top