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General Tabletop Discussion
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Anyone Using Adventures in Middle Earth Journey/Rest Rules in Regular 5e Game?
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<blockquote data-quote="Bacon Bits" data-source="post: 7301202" data-attributes="member: 6777737"><p>The actual rule is:</p><p></p><p></p><p></p><p>A "journey event" is an encounter that happens on the road. Here, it means that it's possible for the party to, for example, encounter a particularly hospitable and accommodating homestead on the road where they're able to long rest for the night. It doesn't mean, "If you happen across some giant spiders in Mirkwood, you get to long rest after killing them off." The example given in the Player's Guide is the party finds an idea camping location. The Scout (a role a character may take during travel) rolls an Investigation check (base DC 12). If the roll beat the DC by 5, the location can be used for a long rest.</p><p></p><p>Are you at a city? You can long rest. Are you in a dungeon of some sort? You can long rest (assuming you can find someplace comfortable and safe, both of which AiME <em>requires</em> for a long rest). Are you travelling from a city to a dungeon (or vice-versa)? No long rests without loremaster approval. The idea is to make the journey more interesting and risky feeling, and since both stories in Middle Earth involve very long journeys through dangerous lands that take their toll on the characters, this does a good job of representing that.</p><p></p><p>I'm playing in a AiME campaign currently. We haven't bothered with the really crunchy embarkation rolls and such, but we've really liked the "no long rest on a journey" mechanic.</p><p></p><p>Keep in mind, however, that the Scholar (Healer) and the Warden both have out-of-combat healing that refreshes or is used on a short rest. So, the PCs can still recover lost HP. You just can't recover actual long rest abilities, recover Hit Dice, recover hp for free, etc. Also keep in mind that there are essentially no spellcasting classes in AiME (you can learn to cast a very small list of spells with "Feats").</p><p></p><p>Here's what the Loremaster's Guide has to say about it:</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7301202, member: 6777737"] The actual rule is: A "journey event" is an encounter that happens on the road. Here, it means that it's possible for the party to, for example, encounter a particularly hospitable and accommodating homestead on the road where they're able to long rest for the night. It doesn't mean, "If you happen across some giant spiders in Mirkwood, you get to long rest after killing them off." The example given in the Player's Guide is the party finds an idea camping location. The Scout (a role a character may take during travel) rolls an Investigation check (base DC 12). If the roll beat the DC by 5, the location can be used for a long rest. Are you at a city? You can long rest. Are you in a dungeon of some sort? You can long rest (assuming you can find someplace comfortable and safe, both of which AiME [I]requires[/I] for a long rest). Are you travelling from a city to a dungeon (or vice-versa)? No long rests without loremaster approval. The idea is to make the journey more interesting and risky feeling, and since both stories in Middle Earth involve very long journeys through dangerous lands that take their toll on the characters, this does a good job of representing that. I'm playing in a AiME campaign currently. We haven't bothered with the really crunchy embarkation rolls and such, but we've really liked the "no long rest on a journey" mechanic. Keep in mind, however, that the Scholar (Healer) and the Warden both have out-of-combat healing that refreshes or is used on a short rest. So, the PCs can still recover lost HP. You just can't recover actual long rest abilities, recover Hit Dice, recover hp for free, etc. Also keep in mind that there are essentially no spellcasting classes in AiME (you can learn to cast a very small list of spells with "Feats"). Here's what the Loremaster's Guide has to say about it: [/QUOTE]
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Anyone Using Adventures in Middle Earth Journey/Rest Rules in Regular 5e Game?
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