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Anyone Willing To Run Kingmaker? (Full)
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<blockquote data-quote="mazzoli" data-source="post: 5957956" data-attributes="member: 6687941"><p>I think you've managed to drag me on board, not that it was a tough battle. I was leaning toward running it anyway, and it's hard to turn down some gaming. Also, looking at what I've got going on, I'm not in as many games as it seemed like I was.</p><p></p><p>I've got PDFs of the modules, so I can slice those up as needed for what we need. I've briefly looked over them before but I skipped all of the kingdom building stuff for reasons unknown considering that was the reason I was looking through them in the first place.</p><p></p><p>Is there a commonly accepted good number of players for this adventure path? I'm probably good up to about 8 but I know some people like smaller parties and it's probably designed for more like 4-6 people.</p><p></p><p>Also, how would we want to work the rules for character creation? Rolling? Point buy? If point buy, how many points? Any house rules that people really like? What books are allowed? Personally, I prefer sticking to mostly core stuff, though I like the Advanced Player's Guide, but I'm good for any sort of rules stuff.</p><p></p><p>I'll cut you guys a deal. If you guys can recruit (which seems to be nearly done already) and decide which rules and modifications and material to use, I'll start familiarizing myself with the module and handle the rest of the stuff that needs done.</p><p></p><p>Rereading that, it sounds kind of like I don't want to do it. Let me assure you that that's not the case at all.</p></blockquote><p></p>
[QUOTE="mazzoli, post: 5957956, member: 6687941"] I think you've managed to drag me on board, not that it was a tough battle. I was leaning toward running it anyway, and it's hard to turn down some gaming. Also, looking at what I've got going on, I'm not in as many games as it seemed like I was. I've got PDFs of the modules, so I can slice those up as needed for what we need. I've briefly looked over them before but I skipped all of the kingdom building stuff for reasons unknown considering that was the reason I was looking through them in the first place. Is there a commonly accepted good number of players for this adventure path? I'm probably good up to about 8 but I know some people like smaller parties and it's probably designed for more like 4-6 people. Also, how would we want to work the rules for character creation? Rolling? Point buy? If point buy, how many points? Any house rules that people really like? What books are allowed? Personally, I prefer sticking to mostly core stuff, though I like the Advanced Player's Guide, but I'm good for any sort of rules stuff. I'll cut you guys a deal. If you guys can recruit (which seems to be nearly done already) and decide which rules and modifications and material to use, I'll start familiarizing myself with the module and handle the rest of the stuff that needs done. Rereading that, it sounds kind of like I don't want to do it. Let me assure you that that's not the case at all. [/QUOTE]
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