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<blockquote data-quote="Scotley" data-source="post: 6098536" data-attributes="member: 11520"><p>Red Knight's Cleric looks to be perhaps 70% complete as of this morning. I went ahead and posted with the assumption that everyone is moving south on the trail of the bandits. </p><p></p><p>We have to decide what to do about Brondelleon/Holy Man. We also need to be thinking about how the Cleric will be joining the group. I am content to just write him into the story as if he's always been there, but if anyone is uncomfortable with that speak now and we'll considered alternatives. </p><p></p><p>The group is now</p><p>Sec Silverhand playing Prince Liam the Bostful Human Cavalier</p><p>Kaodi playing Vesna "Pixie" Sirota Human Skirmisher Ranger</p><p>Duece Traveler playing Rhote Prinez the Discarded Tiefling Fire Elementalist Wizard</p><p>Shayuri playing Kyria Estanes Human Rogue</p><p>Red Knight soon to be playing an as yet unnamed Human Cleric</p><p></p><p>That makes for pretty much the standard party going back to 1e a couple of warriors, a wizard, a rogue and a cleric. Doesn't get much better than that as far as my job as DM is concerned. </p><p></p><p>MIA are the original DM, Mazzoli, the original player of Prince Liam, Insight, Jaux Rankor Human Fighter, by Disposable Hero, Grayson Half-elf Paladin by Axios, and Brondelleon Half-elf Druid by Holy Man. Many of these characters had ties to other characters that should be addressed. At this point I have not written either Grayson or Brondelleon out of the story. How do we want to handle that? Did they stay behind to protect Oleg and Svetlana? Leaving them nearby should they ask to return to the game. Did they get news from home that required them to leave immediately? Do we just let them fade quietly into the background? </p><p></p><p>Each character who participated in the brief battle against the bandits at Oleg's trading post gets 101 exp. </p><p></p><p>The module assumes you also get 100 exp for each hex on the map you fully explore (takes 1 or two days depending on the terrain. Just riding through doesn't count. I will however give you credit for the hex around the trading post. So that's another 20 exp each for the five active players.</p></blockquote><p></p>
[QUOTE="Scotley, post: 6098536, member: 11520"] Red Knight's Cleric looks to be perhaps 70% complete as of this morning. I went ahead and posted with the assumption that everyone is moving south on the trail of the bandits. We have to decide what to do about Brondelleon/Holy Man. We also need to be thinking about how the Cleric will be joining the group. I am content to just write him into the story as if he's always been there, but if anyone is uncomfortable with that speak now and we'll considered alternatives. The group is now Sec Silverhand playing Prince Liam the Bostful Human Cavalier Kaodi playing Vesna "Pixie" Sirota Human Skirmisher Ranger Duece Traveler playing Rhote Prinez the Discarded Tiefling Fire Elementalist Wizard Shayuri playing Kyria Estanes Human Rogue Red Knight soon to be playing an as yet unnamed Human Cleric That makes for pretty much the standard party going back to 1e a couple of warriors, a wizard, a rogue and a cleric. Doesn't get much better than that as far as my job as DM is concerned. MIA are the original DM, Mazzoli, the original player of Prince Liam, Insight, Jaux Rankor Human Fighter, by Disposable Hero, Grayson Half-elf Paladin by Axios, and Brondelleon Half-elf Druid by Holy Man. Many of these characters had ties to other characters that should be addressed. At this point I have not written either Grayson or Brondelleon out of the story. How do we want to handle that? Did they stay behind to protect Oleg and Svetlana? Leaving them nearby should they ask to return to the game. Did they get news from home that required them to leave immediately? Do we just let them fade quietly into the background? Each character who participated in the brief battle against the bandits at Oleg's trading post gets 101 exp. The module assumes you also get 100 exp for each hex on the map you fully explore (takes 1 or two days depending on the terrain. Just riding through doesn't count. I will however give you credit for the hex around the trading post. So that's another 20 exp each for the five active players. [/QUOTE]
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