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<blockquote data-quote="Erekose13" data-source="post: 3047776" data-attributes="member: 3387"><p><span style="color: PaleTurquoise"><strong>Brightstar Vaukriel, Angel of Splendor</strong></span></p><p>Male Illumian Unfettered (Clever Blade Saint) 5 / Duskblade 3 [Race RoD, class AE(Tra)/PHB2]</p><p><em>Medium Humanoid (Human)</em></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Height:</strong> 6' 4''</p><p><strong>Weight:</strong> 196lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Bright blue</p><p><strong>Age:</strong> 30</p><p><strong>XP:</strong> 30,000</p><p></p><p><strong>Str:</strong> 14 (+2) [6 points]</p><p><strong>Dex:</strong> 18 (+4) [10 points, +2 level]</p><p><strong>Con:</strong> 10 (-) [2 points] </p><p><strong>Int:</strong> 14 (+2) [6 points]</p><p><strong>Wis:</strong> 10 (-) [2 points]</p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> </p><p><strong>Illumian [Races of Destiny, 51]:</strong> <em>Luminous Sigils (Su): </em> soft blue sigils float around his head with the intensity of a candle. <em>Glyphic Resonance (Ex): </em> immune to glyphs cast by a caster level less than his HD. -4 save vs. glyphs cast by a greater caster. <em>Power Sigils (Su): </em> VaulUur (soul of grace): +3 to all Dex and Cha based checks and skill checks. <em>Illumian Words (Su): </em> VaulUur: 2/day expend spell slot as a swift action to add 1d6 per spell level to sneak attacks until the beginning of next turn. <em>Final Utterance (Su):</em> upon death for 1rd/HD the words of his life are heard nearby. +2 saves vs. spells with the shadow descriptor. <em>Superior Literacy:</em> literate. Speak Language is always a class skill. Automatic Languages: Common, Illumian; Bonus: Any; </p><p><strong>Unfettered [Arcana Evolved, 85]: </strong> <em>Weapon Profs:</em> simple, martial, and exotic agile weapons; Armor Profs: light and shields. <em>Armor Bonus (Ex):</em> +2 AC when wearing light or no armor. <em>Parry (Ex):</em> Add Int bonus to AC vs. one opponent. <em>Bonus Feat:</em> Defensive Stance (AE, 135) <em>Sneak Attack (Ex): </em> +1d6 sneak attack; </p><p><strong>Blade Saint [Transcendence, 54] - Clever Blade school:</strong> <em>First Form (Unfettered 3) - Base Trickery: </em> +2 attack when opponent takes a circumstance penalty to attack based on terrain or if the terrain confers a bonus to the Blade Saint. (ie Higher ground nets him +3 attack). <em>Second Form (Unfettered 5) - Sneak Attack:</em> +1d6 sneak attack; </p><p><strong>Duskblade [Players Handbook 2, 19]: </strong> <em>Weapon Profs:</em> simple, martial; Armor Profs: all except tower shield. <em>Spells Known: </em> 4 0th; 4 1st. Spells per day and saves based on Int. <em>Arcane Attunement (Su): </em> 5/day cast one of <em>dancing lights, detect magic, flare, ghost sound, read magic</em>. <em>Armored Mage (Ex): </em> cast in light armor w/ light shields. <em>Combat Casting:</em> gain feat. <em>Arcane Channeling (Su): </em> cast any touch spell as part of a melee attack, no attack of opportunity, spell must have casting time 1 standard action or less.</p><p></p><p><strong>Hit Dice:</strong> 8d8</p><p><strong>HP:</strong> 50</p><p><strong>AC:</strong> 21 (+5 armor, +4 Dex, +2 Class); +2 vs. one opponent in melee. +1 vs. all melee.</p><p><strong>ACP:</strong> -1</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 30ft; Fly 60ft (average)</p><p></p><p><strong>Saves:</strong> </p><p>Fortitude +4 [+4 base, +0 Con]</p><p>Reflex +10 [+6 base, +4 Dex]</p><p>Will +4 [+4 base, +0 Wis] <em>+4 vs. fear</em></p><p><em>+2 vs. spells w/ shadow descriptor</em></p><p></p><p><strong>BAB:</strong> +8</p><p><strong>Melee Atk:</strong> +11 (2d6+6/20/x3/P, long spikestick) </p><p><strong>Ranged Atk:</strong> +12 (1d8/x3/110 ft./P, longbow)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +16 [11 ranks, +2 Cha, +3 racial]</p><p>Diplomacy +20 [9 (1cc) ranks, +2 Cha, +6 synergy, +3 racial]</p><p>Gather Information +8 [3 ranks, +2 Cha, +3 racial]</p><p>Jump +9 [5 ranks, +2 Str, +2 synergy], -1 ACP</p><p>Knowledge (nobility) +7 [5 ranks, +2 Int]</p><p>Open Lock +8 [1 ranks, +4 Dex, +3 racial]</p><p>Sense Motive +5 [5 ranks, +0 Wis]</p><p>Sleight of Hand +10 [1 rank, +4 Dex, +3 racial, +2 synergy], -1 ACP</p><p>Sneak +15 [8 ranks, +4 Dex, +3 racial], -1 ACP</p><p>Tumble +20 [11 ranks, +4 Dex, +3 racial, +2 synergy], -1 ACP</p><p>Balance +9 [0 ranks, +4 Dex, +3 racial, +2 synergy], -1 ACP</p><p>Concentration +4 [0 ranks, +0 Con, +4 feat]</p><p>Disguise +5 [0 ranks, +2 Cha, +3 racial] +2 in character</p><p>Escape Artist +7 [0 ranks, +4 Dex, +3 racial], -1 ACP</p><p>Intimidate +7 [0 ranks, +2 Cha, +3 racial, +2 synergy]</p><p>Perform +5 [0 ranks, +2 Cha, +3 racial]</p><p>Ride +7 [0 ranks, +4 Dex, +3 racial]</p><p>Use Rope +7 [0 ranks, +4 Dex, +3 racial]</p><p></p><p><strong>Feats:</strong></p><p>Enhanced Power Sigils (1st level) - power sigils grant additional +1 [RoD, 152]</p><p>Defensive Stance (2nd level Unfettered) - +1 dodge bonus to AC in melee [AE, 135]</p><p>Battle Touch (3rd level) - touch spells cast by Vaukriel last 1 full round [BoEM3, 20]</p><p>Combat Casting (2nd level Duskblade) - +4 Concentration checks in Combat</p><p>Tumbling Attack (6th level) - full action: opposed tumble check -5; if successful you can attack as if flanking opponent alone [Tra, 59]</p><p>Runic Sun (SUPER SPECIAL FREE THING) [Tra 71] - 2/day 30' burst Fort save DC 16 or take -2 penalty on attacks for 1rd. Glow w/ gold light 60' radius for 1hr. </p><p></p><p><strong>Languages:</strong> Common, Illumian, Abyssal, Ignan</p><p></p><p><strong>Spells Known</strong> [PHB2]</p><p>Save DC +2; Spells per day: 5 0th; 6 1st</p><p><em>0th</em> – acid splash, disrupt undead, ray of frost, touch of fatigue</p><p><em>1st</em> - blade of blood [PHB2, 103], kelgore's fire bolt [PHB2, 116], shocking grasp, rouse [PHB2, 123]</p><p></p><p><strong>Equipment:</strong></p><p><strong>Beacon of Dawn, <em>+1 roguefriend [BoEM3, 40], evil outsider detecting [BoEM3, 40], flametouched iron [ECS, 127], dire [AE, 160], long spikestick [AE, 158]</em></strong> – 9,620gp. Like his own nickname, this weapon's name is a mockery of its true form. The Beacon of Dawn is a twisted dark metal monstrosity with sharp angles and skin-tearing spikes on all sides. </p><p><strong>Gift of Sin, <em>demonic feathered wings [FF, 210]</em></strong> - 10,000gp. When captured and tortured in the foul prison of the demon lord Garguel, Vaukriel's gracious host gifted the Illumian with great big black wings grafted directly on his back. The wings are a symbol of the depravity and mockery that Vaukriel suffered during the time he was incarcerated.</p><p><strong>Heaven's Raiment, <em>+1 leather coat [AE, 166] of courage [BoHM, 40]</em></strong> - 4,350gp. This leather coat has been dyed a deep royal blue. It is embroidered with gold-lined clouds forming a peaceful heavenly scene across the back. The trim is an intricate gold embroidery of knotwork along the collar and down the length of the front.</p><p><strong>Joreth's Ring, <em>ring of magical might (1st) [AE, 224]</em></strong> - 1,000gp. This simple gold band features a feathered motif as it wraps around the wearer's finger.</p><p><strong>Shard of Electricity, <em>empowered spell shard (shocking grasp) [MoE 116]</em></strong> - 1,500gp. A tiny shard of crystal, inscribed with arcane runes, banded with mithral, hangs from a silver chain. </p><p><strong>Composite Longbow</strong> - 100gp - carried</p><p><strong>20 x Bodkin arrows [AE 155]</strong> - 10gp - carried - ignore 2 points of armor based AC bonus.</p><p><strong>Potion of Lesser Vigor [CompDiv 186]</strong> x6 - 150gp - in backpack </p><p><strong>Backpack</strong> - 2gp - worn</p><p><strong>Disguise kit</strong> – 50gp - in backpack</p><p><strong>Bedroll</strong> 5sp - on ship</p><p><strong>Waterskin</strong> 1gp - in backpack</p><p><strong>50 ft. silk rope</strong> 10gp - in backpack</p><p><strong>Trail rations (20 days worth)</strong> 10gp - on ship</p><p><strong>Belt pouch</strong> 1gp - in backpack</p><p><strong>Tent</strong> – 10gp - on ship</p><p><strong>Flint and steel</strong> – 1gp - in backpack</p><p><strong>Traveler’s outfit</strong> - (Free) - worn</p><p></p><p><strong>Money</strong></p><p>184gp, 5sp, 0cp</p><p></p><p>~~~~~</p><p></p><p><strong>Appearance:</strong> Vaukriel would appear quite human if a bit on the tall side if it weren't for a few striking characteristics such as the pale blue sigils floating around his head, or perhaps the large black feathered wings on his back. Vaukriel has piercing blue eyes and deep raven black hair. He proudly wears his leather coat, Heaven's Raiment which has been fitted to allow his black wings freedom to expand. The wicked weapon he wields was all he was had when he escaped the prison of Garguel, though before forging it into the spikestick it is today, it was only the painful chains that had been wrapped around his feat and hands.</p><p></p><p><strong>Personality:</strong> Vaukriel struggles within himself. To his friends he puts on a good show of being a very passionate individual, driven by hope and courage. Yet ever since his incarceration, the Illumian has been dealing with very difficult issues within his own mind. Terribly scarred from the ordeal, Vaukriel has never opened up to anyone about what happened to him and why he has large black demonic wings or why he carries a wicked stick barbed with horrific twisted pieces of blackened iron. Something new is bubbling to the surface of this once peaceful creature, something that could errupt if given the right circumstances. </p><p></p><p><strong>Background:</strong> When first taught the Ritual of Words Made Flesh, Vaukriel was full of hope and courage, much as he tries to be even now. As a young Illumian he did what all the other students in his cabal did, study the myriad ways in order to try and best understand the entirety of their world through language. When he was old enough, Brightstar Vaukriel left the cabal with high hopes. </p><p></p><p>He travelled across the vast oceans, past the great fields, and over the Stonemaw Mountains until he finally reached his destination, the Kingdom of Knowledge. Where better to learn the secrets of the multiverse than the land of prophesy. Almost completely unheard of in the Kingdom, the Illumian was something of a curiousity among the court. It was perhaps through luck or perhaps skill, that Talaa, the omnielemental prince found a hint of greatness in the young Illumian. Tasked to pierce the sky and journey to the realms of the gods, Vaukriel set out on yet another great quest.</p><p></p><p>As he ascended fate tore him astray. The young Illumian was captured by the agents of Garguel, a fiend enamored with corruption and the innocent. Dragged down into a hellish world of pain and death, Vaukriel was taken to the Pits of Suffering where he was tossed into a prison cell little bigger than a house made for a dog. Tortured and mocked by Garguel, Lord of Perversion and Depravity, Vaukriel faught long and hard to hold on to the hope that he had once thrived on.</p><p></p><p>Lord Garguel and his court often enjoyed draging the poor Illumian out to be ridiculed. After one particularly devilish insight, Garguel caught onto the idea that the Illumian with his sigils and his quest to ascend to the palace of the gods, must've been seeking to become an angel. Lord Garguel arranged for Vaukriel to be grafted with a pair of large black demon wings forever to be called Angel of Splendor, a title that will haunt the Illumian till his death bed.</p><p></p><p>Prolonged expossure to the debauchery of Lord Garguel's court renewed something within Vaukriel. Catching on to a wave of hope, the Illumian tore himself free of the terrible barbed chains that held him prisoner and took wing in an effort to escape the black Pits of Suffering. Having overheard one of Lord Garguel's guests speak of a doorway through which he had come from the great city of Entridiope, Vaukriel knew how to escape. Guards and demons fell to the Angel of Spledor as he wrapped his binding chains around a stough piece of wood from the cell door. Armed with the Beacon of Dawn, he freed himself from captivity.</p><p></p><p>Returning to Talaa's Kingdom, the battered and beaten Vaukriel flew with renewed strength. Little time did he have after his return before things in the court of his patron began to turn sour. With new companions, the Illumian sets out on a new quest, where this one will lead is a completely different question.</p><p></p><p>[sblock=People Known]There are several people at Court you can think of that might be powerful enough to help, though their reactions to the coup would be mixed, at best. Despite the tragic circumstance that gifted you with flight, you had attracted a few admirers that respected your strength in learning how to fly. There are two sylphs, sisters actually, that you had come to know and admire. The elder of the two, Shasera, was great friends with a mighty cloud ray, a colossal beast some say is big as the sky. Also, there was a powerful air elemental, Tk'sssar'assa that lived on the high peaks of the Stonemaw mountains, one that claimed to have divine powers. Certainly he was served by the whimsical spirits of the air, flying monkey-like creatures with powers over wind and weather. You met them briefly on your journey up the mountain, right before you were captured by Lord Garguel's minions.</p><p></p><p>Shasera might not mind the time elemental's rule, as she and her sister were ambassadors of other air creatures. She would not be affected, one way or the other, with changes in laws, provided her status as an ambassador was kept intact. Tk'sssar'assa, on the other hand, would probably be furious. He considered himself a God of the Mountain Air, and was rather old-fashioned and reactionary in his views. He would considered the time elementals to be upstarts in the Kingdom of Knowledge.</p><p></p><p>In addition, your illumian heritage brought you to the attention to a very occasional visitor to Taala's court. A shuyarn, a rune angel that called herself Sen, had appeared in Taala’s court only a handful of times since you had been there, but each time she came on a mission of utmost importance. Of importance to who, you never could say, but she gifted Taala lavishly with powerful scrolls for the privilege of seeing the weirds. She always stopped on her way out of court to bow to you, and you seemed to recognize her in a deep way that had nothing to do her appearance. The last time she had smiled at you, a queer expression of face and words that still sometimes haunts your dreams. She’s never spoken to you, but you have the unshakable feeling that she is sympathetic to you personally. [/sblock]</p><p>~~~~~</p><p></p><p><strong>Sources:</strong></p><p>Races of Destiny [RoD]</p><p>Arcana Evolved [AE]</p><p>Transcendence [Tra]</p><p>Players Handbook 2 [PHB2]</p><p>Eberron Campaign Setting [ECS]</p><p>Magic of Eberron [MoE]</p><p>Book of Hallowed Might [BoHM]</p><p>Book of Eldritch Might 3 [BoEM3]</p><p>Fiend Folio [FF]</p><p>Complete Divine [CompDiv]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 3047776, member: 3387"] [COLOR=PaleTurquoise][b]Brightstar Vaukriel, Angel of Splendor[/b][/COLOR] Male Illumian Unfettered (Clever Blade Saint) 5 / Duskblade 3 [Race RoD, class AE(Tra)/PHB2] [I]Medium Humanoid (Human)[/I] [b]Alignment:[/b] Chaotic Good [b]Height:[/b] 6' 4'' [b]Weight:[/b] 196lbs [b]Hair:[/b] Black [b]Eyes:[/b] Bright blue [b]Age:[/b] 30 [b]XP:[/b] 30,000 [b]Str:[/b] 14 (+2) [6 points] [b]Dex:[/b] 18 (+4) [10 points, +2 level] [b]Con:[/b] 10 (-) [2 points] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 10 (-) [2 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] [B]Illumian [Races of Destiny, 51]:[/B] [I]Luminous Sigils (Su): [/I] soft blue sigils float around his head with the intensity of a candle. [I]Glyphic Resonance (Ex): [/I] immune to glyphs cast by a caster level less than his HD. -4 save vs. glyphs cast by a greater caster. [I]Power Sigils (Su): [/I] VaulUur (soul of grace): +3 to all Dex and Cha based checks and skill checks. [I]Illumian Words (Su): [/I] VaulUur: 2/day expend spell slot as a swift action to add 1d6 per spell level to sneak attacks until the beginning of next turn. [I]Final Utterance (Su):[/I] upon death for 1rd/HD the words of his life are heard nearby. +2 saves vs. spells with the shadow descriptor. [I]Superior Literacy:[/I] literate. Speak Language is always a class skill. Automatic Languages: Common, Illumian; Bonus: Any; [B]Unfettered [Arcana Evolved, 85]: [/B] [I]Weapon Profs:[/I] simple, martial, and exotic agile weapons; Armor Profs: light and shields. [I]Armor Bonus (Ex):[/I] +2 AC when wearing light or no armor. [I]Parry (Ex):[/I] Add Int bonus to AC vs. one opponent. [I]Bonus Feat:[/I] Defensive Stance (AE, 135) [I]Sneak Attack (Ex): [/I] +1d6 sneak attack; [B]Blade Saint [Transcendence, 54] - Clever Blade school:[/B] [I]First Form (Unfettered 3) - Base Trickery: [/I] +2 attack when opponent takes a circumstance penalty to attack based on terrain or if the terrain confers a bonus to the Blade Saint. (ie Higher ground nets him +3 attack). [I]Second Form (Unfettered 5) - Sneak Attack:[/I] +1d6 sneak attack; [B]Duskblade [Players Handbook 2, 19]: [/B] [I]Weapon Profs:[/I] simple, martial; Armor Profs: all except tower shield. [I]Spells Known: [/I] 4 0th; 4 1st. Spells per day and saves based on Int. [I]Arcane Attunement (Su): [/I] 5/day cast one of [i]dancing lights, detect magic, flare, ghost sound, read magic[/i]. [I]Armored Mage (Ex): [/I] cast in light armor w/ light shields. [I]Combat Casting:[/I] gain feat. [I]Arcane Channeling (Su): [/I] cast any touch spell as part of a melee attack, no attack of opportunity, spell must have casting time 1 standard action or less. [b]Hit Dice:[/b] 8d8 [b]HP:[/b] 50 [b]AC:[/b] 21 (+5 armor, +4 Dex, +2 Class); +2 vs. one opponent in melee. +1 vs. all melee. [b]ACP:[/b] -1 [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 30ft; Fly 60ft (average) [b]Saves:[/b] Fortitude +4 [+4 base, +0 Con] Reflex +10 [+6 base, +4 Dex] Will +4 [+4 base, +0 Wis] [i]+4 vs. fear[/i] [i]+2 vs. spells w/ shadow descriptor[/i] [b]BAB:[/b] +8 [b]Melee Atk:[/b] +11 (2d6+6/20/x3/P, long spikestick) [b]Ranged Atk:[/b] +12 (1d8/x3/110 ft./P, longbow) [b]Skills:[/b] Bluff +16 [11 ranks, +2 Cha, +3 racial] Diplomacy +20 [9 (1cc) ranks, +2 Cha, +6 synergy, +3 racial] Gather Information +8 [3 ranks, +2 Cha, +3 racial] Jump +9 [5 ranks, +2 Str, +2 synergy], -1 ACP Knowledge (nobility) +7 [5 ranks, +2 Int] Open Lock +8 [1 ranks, +4 Dex, +3 racial] Sense Motive +5 [5 ranks, +0 Wis] Sleight of Hand +10 [1 rank, +4 Dex, +3 racial, +2 synergy], -1 ACP Sneak +15 [8 ranks, +4 Dex, +3 racial], -1 ACP Tumble +20 [11 ranks, +4 Dex, +3 racial, +2 synergy], -1 ACP Balance +9 [0 ranks, +4 Dex, +3 racial, +2 synergy], -1 ACP Concentration +4 [0 ranks, +0 Con, +4 feat] Disguise +5 [0 ranks, +2 Cha, +3 racial] +2 in character Escape Artist +7 [0 ranks, +4 Dex, +3 racial], -1 ACP Intimidate +7 [0 ranks, +2 Cha, +3 racial, +2 synergy] Perform +5 [0 ranks, +2 Cha, +3 racial] Ride +7 [0 ranks, +4 Dex, +3 racial] Use Rope +7 [0 ranks, +4 Dex, +3 racial] [b]Feats:[/b] Enhanced Power Sigils (1st level) - power sigils grant additional +1 [RoD, 152] Defensive Stance (2nd level Unfettered) - +1 dodge bonus to AC in melee [AE, 135] Battle Touch (3rd level) - touch spells cast by Vaukriel last 1 full round [BoEM3, 20] Combat Casting (2nd level Duskblade) - +4 Concentration checks in Combat Tumbling Attack (6th level) - full action: opposed tumble check -5; if successful you can attack as if flanking opponent alone [Tra, 59] Runic Sun (SUPER SPECIAL FREE THING) [Tra 71] - 2/day 30' burst Fort save DC 16 or take -2 penalty on attacks for 1rd. Glow w/ gold light 60' radius for 1hr. [b]Languages:[/b] Common, Illumian, Abyssal, Ignan [b]Spells Known[/b] [PHB2] Save DC +2; Spells per day: 5 0th; 6 1st [I]0th[/I] – acid splash, disrupt undead, ray of frost, touch of fatigue [i]1st[/i] - blade of blood [PHB2, 103], kelgore's fire bolt [PHB2, 116], shocking grasp, rouse [PHB2, 123] [b]Equipment:[/b] [b]Beacon of Dawn, [I]+1 roguefriend [BoEM3, 40], evil outsider detecting [BoEM3, 40], flametouched iron [ECS, 127], dire [AE, 160], long spikestick [AE, 158][/I][/b] – 9,620gp. Like his own nickname, this weapon's name is a mockery of its true form. The Beacon of Dawn is a twisted dark metal monstrosity with sharp angles and skin-tearing spikes on all sides. [b]Gift of Sin, [i]demonic feathered wings [FF, 210][/i][/b] - 10,000gp. When captured and tortured in the foul prison of the demon lord Garguel, Vaukriel's gracious host gifted the Illumian with great big black wings grafted directly on his back. The wings are a symbol of the depravity and mockery that Vaukriel suffered during the time he was incarcerated. [b]Heaven's Raiment, [i]+1 leather coat [AE, 166] of courage [BoHM, 40][/i][/b] - 4,350gp. This leather coat has been dyed a deep royal blue. It is embroidered with gold-lined clouds forming a peaceful heavenly scene across the back. The trim is an intricate gold embroidery of knotwork along the collar and down the length of the front. [b]Joreth's Ring, [i]ring of magical might (1st) [AE, 224][/i][/b] - 1,000gp. This simple gold band features a feathered motif as it wraps around the wearer's finger. [b]Shard of Electricity, [i]empowered spell shard (shocking grasp) [MoE 116][/i][/b] - 1,500gp. A tiny shard of crystal, inscribed with arcane runes, banded with mithral, hangs from a silver chain. [b]Composite Longbow[/b] - 100gp - carried [b]20 x Bodkin arrows [AE 155][/b] - 10gp - carried - ignore 2 points of armor based AC bonus. [b]Potion of Lesser Vigor [CompDiv 186][/b] x6 - 150gp - in backpack [B]Backpack[/B] - 2gp - worn [b]Disguise kit[/b] – 50gp - in backpack [b]Bedroll[/b] 5sp - on ship [b]Waterskin[/b] 1gp - in backpack [b]50 ft. silk rope[/b] 10gp - in backpack [b]Trail rations (20 days worth)[/b] 10gp - on ship [b]Belt pouch[/b] 1gp - in backpack [b]Tent[/b] – 10gp - on ship [b]Flint and steel[/b] – 1gp - in backpack [b]Traveler’s outfit[/b] - (Free) - worn [b]Money[/b] 184gp, 5sp, 0cp ~~~~~ [b]Appearance:[/b] Vaukriel would appear quite human if a bit on the tall side if it weren't for a few striking characteristics such as the pale blue sigils floating around his head, or perhaps the large black feathered wings on his back. Vaukriel has piercing blue eyes and deep raven black hair. He proudly wears his leather coat, Heaven's Raiment which has been fitted to allow his black wings freedom to expand. The wicked weapon he wields was all he was had when he escaped the prison of Garguel, though before forging it into the spikestick it is today, it was only the painful chains that had been wrapped around his feat and hands. [b]Personality:[/b] Vaukriel struggles within himself. To his friends he puts on a good show of being a very passionate individual, driven by hope and courage. Yet ever since his incarceration, the Illumian has been dealing with very difficult issues within his own mind. Terribly scarred from the ordeal, Vaukriel has never opened up to anyone about what happened to him and why he has large black demonic wings or why he carries a wicked stick barbed with horrific twisted pieces of blackened iron. Something new is bubbling to the surface of this once peaceful creature, something that could errupt if given the right circumstances. [b]Background:[/b] When first taught the Ritual of Words Made Flesh, Vaukriel was full of hope and courage, much as he tries to be even now. As a young Illumian he did what all the other students in his cabal did, study the myriad ways in order to try and best understand the entirety of their world through language. When he was old enough, Brightstar Vaukriel left the cabal with high hopes. He travelled across the vast oceans, past the great fields, and over the Stonemaw Mountains until he finally reached his destination, the Kingdom of Knowledge. Where better to learn the secrets of the multiverse than the land of prophesy. Almost completely unheard of in the Kingdom, the Illumian was something of a curiousity among the court. It was perhaps through luck or perhaps skill, that Talaa, the omnielemental prince found a hint of greatness in the young Illumian. Tasked to pierce the sky and journey to the realms of the gods, Vaukriel set out on yet another great quest. As he ascended fate tore him astray. The young Illumian was captured by the agents of Garguel, a fiend enamored with corruption and the innocent. Dragged down into a hellish world of pain and death, Vaukriel was taken to the Pits of Suffering where he was tossed into a prison cell little bigger than a house made for a dog. Tortured and mocked by Garguel, Lord of Perversion and Depravity, Vaukriel faught long and hard to hold on to the hope that he had once thrived on. Lord Garguel and his court often enjoyed draging the poor Illumian out to be ridiculed. After one particularly devilish insight, Garguel caught onto the idea that the Illumian with his sigils and his quest to ascend to the palace of the gods, must've been seeking to become an angel. Lord Garguel arranged for Vaukriel to be grafted with a pair of large black demon wings forever to be called Angel of Splendor, a title that will haunt the Illumian till his death bed. Prolonged expossure to the debauchery of Lord Garguel's court renewed something within Vaukriel. Catching on to a wave of hope, the Illumian tore himself free of the terrible barbed chains that held him prisoner and took wing in an effort to escape the black Pits of Suffering. Having overheard one of Lord Garguel's guests speak of a doorway through which he had come from the great city of Entridiope, Vaukriel knew how to escape. Guards and demons fell to the Angel of Spledor as he wrapped his binding chains around a stough piece of wood from the cell door. Armed with the Beacon of Dawn, he freed himself from captivity. Returning to Talaa's Kingdom, the battered and beaten Vaukriel flew with renewed strength. Little time did he have after his return before things in the court of his patron began to turn sour. With new companions, the Illumian sets out on a new quest, where this one will lead is a completely different question. [sblock=People Known]There are several people at Court you can think of that might be powerful enough to help, though their reactions to the coup would be mixed, at best. Despite the tragic circumstance that gifted you with flight, you had attracted a few admirers that respected your strength in learning how to fly. There are two sylphs, sisters actually, that you had come to know and admire. The elder of the two, Shasera, was great friends with a mighty cloud ray, a colossal beast some say is big as the sky. Also, there was a powerful air elemental, Tk'sssar'assa that lived on the high peaks of the Stonemaw mountains, one that claimed to have divine powers. Certainly he was served by the whimsical spirits of the air, flying monkey-like creatures with powers over wind and weather. You met them briefly on your journey up the mountain, right before you were captured by Lord Garguel's minions. Shasera might not mind the time elemental's rule, as she and her sister were ambassadors of other air creatures. She would not be affected, one way or the other, with changes in laws, provided her status as an ambassador was kept intact. Tk'sssar'assa, on the other hand, would probably be furious. He considered himself a God of the Mountain Air, and was rather old-fashioned and reactionary in his views. He would considered the time elementals to be upstarts in the Kingdom of Knowledge. In addition, your illumian heritage brought you to the attention to a very occasional visitor to Taala's court. A shuyarn, a rune angel that called herself Sen, had appeared in Taala’s court only a handful of times since you had been there, but each time she came on a mission of utmost importance. Of importance to who, you never could say, but she gifted Taala lavishly with powerful scrolls for the privilege of seeing the weirds. She always stopped on her way out of court to bow to you, and you seemed to recognize her in a deep way that had nothing to do her appearance. The last time she had smiled at you, a queer expression of face and words that still sometimes haunts your dreams. She’s never spoken to you, but you have the unshakable feeling that she is sympathetic to you personally. [/sblock] ~~~~~ [b]Sources:[/b] Races of Destiny [RoD] Arcana Evolved [AE] Transcendence [Tra] Players Handbook 2 [PHB2] Eberron Campaign Setting [ECS] Magic of Eberron [MoE] Book of Hallowed Might [BoHM] Book of Eldritch Might 3 [BoEM3] Fiend Folio [FF] Complete Divine [CompDiv] [/QUOTE]
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