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<blockquote data-quote="Bront" data-source="post: 3055146" data-attributes="member: 19696"><p><strong><u><span style="font-size: 12px">Ekilu ka Wooli (Ekilu the White)</span></u></strong></p><p><em>Darfellan (SW) Spirit Shamen (CD) 6/Storm Lord (CD) 2</em></p><p></p><p><strong>Alignment:</strong> LG (With CG tendancies)</p><p><strong>Age:</strong> 21</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5'0"</p><p><strong>Weight:</strong> 176</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> None</p><p><strong>Skin:</strong> All White</p><p></p><p><strong>STR:</strong> 18 [+4] (6 points +2 Racial +2 Item) </p><p><strong>DEX:</strong> 10 [--] (4 points -2 Racial) </p><p><strong>CON:</strong> 12 [+1] (4 points) </p><p><strong>INT:</strong> 12 [+1] (4 points) </p><p><strong>WIS:</strong> 18 [+4] (10 points +2 level) </p><p><strong>CHA:</strong> 12 [+1] (4 points) (See Spell Effects)</p><p></p><p><strong>Hit Point:</strong> 58</p><p><strong>Hit Dice:</strong> 8d8 + 8</p><p><strong>Armor Class:</strong> 23 (10 base + 5 Armor + 5 Shield + 2 Natural + 1 Deflection), 11 Touch, 23 Flat Footed</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +5</p><p>- <strong>Melee:</strong> +9</p><p>- <strong>Ranged:</strong> +5</p><p></p><p><strong>Speed:</strong> 20’ (Swim 40'(50'))</p><p></p><p><strong>FORT:</strong> +12 (8 Base + 1 Con + 2 Feat + 1 item)</p><p><strong>REFL:</strong> +3 (2 Base + 0 Dex + 1 item)</p><p><strong>WILL:</strong> +13 (8 Base + 4 Wis + 1 item)</p><p></p><p><u><strong>Abilities:</strong></u></p><p>Racial</p><p>- <em>+8 Swim, may take 10, 40' Swim speed, can run while swimming</em></p><p>- <em>Hold Breath: Can hold breath Con * 8 rounds (96 Minutes)</em></p><p>- <em>Bite: 1d6 + 1 1/2 Str as Primary</em></p><p>- <em>Echolocation: Blindsense 20' underwater</em></p><p>- <em>Racial Hatred: +2 to hit and damage Sahuagin</em></p><p>Spirit Shamen</p><p>- <em>Spirit Guide: Ookatooli - Storm Spirit - Power, Conflict, Vengance</em></p><p>-- <em>Alertness</em></p><p>-- <em>Folow the Guide: May make second will save vs enchantment spells 1 round later</em></p><p>- <em>Wild Empathy +7 (6 level +1 Charisma)</em></p><p>- <em>Chastise Spirits: 6d6 vs Spirits within 30', DC 17 Will, 4/day</em></p><p>- <em>Detect Spirits: As Detect Undead but for spirits</em></p><p>- <em>Blessing of the Spirits: Protection from Spirits (As Pro Evil) till dispelled, takes 10 min to activate.</em></p><p>- <em>Ghost Warrior: All weapons gain Ghost Touch ability, and uses normal AC vs incorperal attack</em></p><p>Stormlord</p><p>- <em>Enhanced Javelins: Thrown Javelins considered +1 magic weapons</em></p><p>- <em>Electricity Reistance: 5</em></p><p>- <em>Shock Weapon: Spears or Javelins considered a shock weapon (+1d6 electrical), for up to 1 round after leaving hand</em></p><p>Spells</p><p>- <em>Scales of the Sealord</em>Lasts 8 hours per casting, +2 Natural Armor, +10' Swim Speed, -2 Cha vs non-aquatic)</p><p></p><p><u><strong>Feats:</strong></u></p><p>1st Level</p><p>- <em>Endurance</em></p><p>3rd Level</p><p>- <em>Great Fortitude</em></p><p>6th Level</p><p>- <em>Weapon Focus: Spear</em></p><p> </p><p><u><strong>Skills:</strong></u></p><p>Concentration +6 (5 ranks + 1 Con)</p><p>Heal +9 (5 ranks + 4 Wis)</p><p>KN: Geography +6 (5 ranks + 1 Int)</p><p>KN: History +3 (2 ranks + 1 Int)</p><p>KN: Nature +8 (7 ranks + 1 Int)</p><p>Language (1 CC rank)</p><p>Listen +9 (3 ranks + 4 Wis + 2 Feat)</p><p>Prof: Sailor +9 (5 ranks + 4 Wis) </p><p>Spellcraft +3 (2 ranks + 1 Int)</p><p>Spot +9 (3 ranks + 4 Wis +2 Feat)</p><p>Survival +11(13(15)) (7 ranks + 4 Wis + (2(4)) Synergy)</p><p>Swim +17 (5 ranks +8 Racial + 4 Str)</p><p></p><p><u><strong>Languages:</strong></u></p><p>- <em>Darfellan</em></p><p>- <em>Common</em></p><p>- <em>Aquan</em></p><p></p><p><u><strong>Spellcasting:</strong></u></p><p><strong>Caster Level:</strong> 8 (Druid Spell List)</p><p><strong>Save DC:</strong> 10 + 1 CHA + Level</p><p><strong>Spells Known or Available:</strong></p><p><strong>Oth level – 3</strong> Detect Magic, Light, Resistance<em>(6/day)</em> </p><p><strong>1st level – 3</strong> Speak with Animal, Lessor Vigor (CD 186), Hawkeye (CD 166) <em>(7/day)</em></p><p><strong>2nd level – 2</strong> Cloudburst (CD 158), Bear's Endurance<em>(7/day)</em></p><p><strong>3rd level – 2</strong> Scales of the Sealord (SW 121), Call Lightning <em>(6/day)</em></p><p><strong>4th level – 1</strong> Cuse Serious Wounds<em>(5/day)</em></p><p></p><p><u><strong>Equipment:</strong></u></p><p><strong>Melee weapons</strong></p><p>-<strong>Storm's Fury</strong> Spear +1, +11 (1d8+7+1d6, 20/x2) <em>Fine spear engraved with bolts of lightening</em> (2302gp, 6lb*)</p><p>-Spear +1, +10 (1d8+6+1d6, 20/x2) Normal Spear or Long Spear (Reach) (Spear (2), 4gp, 12lb*) (Longspear 5gp, 9lb*)</p><p>-Bite, +9(4) (1d6+6(2), 20/x2) <em>Natural (Secondary) Attack</em></p><p>-Hand Axe, +9 (1d6+4, 20/x3) <em>Hand Axe</em> (6gp, 3lb)</p><p>-Dagger, +9 (1d4+4, 20/x2) <em>Dagger</em> (2gp, 1lb)</p><p></p><p><strong>Ranged weapons</strong></p><p>-<strong>Storm's Fury</strong> Spear +1, +7 (1d8+7+1d6, 20/x2, 20 ft.)</p><p>-Spear, +6 (1d8+6+1d6, 20/x2, 20 ft.)</p><p>-<strong>Seaman's Bow</strong> MW Compositie Short Bow +4 Str, +6 (1d6+4, 20/x3, 70 ft.) <em>Fine bow of an able seaman</em> (675gp, 2lb*)</p><p>-Javalin, +6 (1d6+5+1d6, 20/x2, 30 ft.) (Q18 18gp, 36lb*)</p><p>-Dagger, +5 (1d6+4, 19/x2, 10 ft.) <em>Dagger</em></p><p></p><p>Note: All weapons are Ghost Touch, all spears or javalins are Shocking, and all javalins are +1 at least.</p><p></p><p><strong>Armor</strong></p><p>-<strong>Name</strong> Mithril Chain Shirt +1 (AC +5, ACP 0, Max Dex +6) <em>Description</em> (2100gp, 12.5lb)</p><p>-<strong>Spirit's Shell</strong> Animated Mithril Heavy Shield of Arrow Deflecting +3 (AC +5, ACP 0) <em>A Mithril Clam Shell that snaps arrows out of the air. Said to be animated by the spirits of the sea.</em> (10020+???gp, 7.5lb)</p><p>[sblock=Spirit's Shell]Your shield, Spirit's Shell, was further enhanced by a water genasi priest in Taala's service. Now the sturdy little clam can open up and bite arrows and other projectiles, snapping them out of the air before they can even hit you.About once a month, the shell opens of its own violition, revealing an arrow seemingly made of mother of pearl. You find it to be particularly effective against monsters of the spirit type.[/sblock]</p><p></p><p></p><p></p><p><strong>Miscellaneous Items</strong></p><p>- <strong>Wind's Defense</strong>, Ring of Protection +1, <em>Golden Ring carved with swirling winds given to him by Fee, unbeknownst to Ekilu</em> (2000gp, -lb) </p><p>- <strong>Shark's Gloves</strong>, Strength +2, <em>Sharkskin gloves with runes carved along the insides, removed from a Sahuagin chief</em> (4000gp, -lb)</p><p>- Vest of Resistance +1 (1000gp, 1lb)</p><p>- Adventurer’s Outfit (-gp, -lb)</p><p></p><p>- Efficient Quiver (1800gp, 2lb) (Objects inside don't count againt weight)</p><p>-- Weapons noted above</p><p>-- 59 Arrows (3gp, 9lb*)</p><p>-- 1 Mother of Pearl Arrow (-, -lb*)</p><p></p><p>- Handy Haversack (2000gp, 5lb) (Objects inside don't count against weight)</p><p>-- Bedroll (1sp, 5lb*)</p><p>-- Flint & Steel (1, -lb*)</p><p>-- Grappling Hook (1gp, 4 lb*) </p><p>-- Rope, 50' Silk (10gp, 5lb*)</p><p>-- Wand of Cure Light Wounds (50/50chg) (750gp, -lb*)</p><p>-- Potion of Enlarge (50gp, -lb*)</p><p>-- 2 Waterskins (2gp, 8lb*)</p><p>-- 6 Days Rations (3gp, 6lb*)</p><p></p><p>-Belt Pouch (1gp, .5lb)</p><p>--Amulet of Everburning Flame (110gp, -lb)</p><p></p><p>* Weight not counted due to container</p><p>Weight Carried: 32.5 lb</p><p>Remaining money: 136 gp 9 sp</p><p></p><p><strong><u>Encumberance</u></strong></p><p><strong>Capacity:</strong> 100, 200, 300</p><p><strong>Lift:</strong> 600</p><p><strong>Push/Drag:</strong> 1500</p><p></p><p><strong><u>Description</u></strong></p><p>Ekilu is slightly tall for a Darfellan, and a bit larger as well. He wears simple sailors clothing built to get wet, with his mithril shirt underneath, sharkskin gloves, a quiver and sack over his shoulders, and a belt pouch with an amulet that is enchanted with continual flame on it. However, his skin is a stark white, with not a spot of black on it. While many other races may not give him a second glance, it is something of note to those familiar with the Darfellan. His eyes are a deep sea blue, and seem soulful and deep, and he has no hair.</p><p></p><p><strong><u>Personality</u></strong></p><p>Ekilu is a man of two minds. His heritage leads him to be calm, thoughtful, and contemplating. His storm spirit guide leads him to be aggressive, confrontational, and even vengeful. As a result, he displays a wide array of emotions. Generally, he keeps a reign in on his spirit guide, and looks for a calm and thoughtful way out of a situation, but he can be spurned on to act quickly, sometimes without warning, and it is often rash and exacting, though rarely random. He bears the burden of his race on his shoulders, though mostly by his own choosing. He has managed to calm down much since Fee entered his life, and Ookatooli has been more passive of late.<em>(6)</em></p><p></p><p><strong><u>Background</u></strong></p><p>Despite a raging storm, Ekilu’s birth was celebrated by all in the Weilishootili tribe(1), for the birth of a whiteskin was a rare sign for the Darfellans. He was raised by the tribe as a whole, with the elders thinking that his arrival was as a sun of all Darfellans. Ekilu was dubbed Ekilu ka Wooli, which means Ekilu the White in Darfellan. He was once told that his parents picked the name Ekilu, but that was all he knew.</p><p></p><p>The elders and the tribe argued with what was the best way to raise him, and eventually decided to let him seek his own path instead of guiding him. They hoped that this would allow him to fulfill his destiny without interference from mortal hands. So they let Ekilu choose what to learn, what to explore, and simply answered questions or provided limited guidance when he asked for it. As a young man, Ekilu seemed to find interest in many things, and learned of history, nature, the lay of the lands, as well as more practical skills in healing, survival, swimming, and sailing. He was treated with kindness and patience, and taught to think before he acted.</p><p></p><p>Ekilu stayed with many different families in the tribe, who each showed him a little bit of the Darfellan culture. However, many of the families were torn asunder by fighting while he was there. It took many years for the elders to see a pattern, and even then they felt it was worth the risk. Finally, once one father broke down and nearly killed his wife, Ekilu was given a house of his own, and it was agreed that the elder girls of the village would spend alternating times taking care of him. By this time, he was age 8, and was fairly advanced for his age in many of his skills. As he grew older, many of the girls tried to court him while they took care of him, but he was generally dedicated to following his own path, and showed little interest in them.</p><p></p><p>Little was it known that Ekilu was receiving guidance from a spirit guide since his birth. The storm spirit Ookatooli had affixed itself to Ekilu when it saw the wondrous child born. While not apparent to Ekilu much at first, Ookatooli’s presence was felt as he began to mature. While Ekilu learned of the calm and deliberate Darfellan way, Ookatooli spoke of conflict, of power, and even of vengeance. The spirit urged Ekilu, who learned to use the spear and javelin to some degree of mastery at it’s urging. It spoke of conflict, past, present and future. Ekilu kept Ookatooli’s urgings to himself for some time.</p><p></p><p>On Ekilu’s 15th birthday, he could keep Ookatooli’s words to himself no longer. He spoke to the town elders of what Ookatooli had been telling him for days. Ookatooli spoke of a large contingent of Sahuagin coming to invade the tribe’s lands. He said they were coming for some kind of portal. Ekilu’s words were considered by the elders, but his words split the tribe at a deep rift. Some wished to run at Ekilu’s insistence, while others wanted to stand and fight, or even those who did not believe Ekilu’s warning, but most of the elders felt differently, called for the town to leave the next day. A girl, who had just taken to watching Ekilu that day, gave him a ring, saying that it would protect him on his coming journey, and he accepted it as a token of faith. Most of the tribe packed what they could and left the next day to follow Ekilu. That night, the Sahaugin attacked, slaughtering those who were left, with few survivors(3). The Darfellan’s that remained were forced to continue more inland, and while many survived, they began to integrate with other races in the various cities and villages through the land. Many looked to Ekilu for guidance, but he was disappointed that he could not save them all.</p><p></p><p>Ekilu broke away from the tribe, fearing that perhaps he would bring more conflict and vengeance down on them, while seeking to find vengeance of his own against the Sahuagin. With the help of Ookatooli, he began to manifest control of magic, and an understanding of spirits that moved the world. He rarely spent a year in any one place, with constant conflict He spent time sailing, as a healer, as a scout, and even as a warrior, but never staying for long.</p><p></p><p>His latest job however, kept him going for a while. As an experienced sailor and navigator, he had become an officer on one of Prince Taala’s ships. His understanding of spirits impressed the prince when he had the chance to meet him, and the job gave Ekilu a sense of pride and relief, knowing that serving in Prince Taala’s steed helped protect all his people, without him putting them at risk by being near them. Someday, he had hoped to be given access to the oracle weirds, to ask of his destiny.</p><p></p><p>However, there was another Darfellan in the service of Prince Taala as well, Fee’utikoo(4), who served aboard the Stormdancer(5). Fee, as Ekilu grew to call her, was a spirited warrior woman, who was quite intrigued to find Ekilu. While he avoided questions about his past, and she hers, they became close while serving together. Ookatooli even encouraged Ekilu’s time with her, as they sparred, laughed, and spoke in their native tongue of things long forgotten for the two wandering Darfellans. An association turned to friendship, and friendship later to love, as the two became truly close. Ekilu made it his personal mission to make sure Fee came back alive, and despite many voyaged where combat and conflict followed, he lived up to his personal promise.</p><p></p><p>During one of the missions of the Stormdancer, they ship fought a tribe of Sahuagin. Visions of dying tribesmen flashed in Ekilu’s head, and he lashed out at any and all Sahuagin he could, leaving a wake of blood, gore, and Sahuagin parts. When the battle was over, Ekilu had torn the tribal chief’s head off with his bare hands, and Fee was right beside him, having finished off those Ekilu had failed to kill on his rampage towards the chief, staring at him in disbelief. He burned the head, keeping the chief’s gloves to remember the encounter by. Later, Ekilu was saddened by his burst of rage and anger, and began to suspect Ookatooli’s influence, but Fee reassured him that they had deserved what they got for the continual slaughter of their people. That eased the weight a little, but he was uneasy about his loss of control.</p><p></p><p>As the couple grew closer, Ekilu revealed his past, talking about how his tribe felt he had a destiny, and how he let them down by not saving all of them. Fee simply smiled, and told him that he was just one man, and it was unfair that he feel he need take his entire race on his shoulders. Fee has helped ground Ekilu and given him some perspective on his goals and destiny in life. Together, they have made a fine team, though in the back of Ekilu’s mind, he worries that a great conflict is coming, and he may have to leave her.</p><p></p><p>Indeed, soon Ekilu was designated by Taala as the first mate of the new Island Ship, under captain Manarro Merricanath (Captain Merri). Meanwhile, Fee was made captain of the Stormdancer. On their last day together, they agreed that it was best they parted ways for now, but they swore to find each other again. In a way, Ekilu was relieved that the separation was not a result of some great conflict, but a friendly parting where they both went on to better things. Still, he misses Fee greatly, and waits for the day they can be together again with great excitement.</p><p></p><p><strong><em>Footnotes</em></strong></p><p>1. The largest remaining tribes of the Darfellans remaining after they were scattered by the Sahuagin, or at least at the time. The tribe lived in along a rocky break in part of the Earth Wall<em>(3)</em>, where they were able to build a dock for 2 small fishing boats, and use the numerous caves in the rock formations to get to the water as well. It is rumored that some of those caves lead to the waters of the elemental plane of water. The location of the tribe gave it shelter from the Sea, and from any incursions from land as well, with steep rocks rising around much of the village, and only a narrow winding road leading out through them. Simple farms lined the edges where the ground was soft enough, and some caves and seabeds were used to harvest vegetation.</p><p>2. The Earth Wall is a line of rocks, cliffs, and maintains along the edge of the Sea of Fire and Ice. There are few ports along the wall, but none are very large, or give easy access to the cities that support them. It is common for some cliff cities to have stair and pulley systems to raise and lower people to docks on the cliff side.</p><p>3. It is rumored that the Sahuagin sought a portal to the elemental plane of water, but many Darfellan believe that Ekilu somehow lead them to the tribe, or that they simply sought the Darfellans to slaughter again. The Sahuagin have settled the area somewhat, and caused a collapse in the cliffs to block the road going inland.</p><p>4. Fee’utikoo was the last girl to care for Ekilu before he led his tribe away from their village. However, she has never revealed this to Ekilu, and Ekilu only remembers that she looks vaguely familiar, but it has been a long time since he has been close to another Darfellan. She is a powerful and strong willed warrior and sailor.</p><p>5. The Stormdancer was an elemental sailing ship built to withstand sailing heavy storms in the more unstable seas that touched elemental planes.</p><p>6. Ookatooli’s passiveness is due to a lull in where the spirit feels he is needed to take part in a more active roll. Ookatooli generally has steered Ekilu into conflict, or brought it to Ekilu. However, Ookatooli is part of the reason Ekilu is special, and he is likely to guide him where he is needed.</p><p></p><p><strong>Meeting the others:</strong></p><p>Ekilu had met Nissa several times through his journeys on the Stormdancer, and he met up with her again in the small coastal town of Arete in the kingdom. Her friend, Aldri, had been abducted and used as a labor and pleasure slave by a gang led by a water elemental crime lord. Ekilu and Fee offered to help; knowing that dealing with such crime lords was in the best interest of the kingdom. Nissa started poking around after Aldri, where she eventually discovered what happened and heard about the brave strangers, so she came to ask their help as well. Vaukriel and Tempest were their names, and Fee had served with Tempest prior to Ekilu serving on the Stormdancer. The gang had sent a few sneaks to attack Tempest and Vaukriel at the inn, so they knew they were involved in this mess anyway and decided to help. </p><p></p><p>The five of them managed to break up the local gang members in an assault on their hideout. It was a fierce fight, and after downing the leader, the demoralized thugs began to run. Ekilu, almost in a battle rage, slew one of them, despite the fear in the thug’s eyes belaying that he might have yielded. Screams emanated from the other room, and the few remaining thugs dropped to their knees and begged for quarter. The others ran to the screams while Fee attended to Ekilu, and there they found Oobobooboo standing over a badly injured thug. Aldri wasn't there, but they found out where the crime lord’s main headquarters was, and discovered that this guy was wanted for all kinds of piracy, smuggling, prostitution, kidnapping, and worse. </p><p></p><p>Together, with their new found ally Oobobooboo, they managed to corner and defeat the crime lord, though Ekilu struck him dead before the others could offer him quarter. Still, it was a victory over a vicious crime lord, which earned them the favor of Taala. The others eventually saw Taala and were publicly declared heroes. However, Fee and Ekilu had already served the king. He offered Ekilu the first mate’s position on the Isle ship, and Fee the captaincy of the Stormdancer. Ekilu was on the Isle ship only a short time before many of his companions from the crime lord encounter joined him on it.</p><p></p><p><strong>Fealings on the others</strong></p><p><span style="color: darkred">Trebuchet</span> (Shayuri) - Trebuchet is a fitting name for this construct. He seems a bit too happy to be in conflict and combat, unlike Ekilu who would rather be done with conflict. However, he is a fine companion, and his ever-alert eyes and prompt following of orders are welcome on the ship.</p><p></p><p><span style="color: paleturquoise">Brightstar Vaukriel, Angel of Splendor</span> (Erekose13) - 'Warrior' puts on a happy front, but Ekilu can tell, as one man of deep contemplation himself, that there is much more beyond the surface. Still, he seems a good man who's intent is to do the right thing, and Ekilu has no problems working beside the brave warrior.</p><p></p><p><span style="color: Plum">Tempest Wintersquall</span> (D20Dazza) - 'Sailor' could just as easily be called 'Prankster', but that would be disrespectful. He works hard, when he sets his mind to it, which seems to be fairly rarely. Having helped with the Crime Lord, Ekilu has some respect for him that he might otherwise have trouble finding. Fee seems fond of him as a friend, and he seems to make her smile. Ookatooli tells Ekilu he should be jealous of her, which Ekilu finds ridiculous, given he's of a different species. But still, he does make Fee laugh...</p><p></p><p><span style="color: Indigo">Lupaz, the Hound of Ill Omen</span> (Kelleris) - 'Hound' is not the most pleasant creature to talk with, as he has a rather fatalistic view of life. Ekilu had pondered discussing fate with him, but he can't bring himself to take such an accepting view of what must happen, particularly as he was taught that it was his destiny to change things for his people. But while he finds little common ground with the hound, he bears the hound no Ill will, and is glad to have him as a companion.</p><p></p><p><span style="color: Blue">Ianissa, daughter of prophecy</span> (Rystil Arden) - 'Empath' seems a little too unsure of herself, despite being a skilled empath. Ekilu has met her many times, and finds her playful spirit refreshing. It is nice to find someone else who can swim such as he can.</p><p></p><p><span style="color: Magenta">Oobobooboo</span> (Voidrazor) - 'Jester' or 'Ooze', Oobobooboo reminds him of Ookatooli, which means that he seems to trust him, perhaps much more than he really should for such a child like and chaotic being. In fact, Ekilu regards him much like a charge, and watches out for the Ooze.</p><p></p><p><span style="font-size: 9px">Source Guide:</span></p><p><span style="font-size: 9px">CA - Complete Arcane</span></p><p><span style="font-size: 9px">CD - Complete Divine</span></p><p><span style="font-size: 9px">CV - Complete Adventurer</span></p><p><span style="font-size: 9px">SW - Stormwrack</span></p></blockquote><p></p>
[QUOTE="Bront, post: 3055146, member: 19696"] [b][u][Size=3]Ekilu ka Wooli (Ekilu the White)[/size][/u][/b] [I]Darfellan (SW) Spirit Shamen (CD) 6/Storm Lord (CD) 2[/i] [b]Alignment:[/b] LG (With CG tendancies) [B]Age:[/B] 21 [B]Gender:[/B] Male [B]Height:[/B] 5'0" [B]Weight:[/B] 176 [B]Eyes:[/B] Blue [B]Hair:[/B] None [B]Skin:[/B] All White [B]STR:[/B] 18 [+4] (6 points +2 Racial +2 Item) [B]DEX:[/B] 10 [--] (4 points -2 Racial) [B]CON:[/B] 12 [+1] (4 points) [B]INT:[/B] 12 [+1] (4 points) [B]WIS:[/B] 18 [+4] (10 points +2 level) [B]CHA:[/B] 12 [+1] (4 points) (See Spell Effects) [B]Hit Point:[/B] 58 [B]Hit Dice:[/B] 8d8 + 8 [B]Armor Class:[/B] 23 (10 base + 5 Armor + 5 Shield + 2 Natural + 1 Deflection), 11 Touch, 23 Flat Footed [B]Initiative:[/B] +0 [B]BAB:[/B] +5 - [b]Melee:[/B] +9 - [b]Ranged:[/B] +5 [B]Speed:[/B] 20’ (Swim 40'(50')) [B]FORT:[/B] +12 (8 Base + 1 Con + 2 Feat + 1 item) [B]REFL:[/B] +3 (2 Base + 0 Dex + 1 item) [B]WILL:[/B] +13 (8 Base + 4 Wis + 1 item) [u][B]Abilities:[/B][/u] Racial - [i]+8 Swim, may take 10, 40' Swim speed, can run while swimming[/i] - [i]Hold Breath: Can hold breath Con * 8 rounds (96 Minutes)[/i] - [i]Bite: 1d6 + 1 1/2 Str as Primary[/i] - [i]Echolocation: Blindsense 20' underwater[/i] - [i]Racial Hatred: +2 to hit and damage Sahuagin[/i] Spirit Shamen - [i]Spirit Guide: Ookatooli - Storm Spirit - Power, Conflict, Vengance[/i] -- [i]Alertness[/i] -- [i]Folow the Guide: May make second will save vs enchantment spells 1 round later[/i] - [i]Wild Empathy +7 (6 level +1 Charisma)[/i] - [i]Chastise Spirits: 6d6 vs Spirits within 30', DC 17 Will, 4/day[/i] - [i]Detect Spirits: As Detect Undead but for spirits[/i] - [i]Blessing of the Spirits: Protection from Spirits (As Pro Evil) till dispelled, takes 10 min to activate.[/i] - [i]Ghost Warrior: All weapons gain Ghost Touch ability, and uses normal AC vs incorperal attack[/i] Stormlord - [i]Enhanced Javelins: Thrown Javelins considered +1 magic weapons[/i] - [i]Electricity Reistance: 5[/i] - [i]Shock Weapon: Spears or Javelins considered a shock weapon (+1d6 electrical), for up to 1 round after leaving hand[/i] Spells - [i]Scales of the Sealord[/i]Lasts 8 hours per casting, +2 Natural Armor, +10' Swim Speed, -2 Cha vs non-aquatic) [u][B]Feats:[/B][/u] 1st Level - [i]Endurance[/i] 3rd Level - [i]Great Fortitude[/i] 6th Level - [i]Weapon Focus: Spear[/i] [u][B]Skills:[/B][/u] Concentration +6 (5 ranks + 1 Con) Heal +9 (5 ranks + 4 Wis) KN: Geography +6 (5 ranks + 1 Int) KN: History +3 (2 ranks + 1 Int) KN: Nature +8 (7 ranks + 1 Int) Language (1 CC rank) Listen +9 (3 ranks + 4 Wis + 2 Feat) Prof: Sailor +9 (5 ranks + 4 Wis) Spellcraft +3 (2 ranks + 1 Int) Spot +9 (3 ranks + 4 Wis +2 Feat) Survival +11(13(15)) (7 ranks + 4 Wis + (2(4)) Synergy) Swim +17 (5 ranks +8 Racial + 4 Str) [u][B]Languages:[/B][/u] - [i]Darfellan[/i] - [i]Common[/i] - [i]Aquan[/i] [u][b]Spellcasting:[/b][/u] [b]Caster Level:[/b] 8 (Druid Spell List) [b]Save DC:[/b] 10 + 1 CHA + Level [b]Spells Known or Available:[/b] [b]Oth level – 3[/b] Detect Magic, Light, Resistance[i](6/day)[/i] [b]1st level – 3[/b] Speak with Animal, Lessor Vigor (CD 186), Hawkeye (CD 166) [i](7/day)[/i] [b]2nd level – 2[/b] Cloudburst (CD 158), Bear's Endurance[i](7/day)[/i] [b]3rd level – 2[/b] Scales of the Sealord (SW 121), Call Lightning [i](6/day)[/i] [b]4th level – 1[/b] Cuse Serious Wounds[i](5/day)[/i] [U][B]Equipment:[/B][/U] [b]Melee weapons[/b] -[b]Storm's Fury[/b] Spear +1, +11 (1d8+7+1d6, 20/x2) [i]Fine spear engraved with bolts of lightening[/i] (2302gp, 6lb*) -Spear +1, +10 (1d8+6+1d6, 20/x2) Normal Spear or Long Spear (Reach) (Spear (2), 4gp, 12lb*) (Longspear 5gp, 9lb*) -Bite, +9(4) (1d6+6(2), 20/x2) [i]Natural (Secondary) Attack[/i] -Hand Axe, +9 (1d6+4, 20/x3) [i]Hand Axe[/i] (6gp, 3lb) -Dagger, +9 (1d4+4, 20/x2) [i]Dagger[/i] (2gp, 1lb) [b]Ranged weapons[/b] -[b]Storm's Fury[/b] Spear +1, +7 (1d8+7+1d6, 20/x2, 20 ft.) -Spear, +6 (1d8+6+1d6, 20/x2, 20 ft.) -[b]Seaman's Bow[/b] MW Compositie Short Bow +4 Str, +6 (1d6+4, 20/x3, 70 ft.) [i]Fine bow of an able seaman[/i] (675gp, 2lb*) -Javalin, +6 (1d6+5+1d6, 20/x2, 30 ft.) (Q18 18gp, 36lb*) -Dagger, +5 (1d6+4, 19/x2, 10 ft.) [i]Dagger[/i] Note: All weapons are Ghost Touch, all spears or javalins are Shocking, and all javalins are +1 at least. [b]Armor[/b] -[b]Name[/b] Mithril Chain Shirt +1 (AC +5, ACP 0, Max Dex +6) [i]Description[/i] (2100gp, 12.5lb) -[b]Spirit's Shell[/b] Animated Mithril Heavy Shield of Arrow Deflecting +3 (AC +5, ACP 0) [i]A Mithril Clam Shell that snaps arrows out of the air. Said to be animated by the spirits of the sea.[/i] (10020+???gp, 7.5lb) [sblock=Spirit's Shell]Your shield, Spirit's Shell, was further enhanced by a water genasi priest in Taala's service. Now the sturdy little clam can open up and bite arrows and other projectiles, snapping them out of the air before they can even hit you.About once a month, the shell opens of its own violition, revealing an arrow seemingly made of mother of pearl. You find it to be particularly effective against monsters of the spirit type.[/sblock] [b]Miscellaneous Items[/b] - [b]Wind's Defense[/b], Ring of Protection +1, [i]Golden Ring carved with swirling winds given to him by Fee, unbeknownst to Ekilu[/i] (2000gp, -lb) - [b]Shark's Gloves[/b], Strength +2, [i]Sharkskin gloves with runes carved along the insides, removed from a Sahuagin chief[/i] (4000gp, -lb) - Vest of Resistance +1 (1000gp, 1lb) - Adventurer’s Outfit (-gp, -lb) - Efficient Quiver (1800gp, 2lb) (Objects inside don't count againt weight) -- Weapons noted above -- 59 Arrows (3gp, 9lb*) -- 1 Mother of Pearl Arrow (-, -lb*) - Handy Haversack (2000gp, 5lb) (Objects inside don't count against weight) -- Bedroll (1sp, 5lb*) -- Flint & Steel (1, -lb*) -- Grappling Hook (1gp, 4 lb*) -- Rope, 50' Silk (10gp, 5lb*) -- Wand of Cure Light Wounds (50/50chg) (750gp, -lb*) -- Potion of Enlarge (50gp, -lb*) -- 2 Waterskins (2gp, 8lb*) -- 6 Days Rations (3gp, 6lb*) -Belt Pouch (1gp, .5lb) --Amulet of Everburning Flame (110gp, -lb) * Weight not counted due to container Weight Carried: 32.5 lb Remaining money: 136 gp 9 sp [b][u]Encumberance[/u][/b] [b]Capacity:[/b] 100, 200, 300 [b]Lift:[/b] 600 [b]Push/Drag:[/b] 1500 [b][u]Description[/u][/b] Ekilu is slightly tall for a Darfellan, and a bit larger as well. He wears simple sailors clothing built to get wet, with his mithril shirt underneath, sharkskin gloves, a quiver and sack over his shoulders, and a belt pouch with an amulet that is enchanted with continual flame on it. However, his skin is a stark white, with not a spot of black on it. While many other races may not give him a second glance, it is something of note to those familiar with the Darfellan. His eyes are a deep sea blue, and seem soulful and deep, and he has no hair. [b][u]Personality[/u][/b] Ekilu is a man of two minds. His heritage leads him to be calm, thoughtful, and contemplating. His storm spirit guide leads him to be aggressive, confrontational, and even vengeful. As a result, he displays a wide array of emotions. Generally, he keeps a reign in on his spirit guide, and looks for a calm and thoughtful way out of a situation, but he can be spurned on to act quickly, sometimes without warning, and it is often rash and exacting, though rarely random. He bears the burden of his race on his shoulders, though mostly by his own choosing. He has managed to calm down much since Fee entered his life, and Ookatooli has been more passive of late.[I](6)[/I] [b][u]Background[/u][/b] Despite a raging storm, Ekilu’s birth was celebrated by all in the Weilishootili tribe(1), for the birth of a whiteskin was a rare sign for the Darfellans. He was raised by the tribe as a whole, with the elders thinking that his arrival was as a sun of all Darfellans. Ekilu was dubbed Ekilu ka Wooli, which means Ekilu the White in Darfellan. He was once told that his parents picked the name Ekilu, but that was all he knew. The elders and the tribe argued with what was the best way to raise him, and eventually decided to let him seek his own path instead of guiding him. They hoped that this would allow him to fulfill his destiny without interference from mortal hands. So they let Ekilu choose what to learn, what to explore, and simply answered questions or provided limited guidance when he asked for it. As a young man, Ekilu seemed to find interest in many things, and learned of history, nature, the lay of the lands, as well as more practical skills in healing, survival, swimming, and sailing. He was treated with kindness and patience, and taught to think before he acted. Ekilu stayed with many different families in the tribe, who each showed him a little bit of the Darfellan culture. However, many of the families were torn asunder by fighting while he was there. It took many years for the elders to see a pattern, and even then they felt it was worth the risk. Finally, once one father broke down and nearly killed his wife, Ekilu was given a house of his own, and it was agreed that the elder girls of the village would spend alternating times taking care of him. By this time, he was age 8, and was fairly advanced for his age in many of his skills. As he grew older, many of the girls tried to court him while they took care of him, but he was generally dedicated to following his own path, and showed little interest in them. Little was it known that Ekilu was receiving guidance from a spirit guide since his birth. The storm spirit Ookatooli had affixed itself to Ekilu when it saw the wondrous child born. While not apparent to Ekilu much at first, Ookatooli’s presence was felt as he began to mature. While Ekilu learned of the calm and deliberate Darfellan way, Ookatooli spoke of conflict, of power, and even of vengeance. The spirit urged Ekilu, who learned to use the spear and javelin to some degree of mastery at it’s urging. It spoke of conflict, past, present and future. Ekilu kept Ookatooli’s urgings to himself for some time. On Ekilu’s 15th birthday, he could keep Ookatooli’s words to himself no longer. He spoke to the town elders of what Ookatooli had been telling him for days. Ookatooli spoke of a large contingent of Sahuagin coming to invade the tribe’s lands. He said they were coming for some kind of portal. Ekilu’s words were considered by the elders, but his words split the tribe at a deep rift. Some wished to run at Ekilu’s insistence, while others wanted to stand and fight, or even those who did not believe Ekilu’s warning, but most of the elders felt differently, called for the town to leave the next day. A girl, who had just taken to watching Ekilu that day, gave him a ring, saying that it would protect him on his coming journey, and he accepted it as a token of faith. Most of the tribe packed what they could and left the next day to follow Ekilu. That night, the Sahaugin attacked, slaughtering those who were left, with few survivors(3). The Darfellan’s that remained were forced to continue more inland, and while many survived, they began to integrate with other races in the various cities and villages through the land. Many looked to Ekilu for guidance, but he was disappointed that he could not save them all. Ekilu broke away from the tribe, fearing that perhaps he would bring more conflict and vengeance down on them, while seeking to find vengeance of his own against the Sahuagin. With the help of Ookatooli, he began to manifest control of magic, and an understanding of spirits that moved the world. He rarely spent a year in any one place, with constant conflict He spent time sailing, as a healer, as a scout, and even as a warrior, but never staying for long. His latest job however, kept him going for a while. As an experienced sailor and navigator, he had become an officer on one of Prince Taala’s ships. His understanding of spirits impressed the prince when he had the chance to meet him, and the job gave Ekilu a sense of pride and relief, knowing that serving in Prince Taala’s steed helped protect all his people, without him putting them at risk by being near them. Someday, he had hoped to be given access to the oracle weirds, to ask of his destiny. However, there was another Darfellan in the service of Prince Taala as well, Fee’utikoo(4), who served aboard the Stormdancer(5). Fee, as Ekilu grew to call her, was a spirited warrior woman, who was quite intrigued to find Ekilu. While he avoided questions about his past, and she hers, they became close while serving together. Ookatooli even encouraged Ekilu’s time with her, as they sparred, laughed, and spoke in their native tongue of things long forgotten for the two wandering Darfellans. An association turned to friendship, and friendship later to love, as the two became truly close. Ekilu made it his personal mission to make sure Fee came back alive, and despite many voyaged where combat and conflict followed, he lived up to his personal promise. During one of the missions of the Stormdancer, they ship fought a tribe of Sahuagin. Visions of dying tribesmen flashed in Ekilu’s head, and he lashed out at any and all Sahuagin he could, leaving a wake of blood, gore, and Sahuagin parts. When the battle was over, Ekilu had torn the tribal chief’s head off with his bare hands, and Fee was right beside him, having finished off those Ekilu had failed to kill on his rampage towards the chief, staring at him in disbelief. He burned the head, keeping the chief’s gloves to remember the encounter by. Later, Ekilu was saddened by his burst of rage and anger, and began to suspect Ookatooli’s influence, but Fee reassured him that they had deserved what they got for the continual slaughter of their people. That eased the weight a little, but he was uneasy about his loss of control. As the couple grew closer, Ekilu revealed his past, talking about how his tribe felt he had a destiny, and how he let them down by not saving all of them. Fee simply smiled, and told him that he was just one man, and it was unfair that he feel he need take his entire race on his shoulders. Fee has helped ground Ekilu and given him some perspective on his goals and destiny in life. Together, they have made a fine team, though in the back of Ekilu’s mind, he worries that a great conflict is coming, and he may have to leave her. Indeed, soon Ekilu was designated by Taala as the first mate of the new Island Ship, under captain Manarro Merricanath (Captain Merri). Meanwhile, Fee was made captain of the Stormdancer. On their last day together, they agreed that it was best they parted ways for now, but they swore to find each other again. In a way, Ekilu was relieved that the separation was not a result of some great conflict, but a friendly parting where they both went on to better things. Still, he misses Fee greatly, and waits for the day they can be together again with great excitement. [B][I]Footnotes[/I][/B] 1. The largest remaining tribes of the Darfellans remaining after they were scattered by the Sahuagin, or at least at the time. The tribe lived in along a rocky break in part of the Earth Wall[I](3)[/I], where they were able to build a dock for 2 small fishing boats, and use the numerous caves in the rock formations to get to the water as well. It is rumored that some of those caves lead to the waters of the elemental plane of water. The location of the tribe gave it shelter from the Sea, and from any incursions from land as well, with steep rocks rising around much of the village, and only a narrow winding road leading out through them. Simple farms lined the edges where the ground was soft enough, and some caves and seabeds were used to harvest vegetation. 2. The Earth Wall is a line of rocks, cliffs, and maintains along the edge of the Sea of Fire and Ice. There are few ports along the wall, but none are very large, or give easy access to the cities that support them. It is common for some cliff cities to have stair and pulley systems to raise and lower people to docks on the cliff side. 3. It is rumored that the Sahuagin sought a portal to the elemental plane of water, but many Darfellan believe that Ekilu somehow lead them to the tribe, or that they simply sought the Darfellans to slaughter again. The Sahuagin have settled the area somewhat, and caused a collapse in the cliffs to block the road going inland. 4. Fee’utikoo was the last girl to care for Ekilu before he led his tribe away from their village. However, she has never revealed this to Ekilu, and Ekilu only remembers that she looks vaguely familiar, but it has been a long time since he has been close to another Darfellan. She is a powerful and strong willed warrior and sailor. 5. The Stormdancer was an elemental sailing ship built to withstand sailing heavy storms in the more unstable seas that touched elemental planes. 6. Ookatooli’s passiveness is due to a lull in where the spirit feels he is needed to take part in a more active roll. Ookatooli generally has steered Ekilu into conflict, or brought it to Ekilu. However, Ookatooli is part of the reason Ekilu is special, and he is likely to guide him where he is needed. [b]Meeting the others:[/b] Ekilu had met Nissa several times through his journeys on the Stormdancer, and he met up with her again in the small coastal town of Arete in the kingdom. Her friend, Aldri, had been abducted and used as a labor and pleasure slave by a gang led by a water elemental crime lord. Ekilu and Fee offered to help; knowing that dealing with such crime lords was in the best interest of the kingdom. Nissa started poking around after Aldri, where she eventually discovered what happened and heard about the brave strangers, so she came to ask their help as well. Vaukriel and Tempest were their names, and Fee had served with Tempest prior to Ekilu serving on the Stormdancer. The gang had sent a few sneaks to attack Tempest and Vaukriel at the inn, so they knew they were involved in this mess anyway and decided to help. The five of them managed to break up the local gang members in an assault on their hideout. It was a fierce fight, and after downing the leader, the demoralized thugs began to run. Ekilu, almost in a battle rage, slew one of them, despite the fear in the thug’s eyes belaying that he might have yielded. Screams emanated from the other room, and the few remaining thugs dropped to their knees and begged for quarter. The others ran to the screams while Fee attended to Ekilu, and there they found Oobobooboo standing over a badly injured thug. Aldri wasn't there, but they found out where the crime lord’s main headquarters was, and discovered that this guy was wanted for all kinds of piracy, smuggling, prostitution, kidnapping, and worse. Together, with their new found ally Oobobooboo, they managed to corner and defeat the crime lord, though Ekilu struck him dead before the others could offer him quarter. Still, it was a victory over a vicious crime lord, which earned them the favor of Taala. The others eventually saw Taala and were publicly declared heroes. However, Fee and Ekilu had already served the king. He offered Ekilu the first mate’s position on the Isle ship, and Fee the captaincy of the Stormdancer. Ekilu was on the Isle ship only a short time before many of his companions from the crime lord encounter joined him on it. [b]Fealings on the others[/b] [color=darkred]Trebuchet[/color] (Shayuri) - Trebuchet is a fitting name for this construct. He seems a bit too happy to be in conflict and combat, unlike Ekilu who would rather be done with conflict. However, he is a fine companion, and his ever-alert eyes and prompt following of orders are welcome on the ship. [color=paleturquoise]Brightstar Vaukriel, Angel of Splendor[/color] (Erekose13) - 'Warrior' puts on a happy front, but Ekilu can tell, as one man of deep contemplation himself, that there is much more beyond the surface. Still, he seems a good man who's intent is to do the right thing, and Ekilu has no problems working beside the brave warrior. [color=Plum]Tempest Wintersquall[/color] (D20Dazza) - 'Sailor' could just as easily be called 'Prankster', but that would be disrespectful. He works hard, when he sets his mind to it, which seems to be fairly rarely. Having helped with the Crime Lord, Ekilu has some respect for him that he might otherwise have trouble finding. Fee seems fond of him as a friend, and he seems to make her smile. Ookatooli tells Ekilu he should be jealous of her, which Ekilu finds ridiculous, given he's of a different species. But still, he does make Fee laugh... [color=Indigo]Lupaz, the Hound of Ill Omen[/color] (Kelleris) - 'Hound' is not the most pleasant creature to talk with, as he has a rather fatalistic view of life. Ekilu had pondered discussing fate with him, but he can't bring himself to take such an accepting view of what must happen, particularly as he was taught that it was his destiny to change things for his people. But while he finds little common ground with the hound, he bears the hound no Ill will, and is glad to have him as a companion. [color=Blue]Ianissa, daughter of prophecy[/color] (Rystil Arden) - 'Empath' seems a little too unsure of herself, despite being a skilled empath. Ekilu has met her many times, and finds her playful spirit refreshing. It is nice to find someone else who can swim such as he can. [color=Magenta]Oobobooboo[/color] (Voidrazor) - 'Jester' or 'Ooze', Oobobooboo reminds him of Ookatooli, which means that he seems to trust him, perhaps much more than he really should for such a child like and chaotic being. In fact, Ekilu regards him much like a charge, and watches out for the Ooze. [size=1]Source Guide: CA - Complete Arcane CD - Complete Divine CV - Complete Adventurer SW - Stormwrack[/size] [/QUOTE]
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