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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3049065" data-attributes="member: 4441"><p>I wanted to make a comment here about elemental binding. Those of you with Eberron books probably know a great deal is made of them, and grafts are used extensively with not only the traveling conveyances of Eberron but also with weapons and personal grafts.</p><p></p><p>I will also be using elemental binding in this game, though due the the nature of it it won't be elemental <em>binding</em> so much as elemental <em>coaxing</em>. Young elementals often spend a term of service invested in a ship, glider, weapon, suit of armor, or as graft, much like a young person of our world might go to college. It's considered a broadening experience. Because elementals age so slowly, a "term of service" might be decades or even longer, but that's considered normal. </p><p></p><p>Items for our merry bunch of non-normal delights:</p><p></p><p><strong>Shayuri with Trebuchet</strong> - [sblock]The earth scholars of Taala's court managed to find a curious thing, a gem-studded sphere, that was found in ruins of the same age as him. They brought it back to court and were delighted to find that it fit in a plate on his chest. It's a docent that calls itself Watcher. It's a small mithril sphere with small blue gems arranged around its center like eyes. It claims its job is to keep you from harmful magic, by alerting you to its presence. Int 16, Wis 15, Cha 14. Speaks Common, Terran, Aquan, Auran, and Ignan. Spot +2, Search +3, Listen +12. It can <em>detect magic</em> and <em>detect scrying</em> at will.[/sblock]</p><p></p><p><strong>Erekose13 with Brightstar Vaukriel, Angel of Splendor</strong> - [sblock]I'm going to let you say that Vaukriel has overcome the temptation of the wing's whispers, ordering their words behind runes of his own making, banishing their darkness with the power of light. You've illuminated their words, turning their evil away, and focused the searing light of truth and redepmtion through the runes you've written. Faint golden runes dance upon the surface of your demonic wings, seeming to lighten and illuminate each feather. Scholars amongst Taala's fire elementals helped you learn how to focus your simple bindings into true power. When angered, you can focus the power and hope that sustained you through your trials through the golden runes, blinding your enemies and becoming an Angel of Splendor in truth. Mechanically this means you ignore those nasty graph penalties and have the use the Runic Sun feat from Transcendence pg. 71.[/sblock]</p><p></p><p><strong>D20Dazza with Tempest Wintersquall</strong> - [sblock]As a gift for your service, you were granted a kind of permanent wind about you, enhanced by your elemental nature, that allows you to more easily fly. You no longer merely glide, but can fly in truth, on wind of your own making. You can fly at a speed of 30 ft. with average manuverability, with no need to jump off the crow's nest to do so. You're not as fast as your brethern, but you're not making a controlled plummet either.[/sblock]</p><p></p><p><strong>Kelleris with Lupaz, the Hound of Ill Omen</strong> - [sblock]For one as astoundingly unlucky as Lupaz, Taala had to come up with something both appropriate and effective in the face of his luck. His scholars studied long and hard, intrigued as much as by the novelty of the situation as anything else. They eventually came up with a rune-covered stick, easy for Lupaz to handle. In effect, it was like a tossing of the oracular bones, but a bit simpler. Lupaz found he could use it gain a measure of luck in any manner of odd situations.</p><p></p><p>Mechanically, once per day Lupaz can toss the bones and gain, randomly, one of twenty lucky benefits.</p><p></p><p>1. You will known the name of the next person you meet, if you don't already know it.</p><p>2. You receive a +2 insight bonus to the next skill check you make.</p><p>3. Within the next 1d10 days you will find an additional 10d10 gold pieces of wealth.</p><p>4. The next time someone lies to you you will know it.</p><p>5. You will be able to understand the next phrase you hear in an unknown language.</p><p>6. You receive a +2 insight bonus on any Charisma-based social skill check for the next person you speak to.</p><p>7. You can predict the natural weather patterns for the next 10 days in a 100-mile radius from where you are.</p><p>8. You receive a +4 insight bonus to AC the next time you're attacked.</p><p>9. The next time you're in a potentially dangerous situation you will know it.</p><p>10. You receive a +4 insight bonus to iniatiative during the next encounter.</p><p>11. You receive a +4 to the next Sense Motive check you make.</p><p>12. You will not be surprised during the next encounter you would normally be surprised in.</p><p>13. You receive a +8 insight bonus to any Charisma-based social skill check for the next person you speak to.</p><p>14. The next time you are about to be struck by a weapon it missed you.</p><p>15. You will strike the next blow you successfully land for maximum damage.</p><p>16. You receive a +8 bons on the next saving throw.</p><p>17. You gain an ability to to detect the next lie you hear, whether or not it's directed at you.</p><p>18. You can re-roll the next miss chance you make due to concealment or cover.</p><p>19. The next time you would be dropped to negatives, you instead roll with the damage and are left with 1 hit point.</p><p>20. You know the next dangerous thing the next person you meet is going to do, and feel uneasy when it's going to happen.[/sblock]</p><p></p><p></p><p><strong>Rystil Arden with Ianissa, daughter of prophecy</strong> - [sblock]The water elemental scholars of Taala's court were employeed to given Ianissa a reward for her services, and after much consideration, asked permission to give empower Miera. With much effort, they gave the little aeon several new gifts, including speech, mobility, and a greater ability to protect. Mechanically, she can speak Aquan in addition to empathy, and is now a +4 <em>dancing</em> buckler.[/sblock]</p><p></p><p><strong>Voidrazor with Oobobooboo</strong> - [sblock]A few of the ooze elementals found Oobobooboo to be a perfectly delightful companion. They were asked to create a gift for the sentient ooze for his services rendered. To facilitate some of his more hilarious tricks, they created a small glowing amulet that would allow him to alter his color patterns and transparency. Mechanically it gives him a +10 to Hide checks constantly, and can allow him to turn transparent, giving him a 50% miss chance to be hit, for up to one hour a day, divided up how he likes.[/sblock]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3049065, member: 4441"] I wanted to make a comment here about elemental binding. Those of you with Eberron books probably know a great deal is made of them, and grafts are used extensively with not only the traveling conveyances of Eberron but also with weapons and personal grafts. I will also be using elemental binding in this game, though due the the nature of it it won't be elemental [i]binding[/i] so much as elemental [i]coaxing[/i]. Young elementals often spend a term of service invested in a ship, glider, weapon, suit of armor, or as graft, much like a young person of our world might go to college. It's considered a broadening experience. Because elementals age so slowly, a "term of service" might be decades or even longer, but that's considered normal. Items for our merry bunch of non-normal delights: [B]Shayuri with Trebuchet[/B] - [sblock]The earth scholars of Taala's court managed to find a curious thing, a gem-studded sphere, that was found in ruins of the same age as him. They brought it back to court and were delighted to find that it fit in a plate on his chest. It's a docent that calls itself Watcher. It's a small mithril sphere with small blue gems arranged around its center like eyes. It claims its job is to keep you from harmful magic, by alerting you to its presence. Int 16, Wis 15, Cha 14. Speaks Common, Terran, Aquan, Auran, and Ignan. Spot +2, Search +3, Listen +12. It can [i]detect magic[/i] and [i]detect scrying[/i] at will.[/sblock] [B]Erekose13 with Brightstar Vaukriel, Angel of Splendor[/B] - [sblock]I'm going to let you say that Vaukriel has overcome the temptation of the wing's whispers, ordering their words behind runes of his own making, banishing their darkness with the power of light. You've illuminated their words, turning their evil away, and focused the searing light of truth and redepmtion through the runes you've written. Faint golden runes dance upon the surface of your demonic wings, seeming to lighten and illuminate each feather. Scholars amongst Taala's fire elementals helped you learn how to focus your simple bindings into true power. When angered, you can focus the power and hope that sustained you through your trials through the golden runes, blinding your enemies and becoming an Angel of Splendor in truth. Mechanically this means you ignore those nasty graph penalties and have the use the Runic Sun feat from Transcendence pg. 71.[/sblock] [B]D20Dazza with Tempest Wintersquall[/B] - [sblock]As a gift for your service, you were granted a kind of permanent wind about you, enhanced by your elemental nature, that allows you to more easily fly. You no longer merely glide, but can fly in truth, on wind of your own making. You can fly at a speed of 30 ft. with average manuverability, with no need to jump off the crow's nest to do so. You're not as fast as your brethern, but you're not making a controlled plummet either.[/sblock] [B]Kelleris with Lupaz, the Hound of Ill Omen[/B] - [sblock]For one as astoundingly unlucky as Lupaz, Taala had to come up with something both appropriate and effective in the face of his luck. His scholars studied long and hard, intrigued as much as by the novelty of the situation as anything else. They eventually came up with a rune-covered stick, easy for Lupaz to handle. In effect, it was like a tossing of the oracular bones, but a bit simpler. Lupaz found he could use it gain a measure of luck in any manner of odd situations. Mechanically, once per day Lupaz can toss the bones and gain, randomly, one of twenty lucky benefits. 1. You will known the name of the next person you meet, if you don't already know it. 2. You receive a +2 insight bonus to the next skill check you make. 3. Within the next 1d10 days you will find an additional 10d10 gold pieces of wealth. 4. The next time someone lies to you you will know it. 5. You will be able to understand the next phrase you hear in an unknown language. 6. You receive a +2 insight bonus on any Charisma-based social skill check for the next person you speak to. 7. You can predict the natural weather patterns for the next 10 days in a 100-mile radius from where you are. 8. You receive a +4 insight bonus to AC the next time you're attacked. 9. The next time you're in a potentially dangerous situation you will know it. 10. You receive a +4 insight bonus to iniatiative during the next encounter. 11. You receive a +4 to the next Sense Motive check you make. 12. You will not be surprised during the next encounter you would normally be surprised in. 13. You receive a +8 insight bonus to any Charisma-based social skill check for the next person you speak to. 14. The next time you are about to be struck by a weapon it missed you. 15. You will strike the next blow you successfully land for maximum damage. 16. You receive a +8 bons on the next saving throw. 17. You gain an ability to to detect the next lie you hear, whether or not it's directed at you. 18. You can re-roll the next miss chance you make due to concealment or cover. 19. The next time you would be dropped to negatives, you instead roll with the damage and are left with 1 hit point. 20. You know the next dangerous thing the next person you meet is going to do, and feel uneasy when it's going to happen.[/sblock] [B]Rystil Arden with Ianissa, daughter of prophecy[/B] - [sblock]The water elemental scholars of Taala's court were employeed to given Ianissa a reward for her services, and after much consideration, asked permission to give empower Miera. With much effort, they gave the little aeon several new gifts, including speech, mobility, and a greater ability to protect. Mechanically, she can speak Aquan in addition to empathy, and is now a +4 [i]dancing[/i] buckler.[/sblock] [B]Voidrazor with Oobobooboo[/B] - [sblock]A few of the ooze elementals found Oobobooboo to be a perfectly delightful companion. They were asked to create a gift for the sentient ooze for his services rendered. To facilitate some of his more hilarious tricks, they created a small glowing amulet that would allow him to alter his color patterns and transparency. Mechanically it gives him a +10 to Hide checks constantly, and can allow him to turn transparent, giving him a 50% miss chance to be hit, for up to one hour a day, divided up how he likes.[/sblock] [/QUOTE]
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