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General Tabletop Discussion
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AoO question for 3.5: reach weapon on a diagonal!
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<blockquote data-quote="Greenfield" data-source="post: 7248368" data-attributes="member: 6669384"><p>The problem I see is that feats like Large and In Charge, which flat stop someone from approaching don't work on someone approaching on the diagonal.</p><p></p><p>The AoO is triggered when an opponent *leaves* a threatened square, and takes place while they are still in it. If there isn't an actual "threatened square", then feats and maneuvers designed to stop them from leaving that square, such as Large and In Charge or Improved Trip become meaningless. The opponent still gets to move into striking distance.</p><p></p><p>Additionally, consider what happens in the other direction: You're toe to toe with a Giant and your PC is about to fall. Withdrawal gives you the first five feet of your "Run like Hell" move without AoO. Normally that isn't enough against a foe with Reach, if you start out in an adjacent square. If you can slip that by fleeing on a diagonal, however, that hole in their threatened zone is a hole in the rules.</p><p></p><p>So I'm thinking that the same two-square rule should apply to creatures with reach.</p><p></p><p>YMMV, of course.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7248368, member: 6669384"] The problem I see is that feats like Large and In Charge, which flat stop someone from approaching don't work on someone approaching on the diagonal. The AoO is triggered when an opponent *leaves* a threatened square, and takes place while they are still in it. If there isn't an actual "threatened square", then feats and maneuvers designed to stop them from leaving that square, such as Large and In Charge or Improved Trip become meaningless. The opponent still gets to move into striking distance. Additionally, consider what happens in the other direction: You're toe to toe with a Giant and your PC is about to fall. Withdrawal gives you the first five feet of your "Run like Hell" move without AoO. Normally that isn't enough against a foe with Reach, if you start out in an adjacent square. If you can slip that by fleeing on a diagonal, however, that hole in their threatened zone is a hole in the rules. So I'm thinking that the same two-square rule should apply to creatures with reach. YMMV, of course. [/QUOTE]
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AoO question for 3.5: reach weapon on a diagonal!
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