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AoW - The Bronzewood Lodge Group(full) - OOC
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<blockquote data-quote="Walking Dad" data-source="post: 5358171" data-attributes="member: 59043"><p>Hi, I just took a look on backgrounds and game mechanics to get ideas for combat tactics.</p><p></p><p><strong>Interesting stuff from the APG</strong>:</p><p></p><p>jkason, there is an acrobat rogue variant in the APG, not necessary, but would fit your background. The character would be worse at disarming traps, though.</p><p></p><p>rb780nm (can I say rb?), you might be interested in this (<span style="font-size: 12px"><a href="http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Two-Handed-Fighter" target="_blank">Two-Handed Fighter</a></span>), when you level up.</p><p></p><p></p><p><strong>For tactics:</strong></p><p></p><p>A twohanded weapon fighter is a great target for my enlarge person domain spell. My cleric has enlarge ability for himself, too. So they could block together either a 20ft broad tunnel or a 10ft tunnel to both sides. Approaching enemies would have to go through their reach, too.</p><p></p><p>The wizard has a close damage ability and a greataxe, but will maybe want to avoid melee because of HP. Ray of frost is a good spell to assist from second row if we want to save spells for later.</p><p></p><p>The inquisitor looks good for secondary melee, starting shooting his crossbow. Ones the cleric or fighter is hurt, they could make a step back and let the inquisitor take the front, while still able to attack thanks to the reach.</p><p></p><p>Same would be possible for the rogue, but maybe he would prefer to try some flanking (or perhaps hiding behind his large allies, take a shoot and hide again?).</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5358171, member: 59043"] Hi, I just took a look on backgrounds and game mechanics to get ideas for combat tactics. [B]Interesting stuff from the APG[/B]: jkason, there is an acrobat rogue variant in the APG, not necessary, but would fit your background. The character would be worse at disarming traps, though. rb780nm (can I say rb?), you might be interested in this ([SIZE=3][URL="http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Two-Handed-Fighter"]Two-Handed Fighter[/URL][/SIZE]), when you level up. [B]For tactics:[/B] A twohanded weapon fighter is a great target for my enlarge person domain spell. My cleric has enlarge ability for himself, too. So they could block together either a 20ft broad tunnel or a 10ft tunnel to both sides. Approaching enemies would have to go through their reach, too. The wizard has a close damage ability and a greataxe, but will maybe want to avoid melee because of HP. Ray of frost is a good spell to assist from second row if we want to save spells for later. The inquisitor looks good for secondary melee, starting shooting his crossbow. Ones the cleric or fighter is hurt, they could make a step back and let the inquisitor take the front, while still able to attack thanks to the reach. Same would be possible for the rogue, but maybe he would prefer to try some flanking (or perhaps hiding behind his large allies, take a shoot and hide again?). [/QUOTE]
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