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AoW - The Bronzewood Lodge Group(full) - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5359169" data-attributes="member: 84167"><p>[sblock=Insert Character Name Here] </p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Inquisitor (St. Cuthbert)</p><p>Level: 1</p><p>Hero Points: 1</p><p>Alignment: LN</p><p>Languages: Common, Dwarven</p><p>Deity: St. Cuthbert[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14 +2</p><p>DEX: 14 +2 </p><p>CON: 14 +2</p><p>INT: 12 +1 </p><p>WIS: 16 +3 (Racial Bonus)</p><p>CHA: 13 +1 [/sblock]</p><p>[sblock=Combat]</p><p>HP: 13 = 8 [Inquisitor1] + 2 [CON] + 3 [feat]</p><p>AC: 21 = 10 + 2 [DEX] + 6 [Armour] + 2 [Shield] + 1 [feat]</p><p>AC Touch: 12 = 10 + 2 [DEX]</p><p>AC Flatfooted: 19 = 10 + 6 [Armour] + 2 [Shield] + 1 [feat]</p><p>INIT: +2 = + 2 [DEX] </p><p>BAB: +0 = + 0 [Inquisitor1]</p><p>CMB: +2 = + 0 [BAB] + 2 [STR]</p><p>CMD: 14 = + 0 [BAB] + 2 [STR] + 2 [DEX]</p><p>Fort: +5 = + 2 [Base] + 2 [CON] +1 [resistance]</p><p>Reflex: +3 = + 0 [Base] + 2 [DEX] + 1 [resistance]</p><p>Will: +7 = + 2 [Base] + 3 [WIS] +1 [resistance] +1 [Trait]</p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>The Silver Cudgel: +3 = + 0 [BAB] + 2 [STR] + 1 [item]/ DMG 1d8+2 Crit:x2</p><p>Dagger(melee): +2 = + 0 [BAB] + 2 [STR]/ DMG 1d4+2 Crit:19-20x2</p><p>Dagger(thrown): +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d8+2 Crit:19-20x2</p><p>Heavy crossbow: +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d10 Crit:19-20x2 Range: 120' [/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p>Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Humans have a base speed of 30 feet.</p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]</p><p>Spells & Orisons</p><p></p><p><strong>Domains (Protection)</strong> +1 resistance bonus to all saves</p><p>* Resistance Touch(Sp): As a standard action you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability you lose your resistance bonus granted by th Protection domain for 1 minute. Uses 6 times/day</p><p> </p><p><strong>Judgment-</strong> 1/day, Swift Action to start and switch in combat, lasts until end of combat.</p><p>(Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat)</p><p></p><p>[code]</p><p>Destruction</p><p>+1 Sacred Bonus to Damage Rolls, +1 per round, Max +3</p><p> </p><p>Healing</p><p>Fast Healing 1, +1 per round, Max +3</p><p> </p><p>Justice</p><p>+1 Sacred Bonus to Attack Rolls, +1 per round, Max +3</p><p> </p><p>Piercing</p><p>+1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3</p><p> </p><p>Protection</p><p>+1 Sacred Bonus to AC, +1 per round, Max +3</p><p> </p><p>Purity</p><p>+1 Sacred Bonus to Saving Throws, +1 per round, Max +3</p><p> </p><p>Resiliency</p><p>Damage Reduction 1/Magic, +1 per round, Max +3</p><p> </p><p>Resistance</p><p>2 Points Energy Resistance</p><p>(Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6</p><p> </p><p>Smiting</p><p>First Round = Nothing</p><p>Second Round = Weapons count as Magic vs DR</p><p>Third Round = Weapons count as one alignment type vs DR[/code]</p><p> </p><p><strong>Monster Lore:</strong> Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures</p><p> </p><p><strong>Stern Gaze:</strong> +1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive[/sblock]</p><p>[sblock=Feats]</p><p>Prof with all simple weapons - (Inquisitor)</p><p>Prof with hand crossbow, longbow, repeating crossbow, and short bow - (Inquisitor)</p><p>Shield Focus - (level 1)</p><p>Toughness - (human bonus)[/sblock]</p><p>[sblock=Traits]</p><p>Indomitable Faith</p><p>Rich Parents [/sblock]</p><p>[sblock=Spells]</p><p>Spells Known: </p><p>0: Light, Brand, Acid Splash, Disrupt Undead</p><p>1: Cure Lt. Wounds, Shield of Faith</p><p></p><p>Spells per day: 2: lvl1 </p><p>1: (_) (_)</p><p> </p><p>DC = 10 + spell level + 3 [Wis][/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 8 = 6 [Inquisitor] + 1 [INT] +1 [human]</p><p>Max Ranks: 1</p><p>ACP: -5</p><p> </p><p><strong>Skill List:</strong></p><p><strong></strong>Acrobatics -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Bluff +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]</p><p>Climb -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]</p><p>Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Diplomacy +5 = +1 [ranks] +3 [class skill] +1 [CHA] +0 [misc]</p><p>Disable Device na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Disguise +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]</p><p>Escape Artist -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Fly -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Handle Animal na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] </p><p>Heal +3 = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]</p><p>Intimidate +6 = +1 [ranks] +3 [class skill] +1 [CHA] +1 [misc]</p><p>Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Engnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Geography) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (History) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Local) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Nature) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Nobility) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Planes) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Religion) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]</p><p>Linguistics na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Perception +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]</p><p>Perform +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc]</p><p>Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc]</p><p>Ride -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Sense Motive +8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [misc]</p><p>Sleight of Hand na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Spellcraft na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Stealth +2 = +1 [ranks] +3 [class skill] +2 [DEX] +0 [misc] -5 [ACP]</p><p>Survival +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc]</p><p>Swim -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP]</p><p>Use Magic Device na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>[U]Item Cost Weight</p><p>[/U]The Silver Cudgel 102gp 8lb </p><p>-MW alchemical silver, heavy mace --- ---</p><p>Dagger 2gp 1lb</p><p>Hvy. X-Bow 50gp 8lb</p><p>20 bolts 2gp 2lb</p><p>MW Breastplate 350gp 30lb</p><p>MW Shield, heavy steel 170gp 15lb</p><p>Traveler's outfit 0gp (5lb)</p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Flint+Steel 1gp ---</p><p>Waterskin 1gp 4lb</p><p>Holy water (1 flask) 25gp 1lb</p><p>Trail rations (4 days) 2gp 4lb [/code]</p><p></p><p>Treasure: 192gp, 9sp, 0cp Gems: </p><p> </p><p>Total weight carried: 80lbs (medium load)</p><p> </p><p>Maximum weight possible: 58lbs(light) 59-116lbs(medium) 117-175lbs(heavy)[/sblock]</p><p>[sblock=Details]</p><p>Size: medium</p><p>Gender: male</p><p>Age: 22</p><p>Height:</p><p>Weight:</p><p>Hair Color: Black</p><p>Eye Color: Blue</p><p>Skin Color: light tan</p><p>Apperance: </p><p>Deamenaor: Pious, a bit fanatical[/sblock]</p><p>[sblock=Background].... [/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5359169, member: 84167"] [sblock=Insert Character Name Here] [sblock=Game Info] Race: Human Class: Inquisitor (St. Cuthbert) Level: 1 Hero Points: 1 Alignment: LN Languages: Common, Dwarven Deity: St. Cuthbert[/sblock] [sblock=Abilities] STR: 14 +2 DEX: 14 +2 CON: 14 +2 INT: 12 +1 WIS: 16 +3 (Racial Bonus) CHA: 13 +1 [/sblock] [sblock=Combat] HP: 13 = 8 [Inquisitor1] + 2 [CON] + 3 [feat] AC: 21 = 10 + 2 [DEX] + 6 [Armour] + 2 [Shield] + 1 [feat] AC Touch: 12 = 10 + 2 [DEX] AC Flatfooted: 19 = 10 + 6 [Armour] + 2 [Shield] + 1 [feat] INIT: +2 = + 2 [DEX] BAB: +0 = + 0 [Inquisitor1] CMB: +2 = + 0 [BAB] + 2 [STR] CMD: 14 = + 0 [BAB] + 2 [STR] + 2 [DEX] Fort: +5 = + 2 [Base] + 2 [CON] +1 [resistance] Reflex: +3 = + 0 [Base] + 2 [DEX] + 1 [resistance] Will: +7 = + 2 [Base] + 3 [WIS] +1 [resistance] +1 [Trait] Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] The Silver Cudgel: +3 = + 0 [BAB] + 2 [STR] + 1 [item]/ DMG 1d8+2 Crit:x2 Dagger(melee): +2 = + 0 [BAB] + 2 [STR]/ DMG 1d4+2 Crit:19-20x2 Dagger(thrown): +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d8+2 Crit:19-20x2 Heavy crossbow: +3 = + 0 [BAB] + 2 [DEX]/ DMG 1d10 Crit:19-20x2 Range: 120' [/sblock] [sblock=Racial Traits] +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features] Spells & Orisons [B]Domains (Protection)[/B] +1 resistance bonus to all saves * Resistance Touch(Sp): As a standard action you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability you lose your resistance bonus granted by th Protection domain for 1 minute. Uses 6 times/day [B]Judgment-[/B] 1/day, Swift Action to start and switch in combat, lasts until end of combat. (Can not be frightened, panicked, paralyzed, stunned, or unconscious, or prevented from combat) [code] Destruction +1 Sacred Bonus to Damage Rolls, +1 per round, Max +3 Healing Fast Healing 1, +1 per round, Max +3 Justice +1 Sacred Bonus to Attack Rolls, +1 per round, Max +3 Piercing +1 Sacred Bonus to Concentration Checks vs SR, +1 per round, Max +3 Protection +1 Sacred Bonus to AC, +1 per round, Max +3 Purity +1 Sacred Bonus to Saving Throws, +1 per round, Max +3 Resiliency Damage Reduction 1/Magic, +1 per round, Max +3 Resistance 2 Points Energy Resistance (Cold, Fire, Acid, Electricity, or Sonic), +2 per round, Max +6 Smiting First Round = Nothing Second Round = Weapons count as Magic vs DR Third Round = Weapons count as one alignment type vs DR[/code] [B]Monster Lore:[/B] Add WIS modifier to Knowledge skill check to identify abilities and weaknesses of creatures [B]Stern Gaze:[/B] +1/2 Inquisitor Level (Min +1) Morale Bonus to Intimidate and Sense Motive[/sblock] [sblock=Feats] Prof with all simple weapons - (Inquisitor) Prof with hand crossbow, longbow, repeating crossbow, and short bow - (Inquisitor) Shield Focus - (level 1) Toughness - (human bonus)[/sblock] [sblock=Traits] Indomitable Faith Rich Parents [/sblock] [sblock=Spells] Spells Known: 0: Light, Brand, Acid Splash, Disrupt Undead 1: Cure Lt. Wounds, Shield of Faith Spells per day: 2: lvl1 1: (_) (_) DC = 10 + spell level + 3 [Wis][/sblock] [sblock=Skills] Skill Ranks: 8 = 6 [Inquisitor] + 1 [INT] +1 [human] Max Ranks: 1 ACP: -5 [B]Skill List: [/B]Acrobatics -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Bluff +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Climb -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP] Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Diplomacy +5 = +1 [ranks] +3 [class skill] +1 [CHA] +0 [misc] Disable Device na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Disguise +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Escape Artist -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Fly -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Handle Animal na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Heal +3 = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc] Intimidate +6 = +1 [ranks] +3 [class skill] +1 [CHA] +1 [misc] Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Dngnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Engnrng) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Geography) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (History) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Local) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Nature) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Nobility) na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Planes) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc] Knowledge (Religion) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc] Linguistics na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Perception +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc] Perform +1 = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc] Profession na = +0 [ranks] +0 [class skill] +3 [WIS] +0 [misc] Ride -3 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Sense Motive +8 = +1 [ranks] +3 [class skill] +3 [WIS] +1 [misc] Sleight of Hand na = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Spellcraft na = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Stealth +2 = +1 [ranks] +3 [class skill] +2 [DEX] +0 [misc] -5 [ACP] Survival +7 = +1 [ranks] +3 [class skill] +3 [WIS] +0 [misc] Swim -3 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -5 [ACP] Use Magic Device na = +0 [ranks] +0 [class skill] +1 [CHA] +0 [misc][/sblock] [sblock=Equipment] [code] [U]Item Cost Weight [/U]The Silver Cudgel 102gp 8lb -MW alchemical silver, heavy mace --- --- Dagger 2gp 1lb Hvy. X-Bow 50gp 8lb 20 bolts 2gp 2lb MW Breastplate 350gp 30lb MW Shield, heavy steel 170gp 15lb Traveler's outfit 0gp (5lb) Backpack 2gp 2lb Bedroll 1sp 5lb Flint+Steel 1gp --- Waterskin 1gp 4lb Holy water (1 flask) 25gp 1lb Trail rations (4 days) 2gp 4lb [/code] Treasure: 192gp, 9sp, 0cp Gems: Total weight carried: 80lbs (medium load) Maximum weight possible: 58lbs(light) 59-116lbs(medium) 117-175lbs(heavy)[/sblock] [sblock=Details] Size: medium Gender: male Age: 22 Height: Weight: Hair Color: Black Eye Color: Blue Skin Color: light tan Apperance: Deamenaor: Pious, a bit fanatical[/sblock] [sblock=Background].... [/sblock] [/sblock] [/QUOTE]
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