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AP Rounds in NEW
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<blockquote data-quote="raspberryfh" data-source="post: 7257459" data-attributes="member: 6895432"><p>That was roughly what my intention was at the very start, even though I'm not an engineer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I hadn't set out specifically to pick a specific SOAK target like you're suggesting, but just by trial and error, I came up with SOAK 8 being the split point. This sorta makes sense, since it's where medium armor transitions to heavy armor.</p><p></p><p>Conceptually, HP rounds should be murder (more than just a bullet murder anyways) to someone in no or light armor. AP rounds should be most useful against heavily armored opponents (whether you want to pick this as SOAK 8 since heavy armor starts there or take it a bit higher/lower is up for debate). The problem becomes tricky with the gradation between armor types being so narrow (and having so few medium armor options).</p></blockquote><p></p>
[QUOTE="raspberryfh, post: 7257459, member: 6895432"] That was roughly what my intention was at the very start, even though I'm not an engineer :P I hadn't set out specifically to pick a specific SOAK target like you're suggesting, but just by trial and error, I came up with SOAK 8 being the split point. This sorta makes sense, since it's where medium armor transitions to heavy armor. Conceptually, HP rounds should be murder (more than just a bullet murder anyways) to someone in no or light armor. AP rounds should be most useful against heavily armored opponents (whether you want to pick this as SOAK 8 since heavy armor starts there or take it a bit higher/lower is up for debate). The problem becomes tricky with the gradation between armor types being so narrow (and having so few medium armor options). [/QUOTE]
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