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AP Rounds in NEW
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<blockquote data-quote="Madeiner" data-source="post: 7344471" data-attributes="member: 61624"><p>This is an old thread, but i was thinking of a possible solution.</p><p></p><p>Note, i haven't played the game yet, this is theorycrafting, but:</p><p></p><p>how about using AP/HP rounds to get at least some assured damage agaist a target? This comes from the days of Jagged alliance, where sometimes you hit enemies and deal 0 damage because of their armor.</p><p>The game already has a mechanic where any "6" on damage dice goes through SOAK.</p><p>Maybe AP could increase that value. Balance should be tested, but how about you ignore soak and deal damage on 5 or 6? I don't know how often dealing 0 damage comes up in the game (maybe almost never) but that's an idea. If zero damage doesnt come up often enough, how about "if your attack deals less than X damage due to SOAK, for each (5 or) 6 that you rolled"?</p><p>Also, maybe HP rounds can have exploding damage dice (maybe even exploding on 5-6, depending on balance), but only if the target has no Armor (which doesn't mean no SOAK -- large animals have likely some SOAK, but lack armor, and HP bullets are effective against wildlife)</p></blockquote><p></p>
[QUOTE="Madeiner, post: 7344471, member: 61624"] This is an old thread, but i was thinking of a possible solution. Note, i haven't played the game yet, this is theorycrafting, but: how about using AP/HP rounds to get at least some assured damage agaist a target? This comes from the days of Jagged alliance, where sometimes you hit enemies and deal 0 damage because of their armor. The game already has a mechanic where any "6" on damage dice goes through SOAK. Maybe AP could increase that value. Balance should be tested, but how about you ignore soak and deal damage on 5 or 6? I don't know how often dealing 0 damage comes up in the game (maybe almost never) but that's an idea. If zero damage doesnt come up often enough, how about "if your attack deals less than X damage due to SOAK, for each (5 or) 6 that you rolled"? Also, maybe HP rounds can have exploding damage dice (maybe even exploding on 5-6, depending on balance), but only if the target has no Armor (which doesn't mean no SOAK -- large animals have likely some SOAK, but lack armor, and HP bullets are effective against wildlife) [/QUOTE]
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