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Aphonion Tales: Agents of Canberry (edited transcripts, posts Thursdays, updated 3/17/23)
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<blockquote data-quote="CPaladin" data-source="post: 8954364" data-attributes="member: 7030144"><p>Session 2 (December 18, 2022)</p><p></p><p>26 Ke-Ras</p><p>They expect it to take about nine days of overland travel to get to the mountains where the gnolls have been coming from. The area that they are walking through is a mix of grasslands and periodic large stands of trees--neither truly a forest nor an unrelieved plains. The first day of travel is uneventful, and they make camp.</p><p></p><p>Early in the morning, before they have all arisen, while Riverwood is on watch, four small green men walk out of the woods, completely ignoring her. They are arguing about something and carrying a picture, and pointing at the fire while speaking in a language she doesn't understand.</p><p></p><p>One of them points at the picture and says, in accented common, "What do you think?"</p><p></p><p>Riverwood looks at it, and she can't tell what it is at all. It doesn't look like much of anything to her.</p><p></p><p>"Ummm... It looks like a field," she says.</p><p></p><p>Grolnok starts waking up.</p><p></p><p>"I told you! I told you it was a field."</p><p></p><p>"Yeah. It's a field," says Grolnok.</p><p></p><p>"Hah! You each owe me a copper." One of them collects from the others, tips his hat, saying "thanks for settling that," and they march out of the camp.</p><p></p><p>Five days pass uneventfully.</p><p></p><p>End Year 2</p><p>In the early morning, before they have all woken up, Riverwood hears stealthy movement, all around the camp. She starts looking around for what's making the noise. She listens carefully to identify where they are coming from, and then looks at the nearest of the nine sounds she hears.</p><p></p><p>She sees a small humanoid form with brightly painted features, who jumps back as she looks.</p><p></p><p>"Hello!"</p><p></p><p>"Urr." He waves a very small spear at her. "Uhhhh..." He calls out, and shortly thereafter, another, even more brightly painted figure, wearing nothing but a breachcloth and waving a baton of some sort walks over. They jabber at each other.</p><p></p><p>The one with the baton says, "You're in... the place... of the deer." After a moment, he adds, "The Great Deer."</p><p></p><p>"You're very loud," says Riverwood.</p><p></p><p>Grolnok recognizes the language as they start talking among themselves as Goblin, and recognizes them as goblins. They continue talking amongst themselves, saying something about a spirit and a great deer. Grolnok listens carefully, and he can make out the next couple of sentences. "You got found! And soon the spirit of the deer will come and in its place be intruders."</p><p></p><p>Then the shaman turns to them, and says in pleasant tones, "Move 300 cubits left, please. Otherwise, he trample you."</p><p></p><p>They wake Aedrin.</p><p></p><p>Riverwood says, "We have a slight issue."</p><p></p><p>"That's one word for goblins."</p><p></p><p>"Something's coming, and they want us to move out of the way."</p><p></p><p>"Great deer spirit come soon. Please move."</p><p></p><p>As they clear aside, another seven goblins have emerged, now all brightly painted with whatever they could get. A couple of them start putting dirt on the fire and stamping on it.</p><p></p><p>As the group moves, the goblins set up a rude dais and an odd frame, obviously for some form of ritual. Once the group is out of the way, they put down their spears, and they start piling those things over on the side, and remove most of their clothes, which weren't much to begin with. One of them begins beating a tambour, while they all start chanting. The chant is exceedingly monotonous.</p><p></p><p>Aedrin throws down his bedroll and goes directly back to his sleep like meditation, while some of the rest of the group keeps watching. Even their mule is bored by the goblin ritual.</p><p></p><p>Perhaps an hour later, Riverwood hears the sound of galloping and crashing through the brush and trees as their chanting reaches a crescendo, which lasts for about half an hour, then silence. Just before dawn, Guron, the goblin shaman, comes back in, lays something down on the grass, and vanishes.</p><p></p><p>Riverwood carefully approaches, and sees four strings of brightly colored beads, tied together with a small leather thong, and quite nice, though clearly not of a lot of value in civilized lands.</p><p></p><p>3 End Year</p><p>In the early morning once more, a voice speaks from above, "Perchance, are you a gardener?"</p><p></p><p>"Lightly. Why?" responds Riverwood.</p><p></p><p>"Ahhh. When I was away from my lll... home... a group of pesky gnolls came by, and they trampled my herb garden. After I... chased them away..., I despaired, because I could never get them back into the ground in time. And so I would be interested in hiring you for a few days to replant them."</p><p></p><p>With a thump, she lands in the firelight. She is a woman dressed all in green--literally all in green--and her feet sink into the ground a few inches, though they don't match her shoes.</p><p></p><p>"I pay in good silver." Her head doesn't quite move right based on where she seems to be looking.</p><p></p><p>Riverwood is pretty sure that this is an illusionary seeming, and the loud thump was her real form landing.</p><p></p><p>"Do not worry. My llll...home is just over here. I assure you. I am not a dangerous being."</p><p></p><p>"I don't think I should trust this," says Riverwood. "What are you?"</p><p></p><p>"I'm Glenda!"</p><p></p><p>"What are you?"</p><p></p><p>"I'm Glenda the Green? Glenda the Green who would never think of hurting a gardener. Just gnolls who would trash her garden, and harm all the healing herbs and heal all the poisoned herbs... or rather all the non-healing ones."</p><p></p><p>"I'm still not trusting you. I don't think you look like you truly are."</p><p></p><p>"But... But... But... If I show myself as I truly am, you'll run away, and then my garden won't get fixed."</p><p></p><p>"Why would I run away? I'm not scared of weird things."</p><p></p><p>"I wouldn't say that I'm weird. I look like any other green dragon... oh, very well." There's a flash, and she drops the illusion. A young green dragon, petite by dragon standards, stands in her place.</p><p></p><p>"You sure you won't eat us if we come to work on your garden? You just want help with your garden?"</p><p></p><p>"I won't eat you, not only would I never eat a gardener--ever--it would be gauche. I need gardeners; who would eat something they need? But I've just feasted on the six gnolls who struck my garden, so you're doubly protected. It'll be weeks before I'm hungry again."</p><p></p><p>"Yes, you pretty much just told us about that," says Riverwood. "So you just need help with your garden?"</p><p></p><p>"Yes, I can never get it back in place myself. You see, I can look like Glenda, the nice old lady. But I still have the big claws. I can't work the earth with enough delicacy. And I'm afraid that because I left my hobbit gardener behind, they killed him."</p><p></p><p>"Alright, I'll help."</p><p></p><p>"You don't have a resurrection spell, do you?"</p><p></p><p>"I don't think so."</p><p></p><p>"Alright. I'll pay well, and once the garden is back in place, I'll carry his body to the hobbit village and see if I can find a priestess of Gunnora high enough level to resurrect. He's been with me for years. Normally, I can go hunting cattle with... I mean deer! Deer! I can go hunting deer without him being killed by random, wandering gnolls. They're getting bolder, coming all this way..." She stomps off, leading the way.</p><p></p><p>Riverwood and Grolnok follow her, leaving Aedrin behind still meditating.</p><p></p><p>"She's really bad at this whole not telling me about her plan thing," observes Riverwood.</p><p></p><p>Aedrin wakes up, and nobody else is in camp and there are some large footprints leading away along with his companions' footprints walking with them. He sneaks after to investigate, fearing that his allies have been kidnapped or worse.</p><p></p><p>He sneaks through the brush until he can see the green dragon, and his companions happily working in a ruined garden, near a small cave with what looks like an attempt to make a friendly human styling to the door, except that the door is about 12 feet wide.</p><p></p><p>"Oh, hello!" calls out Riverwood. "We figured you'd be here and didn't want to wake you."</p><p></p><p>"Thanks," Aedrin mutters, coming out from hiding now that Riverwood has drawn Glenda's attention to him.</p><p></p><p>"Do you garden? I'm paying all gardeners. They're putting my garden back into shape."</p><p></p><p>"I'm told that some of the things I've done have helped the flowers grow, but other than that, no, I don't garden."</p><p></p><p>"Oh, well, if you'd like a small cup of tea, there's a pot over there. It's too small for me to handle, but my hobbit used to make tea before the gnolls killed him."</p><p></p><p>"Are the gnolls your enemy, then?"</p><p></p><p>"I hate gnolls, and there are so many of them. Do you have any idea how many of them there are in the mountains?"</p><p></p><p>"No."</p><p></p><p>"Tribes and tribes and tribes. I don't know why the humans are getting so close to them. I'll only take a cow once in a while-- the gnolls take their children. I would consider that to be considerably worse."</p><p></p><p>"Is there something I can call you? A name, or such?"</p><p></p><p>"This is Glenda the Green," says Riverwood.</p><p></p><p>"As it turns out, while my companions are apparently happy to work on fixing your garden, we are, in fact, here to deal with the gnoll problem."</p><p></p><p>"Oh, the whole problem? One, two, three... plus a mule... the whole problem?"</p><p></p><p>"Yes, we're here to deal with the entire problem," says Riverwood.</p><p></p><p>"So let me ask you a question. How would you like a steady supply of steer, that you could take without any difficulties?"</p><p></p><p>"That would be delightful!"</p><p></p><p>"And perhaps while we're at it, a steady supply and access to buy whatever seeds you might want for your garden to grow new plants?"</p><p></p><p>"Really? That would be even better. I can get some seeds. I'm the local wise woman, you know. Nobody knows I'm a dragon except you."</p><p></p><p>"How would you like to be instead one of the empires praised and honored watch dragons?"</p><p></p><p>"An imperial dragon. That's what, if you got a unit of cavalry who dismount to fight? I don't know..."</p><p></p><p>"No, those are dragoons. Dragons are different."</p><p></p><p>"Oh, yes. We're larger. How would I do this thing?"</p><p></p><p>"So what you would do... You would make an example out of one or two of the gnollish problem tribes, and then you would spend some of your time in and around the human communities near there in dragon form, but more outside of them, between them and the gnolls. Then the gnolls would realize that this direction is the wrong direction for them to go. And if you wanted, we could probably get you a uniform or something close that you can drape over your form, to show that you are an imperial dragon."</p><p></p><p>"And in fact, not here to hurt anyone."</p><p></p><p>"Well, I'm not here to hurt any of the humans, but I am here to hurt gnolls. They killed my hobbit."</p><p></p><p>"Yes, and that's part of the reason why I think that we might have a shared interest here."</p><p></p><p>"I think we do have a shared interest here. You don't happen to have a resurrect spell, do you?"</p><p></p><p>"No, that is far, far, beyond my capabilities. But we might be able to get you someone who can."</p><p></p><p>"Still, I was thinking of making an example of that tribe, anyway. So that would be a start."</p><p></p><p>"Would you mind after you make an example of them posting an imperial banner in the ruins of their tribe?"</p><p></p><p>"Oh, sure. Do you have one?"</p><p></p><p>"No, but I'm sure we can get you one in one of the settlements."</p><p></p><p>"Oh, there are a lot of settlements when you get on another day or so. I don't know why the humans wanted to be so close to the mountains. They said something about rich soil, but the soil's rich enough here."</p><p></p><p>"Humans are weird," opines Riverwood.</p><p></p><p>"That's true. Oh, so many of the plants died before I could find a gardener. Well, we'll make do with what we've got. Yes, I'll do this thing once I have paid you for your gardening. I will go off and make an example of their tribe. No, wait! I'll wait for an imperial banner. Then I'll go off and make an example of that tribe. The ones that are underground are harder. I can make myself look like a human, but I can't get in there. I can breathe in their tunnel mouths. That can make them uncomfortable for a day."</p><p></p><p>"Yes, that would make me uncomfortable," says Grolnok, who is replanting the plants in circles and spirals instead of in the neat rows they used to be in.</p><p></p><p>"Well, but I wouldn't breathe on you. You're a gardener, so it's alright that you're here. That's all I care about. Well, that and if you happen to be good at helping humans give birth. I care about that, too."</p><p></p><p>"And why do you care about that?"</p><p></p><p>"Oh, I found this lovely minor goddess who's all about fertility and herbs, and fields and children, and birthing and health. Her name's Gunra, or something like that."</p><p></p><p>"You're a devotee of Gunnora."</p><p></p><p>"That's her! Well, I don't know about devotee. I've never met anyone else who followed her. I found this book that talks about it." She takes the single book that stood alone on her bookshelf down. To them, it is quite large, though not large to her at all. "I've read it from cover to cover. And if I'm to follow her, I have to be able to help children be born, and fields to be fertile. I figured out how to make the fields be fertile, but it would be inappropriate to talk about in polite company."</p><p></p><p>"You can just bury the gnolls in them. That will help."</p><p></p><p>"Yes, and as I said, it would be impolite to mention my delicate parts."</p><p></p><p>"Indeed."</p><p></p><p>"But it's a good fertilizer. I don't tell the humans where I'm getting it from. They don't know I'm a dragon. Don't start telling them. They should never know. If they know, they'll stop coming to my lair, I mean, they'll stop coming up here for healing herbs and tea and talking to me." She thinks for a bit. "Well, maybe not. Maybe not. If I'm an imperial dragon, maybe they'll still come up and talk to me. It would be a convenient way of explaining the 12 foot wide door. I'm afraid someone will suspect."</p><p></p><p>"If you're to be an imperial dragon, you'll presumably need to have someone who is your commander or lord or something. I don't know how these details work, but there are people who can work the details out."</p><p></p><p>"So then I can report to them, right?"</p><p></p><p>"Yes, that would be how this works."</p><p></p><p>"And they'd be the one that got me steer? I would like to not have to hunt in the way I've been hunting. It seems unfair. I may possibly have just taken somebody's cow now and then..."</p><p></p><p>"It's worse than some ways, better than others."</p><p></p><p>"I know, I know. My cousin is just terrible-- he eats the people. I hope we knew that was wrong, but..."</p><p></p><p>"Oh, no, that's not good. We can't have dragons eating people," says Riverwood.</p><p></p><p>"Whereabout is your cousin?"</p><p></p><p>"He's down on the other side of the mountains. He's also older than me. He hunts down into the northernmost section of the Spicelands."</p><p></p><p>"I don't think we'll encounter him."</p><p></p><p>"Oh, you don't want to encounter him. He doesn't talk much, but he's nasty."</p><p></p><p>"I take it that he's unlikely to be interested in being an imperial dragon?"</p><p></p><p>"I don't think he's interested in being any type of dragon that doesn't eat anything else," comments Riverwood.</p><p></p><p>"I don't think he could speak to you like I do."</p><p></p><p>"This is a delicate question, and so I apologize in advance if it's upsetting. Would it offend you, if in the interest of securing the safety of the people in this area, someone were to do something with regard to your cousin?"</p><p></p><p>"Last time I saw him, he took a nip out of my flank. So, yes, fine with me."</p><p></p><p>"That's all right, then."</p><p></p><p>"I don't know how we came from similar eggs."</p><p></p><p>"You did, though."</p><p></p><p>"Oh, I know, I know, and you know, in another few decades, when I get old enough to lay eggs, I'm going to have to seriously consider whether or not I want to."</p><p></p><p>"I think that might obligate you to." Aedrin gestures at the book.</p><p></p><p>"Yes, I thought it might. But I'll teach them to speak one way or another. My mother taught me to speak."</p><p></p><p>"Is your mother still around?"</p><p></p><p>"No, she moved off to Zest'qua. There's a big, big swamp there. The Palood. Good for dragons to live in. I don't think it was a good idea. But mother always knew best! So that's how I got this lovely cave. I inherited her lair when she left."</p><p></p><p>"That's a nice way to get one."</p><p></p><p>"Oh, yes, much better than having to kill a pack of wolves and a bunch of other wild animals that live in it, take it over, and then force a slave to repair it in the way that you want it."</p><p></p><p>"Yes."</p><p></p><p>"That's what she did."</p><p></p><p>"If you're going to be an imperial dragon, you can't have slaves."</p><p></p><p>"Oh, I don't have slaves! The hobbit was my friend."</p><p></p><p>"Yes, you can have friends, and you can pay them if they do work for you."</p><p></p><p>"I always made sure he had whatever he wanted. I suppose I should go and scoop out a grave, because nobody has the resurrection spell."</p><p></p><p>"Wait, Glenda. I certainly don't, but I think there are people in the empire who do, and they might be willing to use one as a gesture of good will to a new imperial dragon."</p><p></p><p>"That would be better than than steers! If I'm going to be a good imperial dragon, I've got a hoard. I could always pay for my steers. I can't get back my hobbit. You really think they might? Then I should wait. I can cover him in soils and scented herbs, so that he won't... you know."</p><p></p><p>"That's probably a good idea," says Riverwood.</p><p></p><p>"I don't know anything about how the great healing magics work," adds Aedrin. "I don't know if they need to be done quickly after someone has died, or if they can be done later."</p><p></p><p>"Hmm, I think it's probably wise for me to let you talk to people when you get there before I come there. So I hope it can be at least a few days, because I think if I fly in carrying my friend's body, they're going to think I killed him, and then they're going to shoot everything they've got at me."</p><p></p><p>"That's right," agrees Aedrin.</p><p></p><p>"What sorts of herbs are these, anyway?" asks Riverwood.</p><p></p><p>"Oh, those," she starts reeling off the names of different herbs used for healing, "they are all in that book."</p><p></p><p>"Oh, funny that!"</p><p></p><p>"We'll see which pattern grows better herbs, and then we'll switch to whichever one it is." She very gently pats each of Grolnok and Riverwood on the back with one retracted claw.</p><p></p><p>"Do you know, is there somebody who is locally in charge of these settlements, because that would be the person for us to talk to?" asks Aedrin. "Otherwise, we could talk to the Legate back where we came from, but that's some distance away."</p><p></p><p>"Well, most of the nearest settlements are just tiny villages. Most people got close to the mountains, but there are some nearby settlements. Some of them have developed headmasters for their villages, and one of them has a knight. He came from far away, and I think he's crazy. But that's okay."</p><p></p><p>"Why do you think he's crazy?"</p><p></p><p>"He's afraid of rats."</p><p></p><p>Grolnok scoffs. "I mean what, are they going to bite him and cause diseases?"</p><p></p><p>"He thinks they're coming with weapons and strange things."</p><p></p><p>"Are you sure he's not afraid of like demons?"</p><p></p><p>"He calls some rats a rat man. He came here to buy herbs, once, and he warned me. Well, he warned me as Glenda the Green that they would come in my sleep and stab me. It was a strange conversation. Rats do not come near me. I would be surprised if rat men came near me. But of course he just thought I was a harmless old lady." She looks at Riverwood and Grolnok. "What gave me away? I thought I was pretty good at concealing who I was."</p><p></p><p>Riverwood responds, "Oh, for one thing, you just seemed a little off. It seemed like you were copying what you had seen other people do, instead of moving naturally."</p><p></p><p>"Oh well. If I become an imperial dragon, I won't have to practice. As long as the people will still like me, if I am a dragon."</p><p></p><p>"I'm fairly certain that if you're protecting them, they won't care."</p><p></p><p>"Is that how it works? Providing protection makes people your friends?"</p><p></p><p>"Sometimes," says Riverwood.</p><p></p><p>Aedrin offers a different perspective on protection. "When you offer protection, you become their boss, and in exchange, you get to take some of their money, and some of their stuff, and they owe you loyalty and you owe them protection, that's why we call it protection."</p><p></p><p>"Finding friends is a bit more difficult than that," adds Riverwood.</p><p></p><p>Glenda blinks at this explanation, without really understanding.</p><p></p><p>Riverwood and Grolnok finish the garden. Glenda rustles in through her 12 foot door, and she comes back out and very carefully dispense two silver to each. She pays them all, including Aedrin--who didn't do any work, but is happy to take her money.</p><p></p><p>About that time, they hear people coming up the path, and she says, "Don't give me away!" With a flash, she turns back into "Glenda the Green."</p><p></p><p>A small group of human women come up the path.</p><p></p><p>"Just hoping out this old woman with her gardening," says Grolnok.</p><p></p><p>"Greetings to you."</p><p></p><p>Riverwood whispers quietly to Grolnok, "Alright, I'm going to need you to just shut up about the old woman thing. Just don't say anything."</p><p></p><p>The womenfolk all purchase some herbs. They curtsy to the travelers, because they are not from the village. "Are you here to see Sir Adalby?"</p><p></p><p>"We are."</p><p></p><p>"He's hearing cases now."</p><p></p><p>"He'll be the local knight that Glenda told us about."</p><p></p><p>They point towards where the group can vaguely see a smudge of smoke on the horizon. "It's the biggest village in the area, so he's having them build a... what did he call it? A motte and bailey? And he's hearing cases. Now, it's been a lot of stolen chickens."</p><p></p><p>"And the occasional stolen cow, I don't doubt," says Aedrin.</p><p></p><p>"Oh, none of those have ever been solved. Probably gnolls," says the oldest of the women, and the others all nod. "But the chickens... gnolls don't take chickens. Sometimes it's the neighbors, sometimes it's the foxes, sometimes it's a weasel... Oh, and occasionally it's a goblin. Mind you, it's a real problem. He should be done in the courts in about an hour."</p><p></p><p>"I wouldn't guarantee that," one of the other women says.</p><p></p><p>"Well, he's not going to hear that capital case," responds the oldest.</p><p></p><p>"Somebody's got to hear it. Where are you going to get a lord around here?"</p><p></p><p>"But it's high court business."</p><p></p><p>"Well, I guess it is, but he's going to have to either hear it or send them off all the way up to the cities, and who wants to go there?"</p><p></p><p>"We've heard there's a young lord down by the mountains?"</p><p></p><p>"Aye, he's trying to hold things together."</p><p></p><p>"And is the lord down by the mountains..." Aedrin pauses. "What's the term for a lord's boss, or a knight's boss?"</p><p></p><p>"Liege."</p><p></p><p>"Yeah, that's it."</p><p></p><p>"He will be once he gets established. He was hurt pretty bad, back in the old country. He was captured and hurt bad. But they rescued him, and cleaned 'em up with that flesh thing."</p><p></p><p>"Skin," says Aedrin. "That would be skin."</p><p></p><p>"That's it! Never heard of the skin before we were forced out of our country. Now we count on them for a lot."</p><p></p><p>"You don't have a priest in any of these villages, do you?"</p><p></p><p>"Most of us have walked away from Berta. After all, what did she do? She did naught, while we were all dying. But this sun fellow, Glordiadel, he hasn't sent anyone yet. We're waiting. So right now we're depending on the lad with the skin."</p><p></p><p>"That's a Redactor, then," explains Aedrin. "Redactors are psionic healers."</p><p></p><p>"No, he said he's not really trained very much. He called himself... what was it... a talent?"</p><p></p><p>"So he's not a truly trained psion, then."</p><p></p><p>"No, he had an awful sickness, just as he hit his manhood, but he lived through, and he did, and then someone who was wounded and getting gangrene, and he wasn't gonna last-- you know how it is--the lad's eyes got all funny, and the fellow recovered."</p><p></p><p>"He went through his threshold, they call it." Aedrin holds a coin in his hand, and levitates it just a smidge.</p><p></p><p>"Oh, you're one of them, too. Oh, I tell you, I tell you," she turns to her fellows, "I tell you, it all changed when the dead came out of their tombs and the demon started eating people back in the old lands."</p><p></p><p>"What?" asks Riverwood in amazement.</p><p></p><p>"When the South Kingdoms fell--the old South Kingdoms, that is," explains Aedrin. "That's why all these people are settling here."</p><p></p><p>They nod respectfully, and then turn back to Glenda. "I brought you fresh venison, and I was hoping that you could..." She starts listing herbs.</p><p></p><p>Glenda leads them in and handles the herb sales.</p><p></p><p>Aedrin watches closely to try to figure out whether they are playing along or whether they're actually in the dark. He's pretty sure the younger ones are fooled, but the leader, the one who did most of the talking, knows and doesn't care, because they're getting the herbs they need. He thinks she also has a pretty good idea where the cows are going.</p><p></p><p>They head down to the village that she indicated. The village is probably 600 people, with an earthen berm around it, and a very recent outward facing palisade of sharpened thin logs, and a group of young men working on deepening the pit around the berm, shoveling earth from the moat up onto the berm. A young man in raw-hide, but with a real spear with a steel head, and a shield bearing the arms of the empire, is standing outside the gate.</p><p></p><p>He looks up at them. "We were told there would be teams coming. Are you them?"</p><p></p><p>"Yes."</p><p></p><p>"Sir Adalby will wish to see you."</p><p></p><p>"We're going to need to speak with him, anyway."</p><p></p><p>"He's got a few of us whipped into a militia. If it hadn't been for his horse, we wouldn't have been able to turn back the last group. Sir Adalby's horse fights better than most of us."</p><p></p><p>They go in to a not very impressive bailey that's being built, but it's something, and sitting in front of a little wooden platform is a middle-aged man in full plate armor. Someone has painted a golden sunburst over what was clearly a different seal on his shield. Standing next to him eating is a unicorn.</p><p></p><p>"Is that what you meant by his horse?"</p><p></p><p>"Yes, that's his horse. Got a horn. Isn't it weird?" He nods vigorously. "Well, I've got to go back to duty. He gets mad if we leave duty for very long. He's afraid that ratmen will sneak up on the village. I hope not, but I've got to be ready to fight them off if they try."</p><p></p><p>The knight looks at them, and says, "Look, we are joined this day by representatives of the Empire." He makes a strange gesture and blue light shines out of all of them. "We will hold the last case until I have discussed it with them."</p><p></p><p>"We also will need to speak with you in private."</p><p></p><p>"Of course." He rises from his chair, and they can see that he is recently wounded in several places. The people applaud and disperse. "We used to do things back in the old days, before the ratmen came. Now, the case before me is a violent one, that I am loathe, as a mere knight under King Elric of Stormwall in the old days, to take upon myself, but in the absence of a lord and my unwillingness to have any of the men under arms that I have to convey the accused all the way to the lord in the north, I must render high justice. This man stands accused of murder."</p><p>[End Session 2]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8954364, member: 7030144"] Session 2 (December 18, 2022) 26 Ke-Ras They expect it to take about nine days of overland travel to get to the mountains where the gnolls have been coming from. The area that they are walking through is a mix of grasslands and periodic large stands of trees--neither truly a forest nor an unrelieved plains. The first day of travel is uneventful, and they make camp. Early in the morning, before they have all arisen, while Riverwood is on watch, four small green men walk out of the woods, completely ignoring her. They are arguing about something and carrying a picture, and pointing at the fire while speaking in a language she doesn't understand. One of them points at the picture and says, in accented common, "What do you think?" Riverwood looks at it, and she can't tell what it is at all. It doesn't look like much of anything to her. "Ummm... It looks like a field," she says. Grolnok starts waking up. "I told you! I told you it was a field." "Yeah. It's a field," says Grolnok. "Hah! You each owe me a copper." One of them collects from the others, tips his hat, saying "thanks for settling that," and they march out of the camp. Five days pass uneventfully. End Year 2 In the early morning, before they have all woken up, Riverwood hears stealthy movement, all around the camp. She starts looking around for what's making the noise. She listens carefully to identify where they are coming from, and then looks at the nearest of the nine sounds she hears. She sees a small humanoid form with brightly painted features, who jumps back as she looks. "Hello!" "Urr." He waves a very small spear at her. "Uhhhh..." He calls out, and shortly thereafter, another, even more brightly painted figure, wearing nothing but a breachcloth and waving a baton of some sort walks over. They jabber at each other. The one with the baton says, "You're in... the place... of the deer." After a moment, he adds, "The Great Deer." "You're very loud," says Riverwood. Grolnok recognizes the language as they start talking among themselves as Goblin, and recognizes them as goblins. They continue talking amongst themselves, saying something about a spirit and a great deer. Grolnok listens carefully, and he can make out the next couple of sentences. "You got found! And soon the spirit of the deer will come and in its place be intruders." Then the shaman turns to them, and says in pleasant tones, "Move 300 cubits left, please. Otherwise, he trample you." They wake Aedrin. Riverwood says, "We have a slight issue." "That's one word for goblins." "Something's coming, and they want us to move out of the way." "Great deer spirit come soon. Please move." As they clear aside, another seven goblins have emerged, now all brightly painted with whatever they could get. A couple of them start putting dirt on the fire and stamping on it. As the group moves, the goblins set up a rude dais and an odd frame, obviously for some form of ritual. Once the group is out of the way, they put down their spears, and they start piling those things over on the side, and remove most of their clothes, which weren't much to begin with. One of them begins beating a tambour, while they all start chanting. The chant is exceedingly monotonous. Aedrin throws down his bedroll and goes directly back to his sleep like meditation, while some of the rest of the group keeps watching. Even their mule is bored by the goblin ritual. Perhaps an hour later, Riverwood hears the sound of galloping and crashing through the brush and trees as their chanting reaches a crescendo, which lasts for about half an hour, then silence. Just before dawn, Guron, the goblin shaman, comes back in, lays something down on the grass, and vanishes. Riverwood carefully approaches, and sees four strings of brightly colored beads, tied together with a small leather thong, and quite nice, though clearly not of a lot of value in civilized lands. 3 End Year In the early morning once more, a voice speaks from above, "Perchance, are you a gardener?" "Lightly. Why?" responds Riverwood. "Ahhh. When I was away from my lll... home... a group of pesky gnolls came by, and they trampled my herb garden. After I... chased them away..., I despaired, because I could never get them back into the ground in time. And so I would be interested in hiring you for a few days to replant them." With a thump, she lands in the firelight. She is a woman dressed all in green--literally all in green--and her feet sink into the ground a few inches, though they don't match her shoes. "I pay in good silver." Her head doesn't quite move right based on where she seems to be looking. Riverwood is pretty sure that this is an illusionary seeming, and the loud thump was her real form landing. "Do not worry. My llll...home is just over here. I assure you. I am not a dangerous being." "I don't think I should trust this," says Riverwood. "What are you?" "I'm Glenda!" "What are you?" "I'm Glenda the Green? Glenda the Green who would never think of hurting a gardener. Just gnolls who would trash her garden, and harm all the healing herbs and heal all the poisoned herbs... or rather all the non-healing ones." "I'm still not trusting you. I don't think you look like you truly are." "But... But... But... If I show myself as I truly am, you'll run away, and then my garden won't get fixed." "Why would I run away? I'm not scared of weird things." "I wouldn't say that I'm weird. I look like any other green dragon... oh, very well." There's a flash, and she drops the illusion. A young green dragon, petite by dragon standards, stands in her place. "You sure you won't eat us if we come to work on your garden? You just want help with your garden?" "I won't eat you, not only would I never eat a gardener--ever--it would be gauche. I need gardeners; who would eat something they need? But I've just feasted on the six gnolls who struck my garden, so you're doubly protected. It'll be weeks before I'm hungry again." "Yes, you pretty much just told us about that," says Riverwood. "So you just need help with your garden?" "Yes, I can never get it back in place myself. You see, I can look like Glenda, the nice old lady. But I still have the big claws. I can't work the earth with enough delicacy. And I'm afraid that because I left my hobbit gardener behind, they killed him." "Alright, I'll help." "You don't have a resurrection spell, do you?" "I don't think so." "Alright. I'll pay well, and once the garden is back in place, I'll carry his body to the hobbit village and see if I can find a priestess of Gunnora high enough level to resurrect. He's been with me for years. Normally, I can go hunting cattle with... I mean deer! Deer! I can go hunting deer without him being killed by random, wandering gnolls. They're getting bolder, coming all this way..." She stomps off, leading the way. Riverwood and Grolnok follow her, leaving Aedrin behind still meditating. "She's really bad at this whole not telling me about her plan thing," observes Riverwood. Aedrin wakes up, and nobody else is in camp and there are some large footprints leading away along with his companions' footprints walking with them. He sneaks after to investigate, fearing that his allies have been kidnapped or worse. He sneaks through the brush until he can see the green dragon, and his companions happily working in a ruined garden, near a small cave with what looks like an attempt to make a friendly human styling to the door, except that the door is about 12 feet wide. "Oh, hello!" calls out Riverwood. "We figured you'd be here and didn't want to wake you." "Thanks," Aedrin mutters, coming out from hiding now that Riverwood has drawn Glenda's attention to him. "Do you garden? I'm paying all gardeners. They're putting my garden back into shape." "I'm told that some of the things I've done have helped the flowers grow, but other than that, no, I don't garden." "Oh, well, if you'd like a small cup of tea, there's a pot over there. It's too small for me to handle, but my hobbit used to make tea before the gnolls killed him." "Are the gnolls your enemy, then?" "I hate gnolls, and there are so many of them. Do you have any idea how many of them there are in the mountains?" "No." "Tribes and tribes and tribes. I don't know why the humans are getting so close to them. I'll only take a cow once in a while-- the gnolls take their children. I would consider that to be considerably worse." "Is there something I can call you? A name, or such?" "This is Glenda the Green," says Riverwood. "As it turns out, while my companions are apparently happy to work on fixing your garden, we are, in fact, here to deal with the gnoll problem." "Oh, the whole problem? One, two, three... plus a mule... the whole problem?" "Yes, we're here to deal with the entire problem," says Riverwood. "So let me ask you a question. How would you like a steady supply of steer, that you could take without any difficulties?" "That would be delightful!" "And perhaps while we're at it, a steady supply and access to buy whatever seeds you might want for your garden to grow new plants?" "Really? That would be even better. I can get some seeds. I'm the local wise woman, you know. Nobody knows I'm a dragon except you." "How would you like to be instead one of the empires praised and honored watch dragons?" "An imperial dragon. That's what, if you got a unit of cavalry who dismount to fight? I don't know..." "No, those are dragoons. Dragons are different." "Oh, yes. We're larger. How would I do this thing?" "So what you would do... You would make an example out of one or two of the gnollish problem tribes, and then you would spend some of your time in and around the human communities near there in dragon form, but more outside of them, between them and the gnolls. Then the gnolls would realize that this direction is the wrong direction for them to go. And if you wanted, we could probably get you a uniform or something close that you can drape over your form, to show that you are an imperial dragon." "And in fact, not here to hurt anyone." "Well, I'm not here to hurt any of the humans, but I am here to hurt gnolls. They killed my hobbit." "Yes, and that's part of the reason why I think that we might have a shared interest here." "I think we do have a shared interest here. You don't happen to have a resurrect spell, do you?" "No, that is far, far, beyond my capabilities. But we might be able to get you someone who can." "Still, I was thinking of making an example of that tribe, anyway. So that would be a start." "Would you mind after you make an example of them posting an imperial banner in the ruins of their tribe?" "Oh, sure. Do you have one?" "No, but I'm sure we can get you one in one of the settlements." "Oh, there are a lot of settlements when you get on another day or so. I don't know why the humans wanted to be so close to the mountains. They said something about rich soil, but the soil's rich enough here." "Humans are weird," opines Riverwood. "That's true. Oh, so many of the plants died before I could find a gardener. Well, we'll make do with what we've got. Yes, I'll do this thing once I have paid you for your gardening. I will go off and make an example of their tribe. No, wait! I'll wait for an imperial banner. Then I'll go off and make an example of that tribe. The ones that are underground are harder. I can make myself look like a human, but I can't get in there. I can breathe in their tunnel mouths. That can make them uncomfortable for a day." "Yes, that would make me uncomfortable," says Grolnok, who is replanting the plants in circles and spirals instead of in the neat rows they used to be in. "Well, but I wouldn't breathe on you. You're a gardener, so it's alright that you're here. That's all I care about. Well, that and if you happen to be good at helping humans give birth. I care about that, too." "And why do you care about that?" "Oh, I found this lovely minor goddess who's all about fertility and herbs, and fields and children, and birthing and health. Her name's Gunra, or something like that." "You're a devotee of Gunnora." "That's her! Well, I don't know about devotee. I've never met anyone else who followed her. I found this book that talks about it." She takes the single book that stood alone on her bookshelf down. To them, it is quite large, though not large to her at all. "I've read it from cover to cover. And if I'm to follow her, I have to be able to help children be born, and fields to be fertile. I figured out how to make the fields be fertile, but it would be inappropriate to talk about in polite company." "You can just bury the gnolls in them. That will help." "Yes, and as I said, it would be impolite to mention my delicate parts." "Indeed." "But it's a good fertilizer. I don't tell the humans where I'm getting it from. They don't know I'm a dragon. Don't start telling them. They should never know. If they know, they'll stop coming to my lair, I mean, they'll stop coming up here for healing herbs and tea and talking to me." She thinks for a bit. "Well, maybe not. Maybe not. If I'm an imperial dragon, maybe they'll still come up and talk to me. It would be a convenient way of explaining the 12 foot wide door. I'm afraid someone will suspect." "If you're to be an imperial dragon, you'll presumably need to have someone who is your commander or lord or something. I don't know how these details work, but there are people who can work the details out." "So then I can report to them, right?" "Yes, that would be how this works." "And they'd be the one that got me steer? I would like to not have to hunt in the way I've been hunting. It seems unfair. I may possibly have just taken somebody's cow now and then..." "It's worse than some ways, better than others." "I know, I know. My cousin is just terrible-- he eats the people. I hope we knew that was wrong, but..." "Oh, no, that's not good. We can't have dragons eating people," says Riverwood. "Whereabout is your cousin?" "He's down on the other side of the mountains. He's also older than me. He hunts down into the northernmost section of the Spicelands." "I don't think we'll encounter him." "Oh, you don't want to encounter him. He doesn't talk much, but he's nasty." "I take it that he's unlikely to be interested in being an imperial dragon?" "I don't think he's interested in being any type of dragon that doesn't eat anything else," comments Riverwood. "I don't think he could speak to you like I do." "This is a delicate question, and so I apologize in advance if it's upsetting. Would it offend you, if in the interest of securing the safety of the people in this area, someone were to do something with regard to your cousin?" "Last time I saw him, he took a nip out of my flank. So, yes, fine with me." "That's all right, then." "I don't know how we came from similar eggs." "You did, though." "Oh, I know, I know, and you know, in another few decades, when I get old enough to lay eggs, I'm going to have to seriously consider whether or not I want to." "I think that might obligate you to." Aedrin gestures at the book. "Yes, I thought it might. But I'll teach them to speak one way or another. My mother taught me to speak." "Is your mother still around?" "No, she moved off to Zest'qua. There's a big, big swamp there. The Palood. Good for dragons to live in. I don't think it was a good idea. But mother always knew best! So that's how I got this lovely cave. I inherited her lair when she left." "That's a nice way to get one." "Oh, yes, much better than having to kill a pack of wolves and a bunch of other wild animals that live in it, take it over, and then force a slave to repair it in the way that you want it." "Yes." "That's what she did." "If you're going to be an imperial dragon, you can't have slaves." "Oh, I don't have slaves! The hobbit was my friend." "Yes, you can have friends, and you can pay them if they do work for you." "I always made sure he had whatever he wanted. I suppose I should go and scoop out a grave, because nobody has the resurrection spell." "Wait, Glenda. I certainly don't, but I think there are people in the empire who do, and they might be willing to use one as a gesture of good will to a new imperial dragon." "That would be better than than steers! If I'm going to be a good imperial dragon, I've got a hoard. I could always pay for my steers. I can't get back my hobbit. You really think they might? Then I should wait. I can cover him in soils and scented herbs, so that he won't... you know." "That's probably a good idea," says Riverwood. "I don't know anything about how the great healing magics work," adds Aedrin. "I don't know if they need to be done quickly after someone has died, or if they can be done later." "Hmm, I think it's probably wise for me to let you talk to people when you get there before I come there. So I hope it can be at least a few days, because I think if I fly in carrying my friend's body, they're going to think I killed him, and then they're going to shoot everything they've got at me." "That's right," agrees Aedrin. "What sorts of herbs are these, anyway?" asks Riverwood. "Oh, those," she starts reeling off the names of different herbs used for healing, "they are all in that book." "Oh, funny that!" "We'll see which pattern grows better herbs, and then we'll switch to whichever one it is." She very gently pats each of Grolnok and Riverwood on the back with one retracted claw. "Do you know, is there somebody who is locally in charge of these settlements, because that would be the person for us to talk to?" asks Aedrin. "Otherwise, we could talk to the Legate back where we came from, but that's some distance away." "Well, most of the nearest settlements are just tiny villages. Most people got close to the mountains, but there are some nearby settlements. Some of them have developed headmasters for their villages, and one of them has a knight. He came from far away, and I think he's crazy. But that's okay." "Why do you think he's crazy?" "He's afraid of rats." Grolnok scoffs. "I mean what, are they going to bite him and cause diseases?" "He thinks they're coming with weapons and strange things." "Are you sure he's not afraid of like demons?" "He calls some rats a rat man. He came here to buy herbs, once, and he warned me. Well, he warned me as Glenda the Green that they would come in my sleep and stab me. It was a strange conversation. Rats do not come near me. I would be surprised if rat men came near me. But of course he just thought I was a harmless old lady." She looks at Riverwood and Grolnok. "What gave me away? I thought I was pretty good at concealing who I was." Riverwood responds, "Oh, for one thing, you just seemed a little off. It seemed like you were copying what you had seen other people do, instead of moving naturally." "Oh well. If I become an imperial dragon, I won't have to practice. As long as the people will still like me, if I am a dragon." "I'm fairly certain that if you're protecting them, they won't care." "Is that how it works? Providing protection makes people your friends?" "Sometimes," says Riverwood. Aedrin offers a different perspective on protection. "When you offer protection, you become their boss, and in exchange, you get to take some of their money, and some of their stuff, and they owe you loyalty and you owe them protection, that's why we call it protection." "Finding friends is a bit more difficult than that," adds Riverwood. Glenda blinks at this explanation, without really understanding. Riverwood and Grolnok finish the garden. Glenda rustles in through her 12 foot door, and she comes back out and very carefully dispense two silver to each. She pays them all, including Aedrin--who didn't do any work, but is happy to take her money. About that time, they hear people coming up the path, and she says, "Don't give me away!" With a flash, she turns back into "Glenda the Green." A small group of human women come up the path. "Just hoping out this old woman with her gardening," says Grolnok. "Greetings to you." Riverwood whispers quietly to Grolnok, "Alright, I'm going to need you to just shut up about the old woman thing. Just don't say anything." The womenfolk all purchase some herbs. They curtsy to the travelers, because they are not from the village. "Are you here to see Sir Adalby?" "We are." "He's hearing cases now." "He'll be the local knight that Glenda told us about." They point towards where the group can vaguely see a smudge of smoke on the horizon. "It's the biggest village in the area, so he's having them build a... what did he call it? A motte and bailey? And he's hearing cases. Now, it's been a lot of stolen chickens." "And the occasional stolen cow, I don't doubt," says Aedrin. "Oh, none of those have ever been solved. Probably gnolls," says the oldest of the women, and the others all nod. "But the chickens... gnolls don't take chickens. Sometimes it's the neighbors, sometimes it's the foxes, sometimes it's a weasel... Oh, and occasionally it's a goblin. Mind you, it's a real problem. He should be done in the courts in about an hour." "I wouldn't guarantee that," one of the other women says. "Well, he's not going to hear that capital case," responds the oldest. "Somebody's got to hear it. Where are you going to get a lord around here?" "But it's high court business." "Well, I guess it is, but he's going to have to either hear it or send them off all the way up to the cities, and who wants to go there?" "We've heard there's a young lord down by the mountains?" "Aye, he's trying to hold things together." "And is the lord down by the mountains..." Aedrin pauses. "What's the term for a lord's boss, or a knight's boss?" "Liege." "Yeah, that's it." "He will be once he gets established. He was hurt pretty bad, back in the old country. He was captured and hurt bad. But they rescued him, and cleaned 'em up with that flesh thing." "Skin," says Aedrin. "That would be skin." "That's it! Never heard of the skin before we were forced out of our country. Now we count on them for a lot." "You don't have a priest in any of these villages, do you?" "Most of us have walked away from Berta. After all, what did she do? She did naught, while we were all dying. But this sun fellow, Glordiadel, he hasn't sent anyone yet. We're waiting. So right now we're depending on the lad with the skin." "That's a Redactor, then," explains Aedrin. "Redactors are psionic healers." "No, he said he's not really trained very much. He called himself... what was it... a talent?" "So he's not a truly trained psion, then." "No, he had an awful sickness, just as he hit his manhood, but he lived through, and he did, and then someone who was wounded and getting gangrene, and he wasn't gonna last-- you know how it is--the lad's eyes got all funny, and the fellow recovered." "He went through his threshold, they call it." Aedrin holds a coin in his hand, and levitates it just a smidge. "Oh, you're one of them, too. Oh, I tell you, I tell you," she turns to her fellows, "I tell you, it all changed when the dead came out of their tombs and the demon started eating people back in the old lands." "What?" asks Riverwood in amazement. "When the South Kingdoms fell--the old South Kingdoms, that is," explains Aedrin. "That's why all these people are settling here." They nod respectfully, and then turn back to Glenda. "I brought you fresh venison, and I was hoping that you could..." She starts listing herbs. Glenda leads them in and handles the herb sales. Aedrin watches closely to try to figure out whether they are playing along or whether they're actually in the dark. He's pretty sure the younger ones are fooled, but the leader, the one who did most of the talking, knows and doesn't care, because they're getting the herbs they need. He thinks she also has a pretty good idea where the cows are going. They head down to the village that she indicated. The village is probably 600 people, with an earthen berm around it, and a very recent outward facing palisade of sharpened thin logs, and a group of young men working on deepening the pit around the berm, shoveling earth from the moat up onto the berm. A young man in raw-hide, but with a real spear with a steel head, and a shield bearing the arms of the empire, is standing outside the gate. He looks up at them. "We were told there would be teams coming. Are you them?" "Yes." "Sir Adalby will wish to see you." "We're going to need to speak with him, anyway." "He's got a few of us whipped into a militia. If it hadn't been for his horse, we wouldn't have been able to turn back the last group. Sir Adalby's horse fights better than most of us." They go in to a not very impressive bailey that's being built, but it's something, and sitting in front of a little wooden platform is a middle-aged man in full plate armor. Someone has painted a golden sunburst over what was clearly a different seal on his shield. Standing next to him eating is a unicorn. "Is that what you meant by his horse?" "Yes, that's his horse. Got a horn. Isn't it weird?" He nods vigorously. "Well, I've got to go back to duty. He gets mad if we leave duty for very long. He's afraid that ratmen will sneak up on the village. I hope not, but I've got to be ready to fight them off if they try." The knight looks at them, and says, "Look, we are joined this day by representatives of the Empire." He makes a strange gesture and blue light shines out of all of them. "We will hold the last case until I have discussed it with them." "We also will need to speak with you in private." "Of course." He rises from his chair, and they can see that he is recently wounded in several places. The people applaud and disperse. "We used to do things back in the old days, before the ratmen came. Now, the case before me is a violent one, that I am loathe, as a mere knight under King Elric of Stormwall in the old days, to take upon myself, but in the absence of a lord and my unwillingness to have any of the men under arms that I have to convey the accused all the way to the lord in the north, I must render high justice. This man stands accused of murder." [End Session 2] [/QUOTE]
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Aphonion Tales: Agents of Canberry (edited transcripts, posts Thursdays, updated 3/17/23)
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